.. |
application
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base: break the main loop apart for the emscripten port.
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12 年之前 |
base
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base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
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11 年之前 |
bullet
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ps4: prepare for the fioutaah!
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11 年之前 |
data
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build: reorganise automake build system.
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12 年之前 |
debug
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debug: fix a crash in the DebugFps constructor.
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8 年之前 |
easymesh
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build: fix PS3 and Android builds.
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11 年之前 |
generated
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build: fix PS3 and Android builds.
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11 年之前 |
gpu
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fixed 19 files out of 2773:
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8 年之前 |
image
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build: lol-build now passes flags to configure, and configure now uses
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11 年之前 |
input
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fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device
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8 年之前 |
lol
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gpu: getters in RenderContext class
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8 年之前 |
lua
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ps4: prepare for the fioutaah!
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11 年之前 |
math
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Added shifted_perspective for easier camera handling.
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11 年之前 |
mesh
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build: fix a few compiler warnings here and there.
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12 年之前 |
platform
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fixed 10 files out of 2754:
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11 年之前 |
sys
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sys: refactor the binarydir detection code.
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12 年之前 |
Makefile.am
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build: fix a few compilation issues with input v2.
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8 年之前 |
audio.cpp
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audio: add a simple Stop() method to samples.
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12 年之前 |
audio.h
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base: prevent instantiation of several static-only classes.
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12 年之前 |
camera.cpp
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scene: start refactoring the camera code; we now have a stack of cameras
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12 年之前 |
camera.h
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scene: start refactoring the camera code; we now have a stack of cameras
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12 年之前 |
core.h
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Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
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11 年之前 |
dict.cpp
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build: lol-build now passes flags to configure, and configure now uses
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11 年之前 |
dict.h
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build: fix the WTFPL site URL in all code comments.
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12 年之前 |
eglapp.cpp
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build: fix a few compilation issues with input v2.
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8 年之前 |
eglapp.h
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core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
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12 年之前 |
emitter.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年之前 |
emitter.h
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New year copyright update.
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12 年之前 |
entity.cpp
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ticker: replace linked lists wih dynamic arrays for entity groups.
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8 年之前 |
entity.h
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ticker: replace linked lists wih dynamic arrays for entity groups.
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8 年之前 |
font.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年之前 |
font.h
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New year copyright update.
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12 年之前 |
forge.cpp
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build: fix the WTFPL site URL in all code comments.
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12 年之前 |
forge.h
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base: prevent instantiation of several static-only classes.
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12 年之前 |
gradient.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年之前 |
gradient.h
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New year copyright update.
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12 年之前 |
gradient.lolfx
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core: add some noise to the gradient effect.
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12 年之前 |
layer.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年之前 |
layer.h
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build: fix the WTFPL site URL in all code comments.
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12 年之前 |
light.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年之前 |
light.h
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easymesh: interface the shiny shader with new Light objects.
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12 年之前 |
lolcore.vcxproj
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Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
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11 年之前 |
lolcore.vcxproj.filters
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Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
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11 年之前 |
loldebug.h
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build: fix the WTFPL site URL in all code comments.
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12 年之前 |
lolgl.h
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gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
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11 年之前 |
map.cpp
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base: start removing occurrences of NULL on our long journey to nullptr.
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12 年之前 |
map.h
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build: fix the WTFPL site URL in all code comments.
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12 年之前 |
numeric.h
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math: move rand() to its own header, ensure it only returns
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12 年之前 |
platform.cpp
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build: fix the WTFPL site URL in all code comments.
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12 年之前 |
platform.h
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base: prevent instantiation of several static-only classes.
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12 年之前 |
profiler.cpp
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build: fix the WTFPL site URL in all code comments.
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12 年之前 |
profiler.h
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base: prevent instantiation of several static-only classes.
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12 年之前 |
sample.cpp
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audio: report SDL mixer loading errors.
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11 年之前 |
sample.h
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audio: add Sampler::LoopSample().
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12 年之前 |
sampler.cpp
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audio: add Sampler::LoopSample().
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12 年之前 |
sampler.h
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audio: add Sampler::LoopSample().
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12 年之前 |
scene.cpp
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scene: for now, restore the ortho cam when blitting tiles.
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8 年之前 |
scene.h
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年之前 |
sprite.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年之前 |
sprite.h
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New year copyright update.
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12 年之前 |
text.cpp
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core: Text constructor now wants a String object.
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8 年之前 |
text.h
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core: Text constructor now wants a String object.
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8 年之前 |
ticker.cpp
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ticker: replace linked lists wih dynamic arrays for entity groups.
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8 年之前 |
ticker.h
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base: prevent instantiation of several static-only classes.
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12 年之前 |
tiler.cpp
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mrpigeon: try the new tile definition system… which doesn’t work.
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12 年之前 |
tiler.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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12 年之前 |
tileset.cpp
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gpu: move more platform-specific code from Video to Render.
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11 年之前 |
tileset.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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12 年之前 |
video.cpp
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gpu: implement polygon rendering mode in GL and D3D.
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11 年之前 |
video.h
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gpu: move Video::Clear to Renderer::Clear.
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11 年之前 |
world.cpp
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lua: print the actual panic message before dumping a callstack.
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11 年之前 |
world.h
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lua: add support for lua/init.lua in a global World object and give
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12 年之前 |
worldentity.cpp
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input: support up to 32 mouse buttons.
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12 年之前 |
worldentity.h
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input: support up to 32 mouse buttons.
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12 年之前 |