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Sam Hocevar 4a968ad27e base: don’t prefix variable names with ‘_’. пре 9 година
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application fixed 18 files out of 4242: пре 8 година
base misc: some cleanup in files, including UTF-8 BOM. пре 8 година
bullet build: remove dead PS3 code. пре 8 година
data build: reorganise automake build system. пре 11 година
debug engine: move some files around. пре 8 година
easymesh misc: some cleanup in files, including UTF-8 BOM. пре 8 година
engine misc: some cleanup in files, including UTF-8 BOM. пре 8 година
gpu misc: some cleanup in files, including UTF-8 BOM. пре 8 година
image misc: some cleanup in files, including UTF-8 BOM. пре 8 година
input misc: some cleanup in files, including UTF-8 BOM. пре 8 година
lol base: don’t prefix variable names with ‘_’. пре 8 година
lolua misc: some cleanup in files, including UTF-8 BOM. пре 8 година
lua Split Tileset in TextureImage -> Tileset пре 8 година
math misc: some cleanup in files, including UTF-8 BOM. пре 8 година
mesh misc: some cleanup in files, including UTF-8 BOM. пре 8 година
platform misc: some cleanup in files, including UTF-8 BOM. пре 8 година
sys misc: some cleanup in files, including UTF-8 BOM. пре 8 година
t misc: some cleanup in files, including UTF-8 BOM. пре 8 година
Makefile.am engine: move some files around. пре 8 година
audio.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
camera.cpp misc: some cleanup in files, including UTF-8 BOM. пре 8 година
camera.h engine: move some files around. пре 8 година
commandstack.h base: clean up and refactor containers. пре 8 година
dict.cpp misc: some cleanup in files, including UTF-8 BOM. пре 8 година
dict.h engine: move some files around. пре 8 година
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. пре 8 година
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
emitter.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
emitter.h engine: move some files around. пре 8 година
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: пре 8 година
font.h engine: move some files around. пре 8 година
forge.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
gradient.cpp Scene stuff is back to non-static logic with a few tricks пре 8 година
gradient.h engine: move some files around. пре 8 година
gradient.lolfx scene: start working on the scene class reorganisation. пре 8 година
light.cpp Scene stuff is back to non-static logic with a few tricks пре 8 година
light.h engine: move some files around. пре 8 година
lolcore.vcxproj engine: move some files around. пре 8 година
lolcore.vcxproj.filters engine: move some files around. пре 8 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
lolgl.h build: remove dead PS3 code. пре 8 година
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. пре 8 година
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. пре 8 година
messageservice.cpp base: clean up and refactor containers. пре 8 година
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 8 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
profiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
sample.cpp misc: some cleanup in files, including UTF-8 BOM. пре 8 година
sample.h engine: move some files around. пре 8 година
sampler.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
scene.cpp scene: move old Line and Tile API to child structures. пре 8 година
scene.h misc: some cleanup in files, including UTF-8 BOM. пре 8 година
sprite.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
sprite.h engine: move some files around. пре 8 година
text.cpp misc: some cleanup in files, including UTF-8 BOM. пре 8 година
text.h engine: move some files around. пре 8 година
textureimage-private.h Split Tileset in TextureImage -> Tileset пре 8 година
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick пре 8 година
textureimage.h engine: move some files around. пре 8 година
tiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
tileset.cpp tileset: rename AddTile() to define_tile(). пре 8 година
tileset.h tileset: rename AddTile() to define_tile(). пре 8 година
utils.h misc: some cleanup in files, including UTF-8 BOM. пре 8 година
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. пре 8 година
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година