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miroir de https://github.com/lolengine/lol
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643 Révisions
5 Branches
547 MiB
Aborescence: 3283dfc011
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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Graphique des révisions

3 Révisions (3283dfc0116d52a7d45c4684897e98e0e40a46c3)

Auteur SHA1 Message Date
  Sam Hocevar 973574f634 sprite: remove spurious property that caused sprites to be always displayed
at (0,0).
il y a 14 ans
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. il y a 14 ans
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently
found in the game. Will be greatly improved later.
il y a 14 ans
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. il y a 14 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 15 ans
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. il y a 15 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 15 ans
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. il y a 15 ans
  Sam Hocevar 83a82034ae Start creating the World class. il y a 15 ans
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