.. |
application
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base: break the main loop apart for the emscripten port.
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12 роки тому |
base
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base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
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11 роки тому |
bullet
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ps4: prepare for the fioutaah!
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11 роки тому |
data
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build: reorganise automake build system.
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12 роки тому |
debug
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debug: fix a crash in the DebugFps constructor.
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8 роки тому |
easymesh
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build: fix PS3 and Android builds.
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11 роки тому |
generated
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build: fix PS3 and Android builds.
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11 роки тому |
gpu
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fixed 19 files out of 2773:
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8 роки тому |
image
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build: lol-build now passes flags to configure, and configure now uses
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11 роки тому |
input
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fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device
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8 роки тому |
lol
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gpu: getters in RenderContext class
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8 роки тому |
lua
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ps4: prepare for the fioutaah!
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11 роки тому |
math
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Added shifted_perspective for easier camera handling.
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11 роки тому |
mesh
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build: fix a few compiler warnings here and there.
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12 роки тому |
platform
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fixed 10 files out of 2754:
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11 роки тому |
sys
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sys: refactor the binarydir detection code.
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12 роки тому |
Makefile.am
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build: fix a few compilation issues with input v2.
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8 роки тому |
audio.cpp
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audio: add a simple Stop() method to samples.
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12 роки тому |
audio.h
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base: prevent instantiation of several static-only classes.
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12 роки тому |
camera.cpp
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scene: start refactoring the camera code; we now have a stack of cameras
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12 роки тому |
camera.h
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scene: start refactoring the camera code; we now have a stack of cameras
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12 роки тому |
core.h
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Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
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11 роки тому |
dict.cpp
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build: lol-build now passes flags to configure, and configure now uses
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11 роки тому |
dict.h
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build: fix the WTFPL site URL in all code comments.
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12 роки тому |
eglapp.cpp
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build: fix a few compilation issues with input v2.
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8 роки тому |
eglapp.h
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core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
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12 роки тому |
emitter.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 роки тому |
emitter.h
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New year copyright update.
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12 роки тому |
entity.cpp
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ticker: replace linked lists wih dynamic arrays for entity groups.
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8 роки тому |
entity.h
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ticker: replace linked lists wih dynamic arrays for entity groups.
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8 роки тому |
font.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 роки тому |
font.h
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New year copyright update.
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12 роки тому |
forge.cpp
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build: fix the WTFPL site URL in all code comments.
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12 роки тому |
forge.h
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base: prevent instantiation of several static-only classes.
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12 роки тому |
gradient.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 роки тому |
gradient.h
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New year copyright update.
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12 роки тому |
gradient.lolfx
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core: add some noise to the gradient effect.
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12 роки тому |
layer.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 роки тому |
layer.h
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build: fix the WTFPL site URL in all code comments.
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12 роки тому |
light.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 роки тому |
light.h
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easymesh: interface the shiny shader with new Light objects.
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12 роки тому |
lolcore.vcxproj
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Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
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11 роки тому |
lolcore.vcxproj.filters
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Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
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11 роки тому |
loldebug.h
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build: fix the WTFPL site URL in all code comments.
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12 роки тому |
lolgl.h
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gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
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11 роки тому |
map.cpp
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base: start removing occurrences of NULL on our long journey to nullptr.
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12 роки тому |
map.h
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build: fix the WTFPL site URL in all code comments.
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12 роки тому |
numeric.h
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math: move rand() to its own header, ensure it only returns
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12 роки тому |
platform.cpp
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build: fix the WTFPL site URL in all code comments.
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12 роки тому |
platform.h
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base: prevent instantiation of several static-only classes.
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12 роки тому |
profiler.cpp
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build: fix the WTFPL site URL in all code comments.
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12 роки тому |
profiler.h
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base: prevent instantiation of several static-only classes.
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12 роки тому |
sample.cpp
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audio: report SDL mixer loading errors.
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11 роки тому |
sample.h
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audio: add Sampler::LoopSample().
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12 роки тому |
sampler.cpp
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audio: add Sampler::LoopSample().
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12 роки тому |
sampler.h
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audio: add Sampler::LoopSample().
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12 роки тому |
scene.cpp
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scene: for now, restore the ortho cam when blitting tiles.
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8 роки тому |
scene.h
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 роки тому |
sprite.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 роки тому |
sprite.h
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New year copyright update.
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12 роки тому |
text.cpp
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core: Text constructor now wants a String object.
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8 роки тому |
text.h
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core: Text constructor now wants a String object.
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8 роки тому |
ticker.cpp
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ticker: replace linked lists wih dynamic arrays for entity groups.
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8 роки тому |
ticker.h
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base: prevent instantiation of several static-only classes.
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12 роки тому |
tiler.cpp
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mrpigeon: try the new tile definition system… which doesn’t work.
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12 роки тому |
tiler.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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12 роки тому |
tileset.cpp
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gpu: move more platform-specific code from Video to Render.
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11 роки тому |
tileset.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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12 роки тому |
video.cpp
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gpu: implement polygon rendering mode in GL and D3D.
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11 роки тому |
video.h
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gpu: move Video::Clear to Renderer::Clear.
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11 роки тому |
world.cpp
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lua: print the actual panic message before dumping a callstack.
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11 роки тому |
world.h
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lua: add support for lua/init.lua in a global World object and give
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12 роки тому |
worldentity.cpp
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input: support up to 32 mouse buttons.
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12 роки тому |
worldentity.h
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input: support up to 32 mouse buttons.
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12 роки тому |