選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. 12年前
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application base: break the main loop apart for the emscripten port. 12年前
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 12年前
bullet ps4: prepare for the fioutaah! 12年前
data build: reorganise automake build system. 12年前
debug debug: fix a crash in the DebugFps constructor. 9年前
easymesh build: fix PS3 and Android builds. 12年前
generated build: fix PS3 and Android builds. 12年前
gpu fixed 19 files out of 2773: 9年前
image build: lol-build now passes flags to configure, and configure now uses 12年前
input fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device 9年前
lol gpu: getters in RenderContext class 9年前
lua ps4: prepare for the fioutaah! 12年前
math Added shifted_perspective for easier camera handling. 12年前
mesh build: fix a few compiler warnings here and there. 13年前
platform fixed 10 files out of 2754: 12年前
sys sys: refactor the binarydir detection code. 12年前
Makefile.am build: fix a few compilation issues with input v2. 9年前
audio.cpp audio: add a simple Stop() method to samples. 13年前
audio.h base: prevent instantiation of several static-only classes. 13年前
camera.cpp scene: start refactoring the camera code; we now have a stack of cameras 13年前
camera.h scene: start refactoring the camera code; we now have a stack of cameras 13年前
core.h Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 12年前
dict.cpp build: lol-build now passes flags to configure, and configure now uses 12年前
dict.h build: fix the WTFPL site URL in all code comments. 13年前
eglapp.cpp build: fix a few compilation issues with input v2. 9年前
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 13年前
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12年前
emitter.h New year copyright update. 13年前
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. 9年前
entity.h ticker: replace linked lists wih dynamic arrays for entity groups. 9年前
font.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12年前
font.h New year copyright update. 13年前
forge.cpp build: fix the WTFPL site URL in all code comments. 13年前
forge.h base: prevent instantiation of several static-only classes. 13年前
gradient.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12年前
gradient.h New year copyright update. 13年前
gradient.lolfx core: add some noise to the gradient effect. 13年前
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12年前
layer.h build: fix the WTFPL site URL in all code comments. 13年前
light.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12年前
light.h easymesh: interface the shiny shader with new Light objects. 13年前
lolcore.vcxproj Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 12年前
lolcore.vcxproj.filters Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 12年前
loldebug.h build: fix the WTFPL site URL in all code comments. 13年前
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 12年前
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. 13年前
map.h build: fix the WTFPL site URL in all code comments. 13年前
numeric.h math: move rand() to its own header, ensure it only returns 13年前
platform.cpp build: fix the WTFPL site URL in all code comments. 13年前
platform.h base: prevent instantiation of several static-only classes. 13年前
profiler.cpp build: fix the WTFPL site URL in all code comments. 13年前
profiler.h base: prevent instantiation of several static-only classes. 13年前
sample.cpp audio: report SDL mixer loading errors. 12年前
sample.h audio: add Sampler::LoopSample(). 13年前
sampler.cpp audio: add Sampler::LoopSample(). 13年前
sampler.h audio: add Sampler::LoopSample(). 13年前
scene.cpp scene: for now, restore the ortho cam when blitting tiles. 9年前
scene.h scene: use a global g_scene object instead of Scene::GetDefault(). 12年前
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12年前
sprite.h New year copyright update. 13年前
text.cpp core: Text constructor now wants a String object. 9年前
text.h core: Text constructor now wants a String object. 9年前
ticker.cpp ticker: replace linked lists wih dynamic arrays for entity groups. 9年前
ticker.h base: prevent instantiation of several static-only classes. 13年前
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 12年前
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 12年前
tileset.cpp gpu: move more platform-specific code from Video to Render. 12年前
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 12年前
video.cpp gpu: implement polygon rendering mode in GL and D3D. 12年前
video.h gpu: move Video::Clear to Renderer::Clear. 12年前
world.cpp lua: print the actual panic message before dumping a callstack. 12年前
world.h lua: add support for lua/init.lua in a global World object and give 12年前
worldentity.cpp input: support up to 32 mouse buttons. 12年前
worldentity.h input: support up to 32 mouse buttons. 12年前