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lolengine
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lol
kopie van https://github.com/lolengine/lol
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643 Commits
5 Branches
1.8 GiB
Tree: 3283dfc011
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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Commit grafiek

3 Commits (3283dfc0116d52a7d45c4684897e98e0e40a46c3)

Auteur SHA1 Bericht Datum
  Sam Hocevar 973574f634 sprite: remove spurious property that caused sprites to be always displayed
at (0,0).
14 jaren geleden
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14 jaren geleden
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently
found in the game. Will be greatly improved later.
14 jaren geleden
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 jaren geleden
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 jaren geleden
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 jaren geleden
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 jaren geleden
  Sam Hocevar 83a82034ae Start creating the World class. 15 jaren geleden
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