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501 Commit
5 Rami (Branch)
91 MiB
Albero (Tree): 356917292d
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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2 Commit (356917292d17b25d001760ed88a162a8c7d8a274)

Autore SHA1 Messaggio Data
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods
for both OpenGL and the PS3.
14 anni fa
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 15 anni fa
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 anni fa
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 anni fa
  Sam Hocevar 194a025bc8 Protect the Shader constructor and provide a static creation method that
will let us cache shaders.
15 anni fa
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 15 anni fa
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 15 anni fa
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