Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 
Sam Hocevar 4a968ad27e base: don’t prefix variable names with ‘_’. pirms 9 gadiem
..
application fixed 18 files out of 4242: pirms 8 gadiem
base misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
bullet build: remove dead PS3 code. pirms 8 gadiem
data build: reorganise automake build system. pirms 11 gadiem
debug engine: move some files around. pirms 8 gadiem
easymesh misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
engine misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
gpu misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
image misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
input misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
lol base: don’t prefix variable names with ‘_’. pirms 8 gadiem
lolua misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
lua Split Tileset in TextureImage -> Tileset pirms 8 gadiem
math misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
mesh misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
platform misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
sys misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
t misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
Makefile.am engine: move some files around. pirms 8 gadiem
audio.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
camera.cpp misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
camera.h engine: move some files around. pirms 8 gadiem
commandstack.h base: clean up and refactor containers. pirms 8 gadiem
dict.cpp misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
dict.h engine: move some files around. pirms 8 gadiem
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
emitter.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
emitter.h engine: move some files around. pirms 8 gadiem
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: pirms 8 gadiem
font.h engine: move some files around. pirms 8 gadiem
forge.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
gradient.cpp Scene stuff is back to non-static logic with a few tricks pirms 8 gadiem
gradient.h engine: move some files around. pirms 8 gadiem
gradient.lolfx scene: start working on the scene class reorganisation. pirms 8 gadiem
light.cpp Scene stuff is back to non-static logic with a few tricks pirms 8 gadiem
light.h engine: move some files around. pirms 8 gadiem
lolcore.vcxproj engine: move some files around. pirms 8 gadiem
lolcore.vcxproj.filters engine: move some files around. pirms 8 gadiem
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
lolgl.h build: remove dead PS3 code. pirms 8 gadiem
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
messageservice.cpp base: clean up and refactor containers. pirms 8 gadiem
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. pirms 8 gadiem
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
platform.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
profiler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
sample.cpp misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
sample.h engine: move some files around. pirms 8 gadiem
sampler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
scene.cpp scene: move old Line and Tile API to child structures. pirms 8 gadiem
scene.h misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
sprite.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
sprite.h engine: move some files around. pirms 8 gadiem
text.cpp misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
text.h engine: move some files around. pirms 8 gadiem
textureimage-private.h Split Tileset in TextureImage -> Tileset pirms 8 gadiem
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick pirms 8 gadiem
textureimage.h engine: move some files around. pirms 8 gadiem
tiler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
tileset.cpp tileset: rename AddTile() to define_tile(). pirms 8 gadiem
tileset.h tileset: rename AddTile() to define_tile(). pirms 8 gadiem
utils.h misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. pirms 8 gadiem
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem