..
application
base: break the main loop apart for the emscripten port.
13 anni fa
base
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
12 anni fa
bullet
ps4: prepare for the fioutaah!
12 anni fa
data
build: reorganise automake build system.
13 anni fa
debug
debug: fix a crash in the DebugFps constructor.
9 anni fa
easymesh
build: fix PS3 and Android builds.
12 anni fa
generated
build: fix PS3 and Android builds.
12 anni fa
gpu
fixed 19 files out of 2773:
9 anni fa
image
build: lol-build now passes flags to configure, and configure now uses
12 anni fa
input
fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device
9 anni fa
lol
gpu: getters in RenderContext class
9 anni fa
lua
ps4: prepare for the fioutaah!
12 anni fa
math
Added shifted_perspective for easier camera handling.
12 anni fa
mesh
build: fix a few compiler warnings here and there.
13 anni fa
platform
fixed 10 files out of 2754:
12 anni fa
sys
sys: refactor the binarydir detection code.
13 anni fa
Makefile.am
build: fix a few compilation issues with input v2.
9 anni fa
audio.cpp
audio: add a simple Stop() method to samples.
13 anni fa
audio.h
base: prevent instantiation of several static-only classes.
13 anni fa
camera.cpp
scene: start refactoring the camera code; we now have a stack of cameras
13 anni fa
camera.h
scene: start refactoring the camera code; we now have a stack of cameras
13 anni fa
core.h
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
12 anni fa
dict.cpp
build: lol-build now passes flags to configure, and configure now uses
12 anni fa
dict.h
build: fix the WTFPL site URL in all code comments.
13 anni fa
eglapp.cpp
build: fix a few compilation issues with input v2.
9 anni fa
eglapp.h
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
13 anni fa
emitter.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
12 anni fa
emitter.h
New year copyright update.
13 anni fa
entity.cpp
ticker: replace linked lists wih dynamic arrays for entity groups.
9 anni fa
entity.h
ticker: replace linked lists wih dynamic arrays for entity groups.
9 anni fa
font.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
12 anni fa
font.h
New year copyright update.
13 anni fa
forge.cpp
build: fix the WTFPL site URL in all code comments.
13 anni fa
forge.h
base: prevent instantiation of several static-only classes.
13 anni fa
gradient.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
12 anni fa
gradient.h
New year copyright update.
13 anni fa
gradient.lolfx
core: add some noise to the gradient effect.
13 anni fa
layer.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
12 anni fa
layer.h
build: fix the WTFPL site URL in all code comments.
13 anni fa
light.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
12 anni fa
light.h
easymesh: interface the shiny shader with new Light objects.
13 anni fa
lolcore.vcxproj
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
12 anni fa
lolcore.vcxproj.filters
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
12 anni fa
loldebug.h
build: fix the WTFPL site URL in all code comments.
13 anni fa
lolgl.h
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
12 anni fa
map.cpp
base: start removing occurrences of NULL on our long journey to nullptr.
13 anni fa
map.h
build: fix the WTFPL site URL in all code comments.
13 anni fa
numeric.h
math: move rand() to its own header, ensure it only returns
13 anni fa
platform.cpp
build: fix the WTFPL site URL in all code comments.
13 anni fa
platform.h
base: prevent instantiation of several static-only classes.
13 anni fa
profiler.cpp
build: fix the WTFPL site URL in all code comments.
13 anni fa
profiler.h
base: prevent instantiation of several static-only classes.
13 anni fa
sample.cpp
audio: report SDL mixer loading errors.
12 anni fa
sample.h
audio: add Sampler::LoopSample().
13 anni fa
sampler.cpp
audio: add Sampler::LoopSample().
13 anni fa
sampler.h
audio: add Sampler::LoopSample().
13 anni fa
scene.cpp
scene: for now, restore the ortho cam when blitting tiles.
9 anni fa
scene.h
scene: use a global g_scene object instead of Scene::GetDefault().
12 anni fa
sprite.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
12 anni fa
sprite.h
New year copyright update.
13 anni fa
text.cpp
core: Text constructor now wants a String object.
9 anni fa
text.h
core: Text constructor now wants a String object.
9 anni fa
ticker.cpp
ticker: replace linked lists wih dynamic arrays for entity groups.
9 anni fa
ticker.h
base: prevent instantiation of several static-only classes.
13 anni fa
tiler.cpp
mrpigeon: try the new tile definition system… which doesn’t work.
13 anni fa
tiler.h
mrpigeon: try the new tile definition system… which doesn’t work.
13 anni fa
tileset.cpp
gpu: move more platform-specific code from Video to Render.
12 anni fa
tileset.h
mrpigeon: try the new tile definition system… which doesn’t work.
13 anni fa
video.cpp
gpu: implement polygon rendering mode in GL and D3D.
12 anni fa
video.h
gpu: move Video::Clear to Renderer::Clear.
12 anni fa
world.cpp
lua: print the actual panic message before dumping a callstack.
12 anni fa
world.h
lua: add support for lua/init.lua in a global World object and give
13 anni fa
worldentity.cpp
input: support up to 32 mouse buttons.
13 anni fa
worldentity.h
input: support up to 32 mouse buttons.
13 anni fa