..
application
fixed 18 files out of 4242:
vor 8 Jahren
base
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
bullet
build: remove dead PS3 code.
vor 8 Jahren
data
build: reorganise automake build system.
vor 11 Jahren
debug
engine: move some files around.
vor 8 Jahren
easymesh
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
engine
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
gpu
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
image
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
input
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
lol
base: don’t prefix variable names with ‘_’.
vor 8 Jahren
lolua
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
lua
Split Tileset in TextureImage -> Tileset
vor 8 Jahren
math
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
mesh
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
platform
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
sys
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
t
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
Makefile.am
engine: move some files around.
vor 8 Jahren
audio.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
camera.cpp
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
camera.h
engine: move some files around.
vor 8 Jahren
commandstack.h
base: clean up and refactor containers.
vor 8 Jahren
dict.cpp
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
dict.h
engine: move some files around.
vor 8 Jahren
eglapp.cpp
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
emitter.h
engine: move some files around.
vor 8 Jahren
font.cpp
MultiScene: Phase 1: g_scene removal and conversion to Scene::
vor 8 Jahren
font.h
engine: move some files around.
vor 8 Jahren
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
vor 8 Jahren
gradient.h
engine: move some files around.
vor 8 Jahren
gradient.lolfx
scene: start working on the scene class reorganisation.
vor 8 Jahren
light.cpp
Scene stuff is back to non-static logic with a few tricks
vor 8 Jahren
light.h
engine: move some files around.
vor 8 Jahren
lolcore.vcxproj
engine: move some files around.
vor 8 Jahren
lolcore.vcxproj.filters
engine: move some files around.
vor 8 Jahren
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
lolgl.h
build: remove dead PS3 code.
vor 8 Jahren
lolimgui.cpp
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
lolimgui.h
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
messageservice.cpp
base: clean up and refactor containers.
vor 8 Jahren
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
vor 8 Jahren
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
sample.cpp
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
sample.h
engine: move some files around.
vor 8 Jahren
sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
scene.cpp
scene: move old Line and Tile API to child structures.
vor 8 Jahren
scene.h
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
sprite.h
engine: move some files around.
vor 8 Jahren
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
text.h
engine: move some files around.
vor 8 Jahren
textureimage-private.h
Split Tileset in TextureImage -> Tileset
vor 8 Jahren
textureimage.cpp
Revamped Game/Draw groups to split stuff and help spreading tick
vor 8 Jahren
textureimage.h
engine: move some files around.
vor 8 Jahren
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
tileset.cpp
tileset: rename AddTile() to define_tile().
vor 8 Jahren
tileset.h
tileset: rename AddTile() to define_tile().
vor 8 Jahren
utils.h
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
video.cpp
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
vor 8 Jahren
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren