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Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. vor 11 Jahren
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application base: break the main loop apart for the emscripten port. vor 12 Jahren
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) vor 11 Jahren
bullet ps4: prepare for the fioutaah! vor 11 Jahren
data build: reorganise automake build system. vor 12 Jahren
debug debug: fix a crash in the DebugFps constructor. vor 8 Jahren
easymesh build: fix PS3 and Android builds. vor 11 Jahren
generated build: fix PS3 and Android builds. vor 11 Jahren
gpu fixed 19 files out of 2773: vor 8 Jahren
image build: lol-build now passes flags to configure, and configure now uses vor 11 Jahren
input fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device vor 8 Jahren
lol gpu: getters in RenderContext class vor 8 Jahren
lua ps4: prepare for the fioutaah! vor 11 Jahren
math Added shifted_perspective for easier camera handling. vor 11 Jahren
mesh build: fix a few compiler warnings here and there. vor 12 Jahren
platform fixed 10 files out of 2754: vor 11 Jahren
sys sys: refactor the binarydir detection code. vor 12 Jahren
Makefile.am build: fix a few compilation issues with input v2. vor 8 Jahren
audio.cpp audio: add a simple Stop() method to samples. vor 12 Jahren
audio.h base: prevent instantiation of several static-only classes. vor 12 Jahren
camera.cpp scene: start refactoring the camera code; we now have a stack of cameras vor 12 Jahren
camera.h scene: start refactoring the camera code; we now have a stack of cameras vor 12 Jahren
core.h Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) vor 11 Jahren
dict.cpp build: lol-build now passes flags to configure, and configure now uses vor 11 Jahren
dict.h build: fix the WTFPL site URL in all code comments. vor 12 Jahren
eglapp.cpp build: fix a few compilation issues with input v2. vor 8 Jahren
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). vor 12 Jahren
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). vor 11 Jahren
emitter.h New year copyright update. vor 12 Jahren
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. vor 8 Jahren
entity.h ticker: replace linked lists wih dynamic arrays for entity groups. vor 8 Jahren
font.cpp scene: use a global g_scene object instead of Scene::GetDefault(). vor 11 Jahren
font.h New year copyright update. vor 12 Jahren
forge.cpp build: fix the WTFPL site URL in all code comments. vor 12 Jahren
forge.h base: prevent instantiation of several static-only classes. vor 12 Jahren
gradient.cpp scene: use a global g_scene object instead of Scene::GetDefault(). vor 11 Jahren
gradient.h New year copyright update. vor 12 Jahren
gradient.lolfx core: add some noise to the gradient effect. vor 12 Jahren
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). vor 11 Jahren
layer.h build: fix the WTFPL site URL in all code comments. vor 12 Jahren
light.cpp scene: use a global g_scene object instead of Scene::GetDefault(). vor 11 Jahren
light.h easymesh: interface the shiny shader with new Light objects. vor 12 Jahren
lolcore.vcxproj Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) vor 11 Jahren
lolcore.vcxproj.filters Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) vor 11 Jahren
loldebug.h build: fix the WTFPL site URL in all code comments. vor 12 Jahren
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. vor 11 Jahren
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. vor 12 Jahren
map.h build: fix the WTFPL site URL in all code comments. vor 12 Jahren
numeric.h math: move rand() to its own header, ensure it only returns vor 12 Jahren
platform.cpp build: fix the WTFPL site URL in all code comments. vor 12 Jahren
platform.h base: prevent instantiation of several static-only classes. vor 12 Jahren
profiler.cpp build: fix the WTFPL site URL in all code comments. vor 12 Jahren
profiler.h base: prevent instantiation of several static-only classes. vor 12 Jahren
sample.cpp audio: report SDL mixer loading errors. vor 11 Jahren
sample.h audio: add Sampler::LoopSample(). vor 12 Jahren
sampler.cpp audio: add Sampler::LoopSample(). vor 12 Jahren
sampler.h audio: add Sampler::LoopSample(). vor 12 Jahren
scene.cpp scene: for now, restore the ortho cam when blitting tiles. vor 8 Jahren
scene.h scene: use a global g_scene object instead of Scene::GetDefault(). vor 11 Jahren
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). vor 11 Jahren
sprite.h New year copyright update. vor 12 Jahren
text.cpp core: Text constructor now wants a String object. vor 8 Jahren
text.h core: Text constructor now wants a String object. vor 8 Jahren
ticker.cpp ticker: replace linked lists wih dynamic arrays for entity groups. vor 8 Jahren
ticker.h base: prevent instantiation of several static-only classes. vor 12 Jahren
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. vor 12 Jahren
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. vor 12 Jahren
tileset.cpp gpu: move more platform-specific code from Video to Render. vor 11 Jahren
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. vor 12 Jahren
video.cpp gpu: implement polygon rendering mode in GL and D3D. vor 11 Jahren
video.h gpu: move Video::Clear to Renderer::Clear. vor 11 Jahren
world.cpp lua: print the actual panic message before dumping a callstack. vor 11 Jahren
world.h lua: add support for lua/init.lua in a global World object and give vor 12 Jahren
worldentity.cpp input: support up to 32 mouse buttons. vor 12 Jahren
worldentity.h input: support up to 32 mouse buttons. vor 12 Jahren