.. |
application
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base: break the main loop apart for the emscripten port.
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12 yıl önce |
base
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base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
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11 yıl önce |
bullet
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ps4: prepare for the fioutaah!
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11 yıl önce |
data
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build: reorganise automake build system.
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12 yıl önce |
debug
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debug: fix a crash in the DebugFps constructor.
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8 yıl önce |
easymesh
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build: fix PS3 and Android builds.
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11 yıl önce |
generated
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build: fix PS3 and Android builds.
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11 yıl önce |
gpu
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fixed 19 files out of 2773:
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8 yıl önce |
image
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build: lol-build now passes flags to configure, and configure now uses
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11 yıl önce |
input
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fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device
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8 yıl önce |
lol
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gpu: getters in RenderContext class
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8 yıl önce |
lua
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ps4: prepare for the fioutaah!
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11 yıl önce |
math
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Added shifted_perspective for easier camera handling.
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11 yıl önce |
mesh
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build: fix a few compiler warnings here and there.
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12 yıl önce |
platform
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fixed 10 files out of 2754:
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11 yıl önce |
sys
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sys: refactor the binarydir detection code.
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12 yıl önce |
Makefile.am
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build: fix a few compilation issues with input v2.
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8 yıl önce |
audio.cpp
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audio: add a simple Stop() method to samples.
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12 yıl önce |
audio.h
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base: prevent instantiation of several static-only classes.
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12 yıl önce |
camera.cpp
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scene: start refactoring the camera code; we now have a stack of cameras
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12 yıl önce |
camera.h
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scene: start refactoring the camera code; we now have a stack of cameras
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12 yıl önce |
core.h
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Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
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11 yıl önce |
dict.cpp
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build: lol-build now passes flags to configure, and configure now uses
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11 yıl önce |
dict.h
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build: fix the WTFPL site URL in all code comments.
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12 yıl önce |
eglapp.cpp
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build: fix a few compilation issues with input v2.
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8 yıl önce |
eglapp.h
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core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
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12 yıl önce |
emitter.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 yıl önce |
emitter.h
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New year copyright update.
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12 yıl önce |
entity.cpp
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ticker: replace linked lists wih dynamic arrays for entity groups.
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8 yıl önce |
entity.h
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ticker: replace linked lists wih dynamic arrays for entity groups.
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8 yıl önce |
font.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 yıl önce |
font.h
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New year copyright update.
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12 yıl önce |
forge.cpp
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build: fix the WTFPL site URL in all code comments.
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12 yıl önce |
forge.h
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base: prevent instantiation of several static-only classes.
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12 yıl önce |
gradient.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 yıl önce |
gradient.h
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New year copyright update.
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12 yıl önce |
gradient.lolfx
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core: add some noise to the gradient effect.
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12 yıl önce |
layer.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 yıl önce |
layer.h
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build: fix the WTFPL site URL in all code comments.
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12 yıl önce |
light.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 yıl önce |
light.h
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easymesh: interface the shiny shader with new Light objects.
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12 yıl önce |
lolcore.vcxproj
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Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
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11 yıl önce |
lolcore.vcxproj.filters
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Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
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11 yıl önce |
loldebug.h
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build: fix the WTFPL site URL in all code comments.
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12 yıl önce |
lolgl.h
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gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
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11 yıl önce |
map.cpp
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base: start removing occurrences of NULL on our long journey to nullptr.
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12 yıl önce |
map.h
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build: fix the WTFPL site URL in all code comments.
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12 yıl önce |
numeric.h
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math: move rand() to its own header, ensure it only returns
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12 yıl önce |
platform.cpp
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build: fix the WTFPL site URL in all code comments.
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12 yıl önce |
platform.h
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base: prevent instantiation of several static-only classes.
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12 yıl önce |
profiler.cpp
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build: fix the WTFPL site URL in all code comments.
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12 yıl önce |
profiler.h
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base: prevent instantiation of several static-only classes.
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12 yıl önce |
sample.cpp
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audio: report SDL mixer loading errors.
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11 yıl önce |
sample.h
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audio: add Sampler::LoopSample().
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12 yıl önce |
sampler.cpp
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audio: add Sampler::LoopSample().
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12 yıl önce |
sampler.h
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audio: add Sampler::LoopSample().
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12 yıl önce |
scene.cpp
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scene: for now, restore the ortho cam when blitting tiles.
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8 yıl önce |
scene.h
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 yıl önce |
sprite.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 yıl önce |
sprite.h
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New year copyright update.
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12 yıl önce |
text.cpp
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core: Text constructor now wants a String object.
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8 yıl önce |
text.h
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core: Text constructor now wants a String object.
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8 yıl önce |
ticker.cpp
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ticker: replace linked lists wih dynamic arrays for entity groups.
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8 yıl önce |
ticker.h
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base: prevent instantiation of several static-only classes.
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12 yıl önce |
tiler.cpp
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mrpigeon: try the new tile definition system… which doesn’t work.
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12 yıl önce |
tiler.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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12 yıl önce |
tileset.cpp
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gpu: move more platform-specific code from Video to Render.
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11 yıl önce |
tileset.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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12 yıl önce |
video.cpp
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gpu: implement polygon rendering mode in GL and D3D.
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11 yıl önce |
video.h
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gpu: move Video::Clear to Renderer::Clear.
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11 yıl önce |
world.cpp
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lua: print the actual panic message before dumping a callstack.
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11 yıl önce |
world.h
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lua: add support for lua/init.lua in a global World object and give
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12 yıl önce |
worldentity.cpp
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input: support up to 32 mouse buttons.
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12 yıl önce |
worldentity.h
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input: support up to 32 mouse buttons.
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12 yıl önce |