25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.
 
 
 
Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. 11 yıl önce
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application base: break the main loop apart for the emscripten port. 12 yıl önce
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 11 yıl önce
bullet ps4: prepare for the fioutaah! 11 yıl önce
data build: reorganise automake build system. 12 yıl önce
debug debug: fix a crash in the DebugFps constructor. 8 yıl önce
easymesh build: fix PS3 and Android builds. 11 yıl önce
generated build: fix PS3 and Android builds. 11 yıl önce
gpu fixed 19 files out of 2773: 8 yıl önce
image build: lol-build now passes flags to configure, and configure now uses 11 yıl önce
input fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device 8 yıl önce
lol gpu: getters in RenderContext class 8 yıl önce
lua ps4: prepare for the fioutaah! 11 yıl önce
math Added shifted_perspective for easier camera handling. 11 yıl önce
mesh build: fix a few compiler warnings here and there. 12 yıl önce
platform fixed 10 files out of 2754: 11 yıl önce
sys sys: refactor the binarydir detection code. 12 yıl önce
Makefile.am build: fix a few compilation issues with input v2. 8 yıl önce
audio.cpp audio: add a simple Stop() method to samples. 12 yıl önce
audio.h base: prevent instantiation of several static-only classes. 12 yıl önce
camera.cpp scene: start refactoring the camera code; we now have a stack of cameras 12 yıl önce
camera.h scene: start refactoring the camera code; we now have a stack of cameras 12 yıl önce
core.h Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 yıl önce
dict.cpp build: lol-build now passes flags to configure, and configure now uses 11 yıl önce
dict.h build: fix the WTFPL site URL in all code comments. 12 yıl önce
eglapp.cpp build: fix a few compilation issues with input v2. 8 yıl önce
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 12 yıl önce
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 yıl önce
emitter.h New year copyright update. 12 yıl önce
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. 8 yıl önce
entity.h ticker: replace linked lists wih dynamic arrays for entity groups. 8 yıl önce
font.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 yıl önce
font.h New year copyright update. 12 yıl önce
forge.cpp build: fix the WTFPL site URL in all code comments. 12 yıl önce
forge.h base: prevent instantiation of several static-only classes. 12 yıl önce
gradient.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 yıl önce
gradient.h New year copyright update. 12 yıl önce
gradient.lolfx core: add some noise to the gradient effect. 12 yıl önce
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 yıl önce
layer.h build: fix the WTFPL site URL in all code comments. 12 yıl önce
light.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 yıl önce
light.h easymesh: interface the shiny shader with new Light objects. 12 yıl önce
lolcore.vcxproj Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 yıl önce
lolcore.vcxproj.filters Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 yıl önce
loldebug.h build: fix the WTFPL site URL in all code comments. 12 yıl önce
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 yıl önce
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. 12 yıl önce
map.h build: fix the WTFPL site URL in all code comments. 12 yıl önce
numeric.h math: move rand() to its own header, ensure it only returns 12 yıl önce
platform.cpp build: fix the WTFPL site URL in all code comments. 12 yıl önce
platform.h base: prevent instantiation of several static-only classes. 12 yıl önce
profiler.cpp build: fix the WTFPL site URL in all code comments. 12 yıl önce
profiler.h base: prevent instantiation of several static-only classes. 12 yıl önce
sample.cpp audio: report SDL mixer loading errors. 11 yıl önce
sample.h audio: add Sampler::LoopSample(). 12 yıl önce
sampler.cpp audio: add Sampler::LoopSample(). 12 yıl önce
sampler.h audio: add Sampler::LoopSample(). 12 yıl önce
scene.cpp scene: for now, restore the ortho cam when blitting tiles. 8 yıl önce
scene.h scene: use a global g_scene object instead of Scene::GetDefault(). 11 yıl önce
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 yıl önce
sprite.h New year copyright update. 12 yıl önce
text.cpp core: Text constructor now wants a String object. 8 yıl önce
text.h core: Text constructor now wants a String object. 8 yıl önce
ticker.cpp ticker: replace linked lists wih dynamic arrays for entity groups. 8 yıl önce
ticker.h base: prevent instantiation of several static-only classes. 12 yıl önce
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 12 yıl önce
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 12 yıl önce
tileset.cpp gpu: move more platform-specific code from Video to Render. 11 yıl önce
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 12 yıl önce
video.cpp gpu: implement polygon rendering mode in GL and D3D. 11 yıl önce
video.h gpu: move Video::Clear to Renderer::Clear. 11 yıl önce
world.cpp lua: print the actual panic message before dumping a callstack. 11 yıl önce
world.h lua: add support for lua/init.lua in a global World object and give 12 yıl önce
worldentity.cpp input: support up to 32 mouse buttons. 12 yıl önce
worldentity.h input: support up to 32 mouse buttons. 12 yıl önce