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lolengine
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lol
mirror of https://github.com/lolengine/lol
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343 Commits
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688 MiB
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wip/image-kernel
wip/interp
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7 Commits (c4511d9b8dd76e2e304c4fbd387bd06b66757a9d)

Author SHA1 Message Date
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 years ago
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago
  Sam Hocevar 346c90dde8 Allow more particles, just in case. 15 years ago
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 years ago
  Sam Hocevar 6c3b80be8f Particle emitter test. 15 years ago
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 15 years ago
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 years ago
  Sam Hocevar 83a82034ae Start creating the World class. 15 years ago
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