..
application
fixed 18 files out of 4242:
8 anos atrás
base
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
bullet
build: remove dead PS3 code.
8 anos atrás
data
build: reorganise automake build system.
11 anos atrás
debug
engine: move some files around.
8 anos atrás
easymesh
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
engine
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
gpu
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
image
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
input
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
lol
base: don’t prefix variable names with ‘_’.
8 anos atrás
lolua
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
lua
Split Tileset in TextureImage -> Tileset
8 anos atrás
math
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
mesh
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
platform
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
sys
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
t
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
Makefile.am
engine: move some files around.
8 anos atrás
audio.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
camera.cpp
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
camera.h
engine: move some files around.
8 anos atrás
commandstack.h
base: clean up and refactor containers.
8 anos atrás
dict.cpp
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
dict.h
engine: move some files around.
8 anos atrás
eglapp.cpp
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
emitter.h
engine: move some files around.
8 anos atrás
font.cpp
MultiScene: Phase 1: g_scene removal and conversion to Scene::
8 anos atrás
font.h
engine: move some files around.
8 anos atrás
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
8 anos atrás
gradient.h
engine: move some files around.
8 anos atrás
gradient.lolfx
scene: start working on the scene class reorganisation.
8 anos atrás
light.cpp
Scene stuff is back to non-static logic with a few tricks
8 anos atrás
light.h
engine: move some files around.
8 anos atrás
lolcore.vcxproj
engine: move some files around.
8 anos atrás
lolcore.vcxproj.filters
engine: move some files around.
8 anos atrás
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
lolgl.h
build: remove dead PS3 code.
8 anos atrás
lolimgui.cpp
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
lolimgui.h
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
messageservice.cpp
base: clean up and refactor containers.
8 anos atrás
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
8 anos atrás
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
sample.cpp
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
sample.h
engine: move some files around.
8 anos atrás
sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
scene.cpp
scene: move old Line and Tile API to child structures.
8 anos atrás
scene.h
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
sprite.h
engine: move some files around.
8 anos atrás
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
text.h
engine: move some files around.
8 anos atrás
textureimage-private.h
Split Tileset in TextureImage -> Tileset
8 anos atrás
textureimage.cpp
Revamped Game/Draw groups to split stuff and help spreading tick
8 anos atrás
textureimage.h
engine: move some files around.
8 anos atrás
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
tileset.cpp
tileset: rename AddTile() to define_tile().
8 anos atrás
tileset.h
tileset: rename AddTile() to define_tile().
8 anos atrás
utils.h
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
video.cpp
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
8 anos atrás
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás