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lolengine
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lol
kopie van https://github.com/lolengine/lol
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343 Commits
5 Branches
58 MiB
Tree: c4511d9b8d
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wip/image-kernel
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7 Commits (c4511d9b8dd76e2e304c4fbd387bd06b66757a9d)

Auteur SHA1 Bericht Datum
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 15 jaren geleden
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 jaren geleden
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 jaren geleden
  Sam Hocevar 346c90dde8 Allow more particles, just in case. 15 jaren geleden
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 jaren geleden
  Sam Hocevar 6c3b80be8f Particle emitter test. 15 jaren geleden
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 15 jaren geleden
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 jaren geleden
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 jaren geleden
  Sam Hocevar 83a82034ae Start creating the World class. 15 jaren geleden
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