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lolengine
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lol
mirror of https://github.com/lolengine/lol
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501 Commits
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85 MiB
Tree: 356917292d
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wip/image-kernel
wip/interp
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wip/core-clipp
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2 Commits (356917292d17b25d001760ed88a162a8c7d8a274)

Author SHA1 Message Date
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods
for both OpenGL and the PS3.
14 years ago
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 15 years ago
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 years ago
  Sam Hocevar 194a025bc8 Protect the Shader constructor and provide a static creation method that
will let us cache shaders.
15 years ago
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 15 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 15 years ago
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