Você não pode selecionar mais de 25 tópicos Os tópicos devem começar com uma letra ou um número, podem incluir traços ('-') e podem ter até 35 caracteres.
 
 
 
Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. 11 anos atrás
..
application base: break the main loop apart for the emscripten port. 12 anos atrás
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 11 anos atrás
bullet ps4: prepare for the fioutaah! 11 anos atrás
data build: reorganise automake build system. 12 anos atrás
debug debug: fix a crash in the DebugFps constructor. 8 anos atrás
easymesh build: fix PS3 and Android builds. 11 anos atrás
generated build: fix PS3 and Android builds. 11 anos atrás
gpu fixed 19 files out of 2773: 8 anos atrás
image build: lol-build now passes flags to configure, and configure now uses 11 anos atrás
input fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device 8 anos atrás
lol gpu: getters in RenderContext class 8 anos atrás
lua ps4: prepare for the fioutaah! 11 anos atrás
math Added shifted_perspective for easier camera handling. 11 anos atrás
mesh build: fix a few compiler warnings here and there. 12 anos atrás
platform fixed 10 files out of 2754: 11 anos atrás
sys sys: refactor the binarydir detection code. 12 anos atrás
Makefile.am build: fix a few compilation issues with input v2. 8 anos atrás
audio.cpp audio: add a simple Stop() method to samples. 12 anos atrás
audio.h base: prevent instantiation of several static-only classes. 12 anos atrás
camera.cpp scene: start refactoring the camera code; we now have a stack of cameras 12 anos atrás
camera.h scene: start refactoring the camera code; we now have a stack of cameras 12 anos atrás
core.h Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 anos atrás
dict.cpp build: lol-build now passes flags to configure, and configure now uses 11 anos atrás
dict.h build: fix the WTFPL site URL in all code comments. 12 anos atrás
eglapp.cpp build: fix a few compilation issues with input v2. 8 anos atrás
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 12 anos atrás
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 anos atrás
emitter.h New year copyright update. 12 anos atrás
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. 8 anos atrás
entity.h ticker: replace linked lists wih dynamic arrays for entity groups. 8 anos atrás
font.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 anos atrás
font.h New year copyright update. 12 anos atrás
forge.cpp build: fix the WTFPL site URL in all code comments. 12 anos atrás
forge.h base: prevent instantiation of several static-only classes. 12 anos atrás
gradient.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 anos atrás
gradient.h New year copyright update. 12 anos atrás
gradient.lolfx core: add some noise to the gradient effect. 12 anos atrás
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 anos atrás
layer.h build: fix the WTFPL site URL in all code comments. 12 anos atrás
light.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 anos atrás
light.h easymesh: interface the shiny shader with new Light objects. 12 anos atrás
lolcore.vcxproj Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 anos atrás
lolcore.vcxproj.filters Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 anos atrás
loldebug.h build: fix the WTFPL site URL in all code comments. 12 anos atrás
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 anos atrás
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. 12 anos atrás
map.h build: fix the WTFPL site URL in all code comments. 12 anos atrás
numeric.h math: move rand() to its own header, ensure it only returns 12 anos atrás
platform.cpp build: fix the WTFPL site URL in all code comments. 12 anos atrás
platform.h base: prevent instantiation of several static-only classes. 12 anos atrás
profiler.cpp build: fix the WTFPL site URL in all code comments. 12 anos atrás
profiler.h base: prevent instantiation of several static-only classes. 12 anos atrás
sample.cpp audio: report SDL mixer loading errors. 11 anos atrás
sample.h audio: add Sampler::LoopSample(). 12 anos atrás
sampler.cpp audio: add Sampler::LoopSample(). 12 anos atrás
sampler.h audio: add Sampler::LoopSample(). 12 anos atrás
scene.cpp scene: for now, restore the ortho cam when blitting tiles. 8 anos atrás
scene.h scene: use a global g_scene object instead of Scene::GetDefault(). 11 anos atrás
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 anos atrás
sprite.h New year copyright update. 12 anos atrás
text.cpp core: Text constructor now wants a String object. 8 anos atrás
text.h core: Text constructor now wants a String object. 8 anos atrás
ticker.cpp ticker: replace linked lists wih dynamic arrays for entity groups. 8 anos atrás
ticker.h base: prevent instantiation of several static-only classes. 12 anos atrás
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 12 anos atrás
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 12 anos atrás
tileset.cpp gpu: move more platform-specific code from Video to Render. 11 anos atrás
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 12 anos atrás
video.cpp gpu: implement polygon rendering mode in GL and D3D. 11 anos atrás
video.h gpu: move Video::Clear to Renderer::Clear. 11 anos atrás
world.cpp lua: print the actual panic message before dumping a callstack. 11 anos atrás
world.h lua: add support for lua/init.lua in a global World object and give 12 anos atrás
worldentity.cpp input: support up to 32 mouse buttons. 12 anos atrás
worldentity.h input: support up to 32 mouse buttons. 12 anos atrás