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lolengine
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lol
kopie van https://github.com/lolengine/lol
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501 Commits
5 Branches
91 MiB
Tree: 356917292d
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wip/image-kernel
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Commit grafiek

2 Commits (356917292d17b25d001760ed88a162a8c7d8a274)

Auteur SHA1 Bericht Datum
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods
for both OpenGL and the PS3.
14 jaren geleden
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 15 jaren geleden
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 jaren geleden
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 jaren geleden
  Sam Hocevar 194a025bc8 Protect the Shader constructor and provide a static creation method that
will let us cache shaders.
15 jaren geleden
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 15 jaren geleden
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 15 jaren geleden
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