Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.
Sam Hocevar 4a968ad27e base: don’t prefix variable names with ‘_’. 9 лет назад
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application fixed 18 files out of 4242: 8 лет назад
base misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
bullet build: remove dead PS3 code. 8 лет назад
data build: reorganise automake build system. 11 лет назад
debug engine: move some files around. 8 лет назад
easymesh misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
engine misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
gpu misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
image misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
input misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
lol base: don’t prefix variable names with ‘_’. 8 лет назад
lolua misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
lua Split Tileset in TextureImage -> Tileset 8 лет назад
math misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
mesh misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
platform misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
sys misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
t misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
Makefile.am engine: move some files around. 8 лет назад
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
camera.cpp misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
camera.h engine: move some files around. 8 лет назад
commandstack.h base: clean up and refactor containers. 8 лет назад
dict.cpp misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
dict.h engine: move some files around. 8 лет назад
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
emitter.h engine: move some files around. 8 лет назад
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 8 лет назад
font.h engine: move some files around. 8 лет назад
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
gradient.cpp Scene stuff is back to non-static logic with a few tricks 8 лет назад
gradient.h engine: move some files around. 8 лет назад
gradient.lolfx scene: start working on the scene class reorganisation. 8 лет назад
light.cpp Scene stuff is back to non-static logic with a few tricks 8 лет назад
light.h engine: move some files around. 8 лет назад
lolcore.vcxproj engine: move some files around. 8 лет назад
lolcore.vcxproj.filters engine: move some files around. 8 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
lolgl.h build: remove dead PS3 code. 8 лет назад
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
messageservice.cpp base: clean up and refactor containers. 8 лет назад
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 лет назад
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
sample.cpp misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
sample.h engine: move some files around. 8 лет назад
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
scene.cpp scene: move old Line and Tile API to child structures. 8 лет назад
scene.h misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
sprite.h engine: move some files around. 8 лет назад
text.cpp misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
text.h engine: move some files around. 8 лет назад
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 лет назад
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 лет назад
textureimage.h engine: move some files around. 8 лет назад
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
tileset.cpp tileset: rename AddTile() to define_tile(). 8 лет назад
tileset.h tileset: rename AddTile() to define_tile(). 8 лет назад
utils.h misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 лет назад
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад