您最多选择25个主题 主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
Sam Hocevar 4a968ad27e base: don’t prefix variable names with ‘_’. 9 年前
..
application fixed 18 files out of 4242: 8 年前
base misc: some cleanup in files, including UTF-8 BOM. 8 年前
bullet build: remove dead PS3 code. 8 年前
data build: reorganise automake build system. 11 年前
debug engine: move some files around. 8 年前
easymesh misc: some cleanup in files, including UTF-8 BOM. 8 年前
engine misc: some cleanup in files, including UTF-8 BOM. 8 年前
gpu misc: some cleanup in files, including UTF-8 BOM. 8 年前
image misc: some cleanup in files, including UTF-8 BOM. 8 年前
input misc: some cleanup in files, including UTF-8 BOM. 8 年前
lol base: don’t prefix variable names with ‘_’. 8 年前
lolua misc: some cleanup in files, including UTF-8 BOM. 8 年前
lua Split Tileset in TextureImage -> Tileset 8 年前
math misc: some cleanup in files, including UTF-8 BOM. 8 年前
mesh misc: some cleanup in files, including UTF-8 BOM. 8 年前
platform misc: some cleanup in files, including UTF-8 BOM. 8 年前
sys misc: some cleanup in files, including UTF-8 BOM. 8 年前
t misc: some cleanup in files, including UTF-8 BOM. 8 年前
Makefile.am engine: move some files around. 8 年前
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
camera.cpp misc: some cleanup in files, including UTF-8 BOM. 8 年前
camera.h engine: move some files around. 8 年前
commandstack.h base: clean up and refactor containers. 8 年前
dict.cpp misc: some cleanup in files, including UTF-8 BOM. 8 年前
dict.h engine: move some files around. 8 年前
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. 8 年前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
emitter.h engine: move some files around. 8 年前
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 8 年前
font.h engine: move some files around. 8 年前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
gradient.cpp Scene stuff is back to non-static logic with a few tricks 8 年前
gradient.h engine: move some files around. 8 年前
gradient.lolfx scene: start working on the scene class reorganisation. 8 年前
light.cpp Scene stuff is back to non-static logic with a few tricks 8 年前
light.h engine: move some files around. 8 年前
lolcore.vcxproj engine: move some files around. 8 年前
lolcore.vcxproj.filters engine: move some files around. 8 年前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
lolgl.h build: remove dead PS3 code. 8 年前
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 8 年前
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 8 年前
messageservice.cpp base: clean up and refactor containers. 8 年前
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 年前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
sample.cpp misc: some cleanup in files, including UTF-8 BOM. 8 年前
sample.h engine: move some files around. 8 年前
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
scene.cpp scene: move old Line and Tile API to child structures. 8 年前
scene.h misc: some cleanup in files, including UTF-8 BOM. 8 年前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
sprite.h engine: move some files around. 8 年前
text.cpp misc: some cleanup in files, including UTF-8 BOM. 8 年前
text.h engine: move some files around. 8 年前
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 年前
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 年前
textureimage.h engine: move some files around. 8 年前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
tileset.cpp tileset: rename AddTile() to define_tile(). 8 年前
tileset.h tileset: rename AddTile() to define_tile(). 8 年前
utils.h misc: some cleanup in files, including UTF-8 BOM. 8 年前
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 年前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前