Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
Sam Hocevar 4a968ad27e base: don’t prefix variable names with ‘_’. il y a 9 ans
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application fixed 18 files out of 4242: il y a 8 ans
base misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
bullet build: remove dead PS3 code. il y a 8 ans
data build: reorganise automake build system. il y a 11 ans
debug engine: move some files around. il y a 8 ans
easymesh misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
engine misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
gpu misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
image misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
input misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
lol base: don’t prefix variable names with ‘_’. il y a 8 ans
lolua misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
lua Split Tileset in TextureImage -> Tileset il y a 8 ans
math misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
mesh misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
platform misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
sys misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
t misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
Makefile.am engine: move some files around. il y a 8 ans
audio.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
camera.cpp misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
camera.h engine: move some files around. il y a 8 ans
commandstack.h base: clean up and refactor containers. il y a 8 ans
dict.cpp misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
dict.h engine: move some files around. il y a 8 ans
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
emitter.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
emitter.h engine: move some files around. il y a 8 ans
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: il y a 8 ans
font.h engine: move some files around. il y a 8 ans
forge.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
gradient.cpp Scene stuff is back to non-static logic with a few tricks il y a 8 ans
gradient.h engine: move some files around. il y a 8 ans
gradient.lolfx scene: start working on the scene class reorganisation. il y a 8 ans
light.cpp Scene stuff is back to non-static logic with a few tricks il y a 8 ans
light.h engine: move some files around. il y a 8 ans
lolcore.vcxproj engine: move some files around. il y a 8 ans
lolcore.vcxproj.filters engine: move some files around. il y a 8 ans
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
lolgl.h build: remove dead PS3 code. il y a 8 ans
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
messageservice.cpp base: clean up and refactor containers. il y a 8 ans
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. il y a 8 ans
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
platform.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
profiler.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
sample.cpp misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
sample.h engine: move some files around. il y a 8 ans
sampler.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
scene.cpp scene: move old Line and Tile API to child structures. il y a 8 ans
scene.h misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
sprite.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
sprite.h engine: move some files around. il y a 8 ans
text.cpp misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
text.h engine: move some files around. il y a 8 ans
textureimage-private.h Split Tileset in TextureImage -> Tileset il y a 8 ans
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick il y a 8 ans
textureimage.h engine: move some files around. il y a 8 ans
tiler.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
tileset.cpp tileset: rename AddTile() to define_tile(). il y a 8 ans
tileset.h tileset: rename AddTile() to define_tile(). il y a 8 ans
utils.h misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 8 ans
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans