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application
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base: break the main loop apart for the emscripten port.
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пре 12 година |
base
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base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
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пре 11 година |
bullet
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ps4: prepare for the fioutaah!
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пре 11 година |
data
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build: reorganise automake build system.
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пре 12 година |
debug
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debug: fix a crash in the DebugFps constructor.
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пре 8 година |
easymesh
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build: fix PS3 and Android builds.
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пре 11 година |
generated
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build: fix PS3 and Android builds.
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пре 11 година |
gpu
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fixed 19 files out of 2773:
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пре 8 година |
image
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build: lol-build now passes flags to configure, and configure now uses
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пре 11 година |
input
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fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device
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пре 8 година |
lol
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gpu: getters in RenderContext class
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пре 8 година |
lua
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ps4: prepare for the fioutaah!
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пре 11 година |
math
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Added shifted_perspective for easier camera handling.
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пре 11 година |
mesh
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build: fix a few compiler warnings here and there.
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пре 12 година |
platform
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fixed 10 files out of 2754:
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пре 11 година |
sys
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sys: refactor the binarydir detection code.
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пре 12 година |
Makefile.am
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build: fix a few compilation issues with input v2.
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пре 8 година |
audio.cpp
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audio: add a simple Stop() method to samples.
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пре 12 година |
audio.h
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base: prevent instantiation of several static-only classes.
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пре 12 година |
camera.cpp
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scene: start refactoring the camera code; we now have a stack of cameras
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пре 12 година |
camera.h
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scene: start refactoring the camera code; we now have a stack of cameras
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пре 12 година |
core.h
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Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
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пре 11 година |
dict.cpp
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build: lol-build now passes flags to configure, and configure now uses
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пре 11 година |
dict.h
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build: fix the WTFPL site URL in all code comments.
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пре 12 година |
eglapp.cpp
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build: fix a few compilation issues with input v2.
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пре 8 година |
eglapp.h
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core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
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пре 12 година |
emitter.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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пре 11 година |
emitter.h
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New year copyright update.
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пре 12 година |
entity.cpp
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ticker: replace linked lists wih dynamic arrays for entity groups.
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пре 8 година |
entity.h
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ticker: replace linked lists wih dynamic arrays for entity groups.
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пре 8 година |
font.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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пре 11 година |
font.h
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New year copyright update.
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пре 12 година |
forge.cpp
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build: fix the WTFPL site URL in all code comments.
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пре 12 година |
forge.h
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base: prevent instantiation of several static-only classes.
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пре 12 година |
gradient.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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пре 11 година |
gradient.h
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New year copyright update.
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пре 12 година |
gradient.lolfx
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core: add some noise to the gradient effect.
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пре 12 година |
layer.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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пре 11 година |
layer.h
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build: fix the WTFPL site URL in all code comments.
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пре 12 година |
light.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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пре 11 година |
light.h
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easymesh: interface the shiny shader with new Light objects.
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пре 12 година |
lolcore.vcxproj
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Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
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пре 11 година |
lolcore.vcxproj.filters
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Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
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пре 11 година |
loldebug.h
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build: fix the WTFPL site URL in all code comments.
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пре 12 година |
lolgl.h
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gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
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пре 11 година |
map.cpp
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base: start removing occurrences of NULL on our long journey to nullptr.
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пре 12 година |
map.h
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build: fix the WTFPL site URL in all code comments.
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пре 12 година |
numeric.h
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math: move rand() to its own header, ensure it only returns
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пре 12 година |
platform.cpp
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build: fix the WTFPL site URL in all code comments.
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пре 12 година |
platform.h
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base: prevent instantiation of several static-only classes.
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пре 12 година |
profiler.cpp
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build: fix the WTFPL site URL in all code comments.
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пре 12 година |
profiler.h
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base: prevent instantiation of several static-only classes.
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пре 12 година |
sample.cpp
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audio: report SDL mixer loading errors.
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пре 11 година |
sample.h
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audio: add Sampler::LoopSample().
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пре 12 година |
sampler.cpp
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audio: add Sampler::LoopSample().
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пре 12 година |
sampler.h
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audio: add Sampler::LoopSample().
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пре 12 година |
scene.cpp
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scene: for now, restore the ortho cam when blitting tiles.
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пре 8 година |
scene.h
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scene: use a global g_scene object instead of Scene::GetDefault().
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пре 11 година |
sprite.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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пре 11 година |
sprite.h
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New year copyright update.
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пре 12 година |
text.cpp
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core: Text constructor now wants a String object.
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пре 8 година |
text.h
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core: Text constructor now wants a String object.
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пре 8 година |
ticker.cpp
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ticker: replace linked lists wih dynamic arrays for entity groups.
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пре 8 година |
ticker.h
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base: prevent instantiation of several static-only classes.
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пре 12 година |
tiler.cpp
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mrpigeon: try the new tile definition system… which doesn’t work.
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пре 12 година |
tiler.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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пре 12 година |
tileset.cpp
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gpu: move more platform-specific code from Video to Render.
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пре 11 година |
tileset.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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пре 12 година |
video.cpp
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gpu: implement polygon rendering mode in GL and D3D.
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пре 11 година |
video.h
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gpu: move Video::Clear to Renderer::Clear.
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пре 11 година |
world.cpp
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lua: print the actual panic message before dumping a callstack.
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пре 11 година |
world.h
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lua: add support for lua/init.lua in a global World object and give
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пре 12 година |
worldentity.cpp
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input: support up to 32 mouse buttons.
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пре 12 година |
worldentity.h
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input: support up to 32 mouse buttons.
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пре 12 година |