Accueil Aide
Connexion
lolengine
/
lol
miroir de https://github.com/lolengine/lol
1
0
Bifurcation 0
Code Tickets 0 Versions 0 Wiki Activité
343 Révisions
5 Branches
110 MiB
Aborescence: c4511d9b8d
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Branches Tags
${ item.name }
Créer la branche ${ searchTerm }
de 'c4511d9b8d'
${ noResults }
Graphique des révisions

7 Révisions (c4511d9b8dd76e2e304c4fbd387bd06b66757a9d)

Auteur SHA1 Message Date
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. il y a 15 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 15 ans
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. il y a 15 ans
  Sam Hocevar 346c90dde8 Allow more particles, just in case. il y a 15 ans
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. il y a 15 ans
  Sam Hocevar 6c3b80be8f Particle emitter test. il y a 15 ans
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. il y a 15 ans
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. il y a 15 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 15 ans
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. il y a 15 ans
  Sam Hocevar 83a82034ae Start creating the World class. il y a 15 ans
Propulsé par Gitea Version: 1.12.0+rc1-38-g249e22bb9 Page: 53ms Modèle: 7ms
français
français English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Site web Go1.14.3