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Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. пре 11 година
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application base: break the main loop apart for the emscripten port. пре 12 година
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) пре 11 година
bullet ps4: prepare for the fioutaah! пре 11 година
data build: reorganise automake build system. пре 12 година
debug debug: fix a crash in the DebugFps constructor. пре 8 година
easymesh build: fix PS3 and Android builds. пре 11 година
generated build: fix PS3 and Android builds. пре 11 година
gpu fixed 19 files out of 2773: пре 8 година
image build: lol-build now passes flags to configure, and configure now uses пре 11 година
input fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device пре 8 година
lol gpu: getters in RenderContext class пре 8 година
lua ps4: prepare for the fioutaah! пре 11 година
math Added shifted_perspective for easier camera handling. пре 11 година
mesh build: fix a few compiler warnings here and there. пре 12 година
platform fixed 10 files out of 2754: пре 11 година
sys sys: refactor the binarydir detection code. пре 12 година
Makefile.am build: fix a few compilation issues with input v2. пре 8 година
audio.cpp audio: add a simple Stop() method to samples. пре 12 година
audio.h base: prevent instantiation of several static-only classes. пре 12 година
camera.cpp scene: start refactoring the camera code; we now have a stack of cameras пре 12 година
camera.h scene: start refactoring the camera code; we now have a stack of cameras пре 12 година
core.h Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) пре 11 година
dict.cpp build: lol-build now passes flags to configure, and configure now uses пре 11 година
dict.h build: fix the WTFPL site URL in all code comments. пре 12 година
eglapp.cpp build: fix a few compilation issues with input v2. пре 8 година
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). пре 12 година
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). пре 11 година
emitter.h New year copyright update. пре 12 година
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. пре 8 година
entity.h ticker: replace linked lists wih dynamic arrays for entity groups. пре 8 година
font.cpp scene: use a global g_scene object instead of Scene::GetDefault(). пре 11 година
font.h New year copyright update. пре 12 година
forge.cpp build: fix the WTFPL site URL in all code comments. пре 12 година
forge.h base: prevent instantiation of several static-only classes. пре 12 година
gradient.cpp scene: use a global g_scene object instead of Scene::GetDefault(). пре 11 година
gradient.h New year copyright update. пре 12 година
gradient.lolfx core: add some noise to the gradient effect. пре 12 година
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). пре 11 година
layer.h build: fix the WTFPL site URL in all code comments. пре 12 година
light.cpp scene: use a global g_scene object instead of Scene::GetDefault(). пре 11 година
light.h easymesh: interface the shiny shader with new Light objects. пре 12 година
lolcore.vcxproj Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) пре 11 година
lolcore.vcxproj.filters Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) пре 11 година
loldebug.h build: fix the WTFPL site URL in all code comments. пре 12 година
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. пре 11 година
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. пре 12 година
map.h build: fix the WTFPL site URL in all code comments. пре 12 година
numeric.h math: move rand() to its own header, ensure it only returns пре 12 година
platform.cpp build: fix the WTFPL site URL in all code comments. пре 12 година
platform.h base: prevent instantiation of several static-only classes. пре 12 година
profiler.cpp build: fix the WTFPL site URL in all code comments. пре 12 година
profiler.h base: prevent instantiation of several static-only classes. пре 12 година
sample.cpp audio: report SDL mixer loading errors. пре 11 година
sample.h audio: add Sampler::LoopSample(). пре 12 година
sampler.cpp audio: add Sampler::LoopSample(). пре 12 година
sampler.h audio: add Sampler::LoopSample(). пре 12 година
scene.cpp scene: for now, restore the ortho cam when blitting tiles. пре 8 година
scene.h scene: use a global g_scene object instead of Scene::GetDefault(). пре 11 година
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). пре 11 година
sprite.h New year copyright update. пре 12 година
text.cpp core: Text constructor now wants a String object. пре 8 година
text.h core: Text constructor now wants a String object. пре 8 година
ticker.cpp ticker: replace linked lists wih dynamic arrays for entity groups. пре 8 година
ticker.h base: prevent instantiation of several static-only classes. пре 12 година
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. пре 12 година
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. пре 12 година
tileset.cpp gpu: move more platform-specific code from Video to Render. пре 11 година
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. пре 12 година
video.cpp gpu: implement polygon rendering mode in GL and D3D. пре 11 година
video.h gpu: move Video::Clear to Renderer::Clear. пре 11 година
world.cpp lua: print the actual panic message before dumping a callstack. пре 11 година
world.h lua: add support for lua/init.lua in a global World object and give пре 12 година
worldentity.cpp input: support up to 32 mouse buttons. пре 12 година
worldentity.h input: support up to 32 mouse buttons. пре 12 година