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Sam Hocevar 4a968ad27e base: don’t prefix variable names with ‘_’. 11 vuotta sitten
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application fixed 18 files out of 4242: 10 vuotta sitten
base misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
bullet build: remove dead PS3 code. 10 vuotta sitten
data build: reorganise automake build system. 13 vuotta sitten
debug engine: move some files around. 10 vuotta sitten
easymesh misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
engine misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
gpu misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
image misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
input misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
lol base: don’t prefix variable names with ‘_’. 10 vuotta sitten
lolua misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
lua Split Tileset in TextureImage -> Tileset 10 vuotta sitten
math misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
mesh misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
platform misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
sys misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
t misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
Makefile.am engine: move some files around. 10 vuotta sitten
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 vuotta sitten
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
camera.cpp misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
camera.h engine: move some files around. 10 vuotta sitten
commandstack.h base: clean up and refactor containers. 10 vuotta sitten
dict.cpp misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
dict.h engine: move some files around. 10 vuotta sitten
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 vuotta sitten
emitter.h engine: move some files around. 10 vuotta sitten
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 vuotta sitten
font.h engine: move some files around. 10 vuotta sitten
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 vuotta sitten
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 vuotta sitten
gradient.h engine: move some files around. 10 vuotta sitten
gradient.lolfx scene: start working on the scene class reorganisation. 10 vuotta sitten
light.cpp Scene stuff is back to non-static logic with a few tricks 10 vuotta sitten
light.h engine: move some files around. 10 vuotta sitten
lolcore.vcxproj engine: move some files around. 10 vuotta sitten
lolcore.vcxproj.filters engine: move some files around. 10 vuotta sitten
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
lolgl.h build: remove dead PS3 code. 10 vuotta sitten
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
messageservice.cpp base: clean up and refactor containers. 10 vuotta sitten
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 vuotta sitten
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 vuotta sitten
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 vuotta sitten
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
sample.cpp misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
sample.h engine: move some files around. 10 vuotta sitten
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 vuotta sitten
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
scene.cpp scene: move old Line and Tile API to child structures. 10 vuotta sitten
scene.h misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 vuotta sitten
sprite.h engine: move some files around. 10 vuotta sitten
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
text.h engine: move some files around. 10 vuotta sitten
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 vuotta sitten
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 vuotta sitten
textureimage.h engine: move some files around. 10 vuotta sitten
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 vuotta sitten
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
tileset.cpp tileset: rename AddTile() to define_tile(). 10 vuotta sitten
tileset.h tileset: rename AddTile() to define_tile(). 10 vuotta sitten
utils.h misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 vuotta sitten
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten