You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
Sam Hocevar 4e313aa810 Fix unused variable warnings in the polynomial code. 8 vuotta sitten
..
3rdparty Migrate to Visual Studio 2017. 8 vuotta sitten
application Allow to build without SDL or ffmpeg. 8 vuotta sitten
audio audio: do not free buffers that SDL may be using. 9 vuotta sitten
base Disable debug messages by default and downgrade a few messages. 8 vuotta sitten
data build: refactor autotools files for out-of-tree builds. 9 vuotta sitten
debug DebugDrawContext pass 9 vuotta sitten
easymesh Fix erratic indentation and file encoding. 8 vuotta sitten
engine Disable debug messages by default and downgrade a few messages. 8 vuotta sitten
gpu 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). 8 vuotta sitten
image Fix erratic indentation and file encoding. 8 vuotta sitten
input input: fix uninitialised variable. 9 vuotta sitten
lol Fix unused variable warnings in the polynomial code. 8 vuotta sitten
lolua Merge remote-tracking branch 'origin/lolperso_changes' into lolperso_changes 9 vuotta sitten
math math: tweak the real number printing routine. 8 vuotta sitten
mesh fixed 9 files out of 506: 9 vuotta sitten
platform Disable debug messages by default and downgrade a few messages. 8 vuotta sitten
sys getopt: fix an assert triggered in the Windows runtime. 8 vuotta sitten
t Migrate to Visual Studio 2017. 8 vuotta sitten
Makefile.am Allow to build without SDL or ffmpeg. 8 vuotta sitten
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 vuotta sitten
camera.h engine: move some files around. 9 vuotta sitten
commandstack.h base: clean up and refactor containers. 9 vuotta sitten
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 vuotta sitten
dict.h engine: move some files around. 9 vuotta sitten
eglapp.cpp audio: reorganise files 9 vuotta sitten
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 vuotta sitten
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 9 vuotta sitten
emitter.h engine: move some files around. 9 vuotta sitten
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 vuotta sitten
font.h engine: move some files around. 9 vuotta sitten
forge.cpp build: reorganise includes so that we can use precompiled headers later. 9 vuotta sitten
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 vuotta sitten
gradient.cpp Scene stuff is back to non-static logic with a few tricks 9 vuotta sitten
gradient.h engine: move some files around. 9 vuotta sitten
gradient.lolfx Clean up a lot of shader crap 9 vuotta sitten
light.cpp Scene stuff is back to non-static logic with a few tricks 9 vuotta sitten
light.h engine: move some files around. 9 vuotta sitten
lol-core.vcxproj Migrate to Visual Studio 2017. 8 vuotta sitten
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 9 vuotta sitten
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 vuotta sitten
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 8 vuotta sitten
lolimgui.cpp imgui extension + tileset 9 vuotta sitten
lolimgui.h imgui extension + tileset 9 vuotta sitten
messageservice.cpp base: clean up and refactor containers. 9 vuotta sitten
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 vuotta sitten
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 vuotta sitten
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 vuotta sitten
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 vuotta sitten
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 vuotta sitten
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 vuotta sitten
scene.cpp imgui extension 9 vuotta sitten
scene.h DebugDrawContext pass 9 vuotta sitten
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 9 vuotta sitten
sprite.h engine: move some files around. 9 vuotta sitten
text.cpp misc: some cleanup in files, including UTF-8 BOM. 9 vuotta sitten
text.h engine: move some files around. 9 vuotta sitten
textureimage-private.h Split Tileset in TextureImage -> Tileset 9 vuotta sitten
textureimage.cpp image: more method renaming for consistency. 8 vuotta sitten
textureimage.h image: rename some stuff. 8 vuotta sitten
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 vuotta sitten
tiler.h image: rename some stuff. 8 vuotta sitten
tileset.cpp ResourceLoader + tileset tweaks 9 vuotta sitten
tileset.h image: rename some stuff. 8 vuotta sitten
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 9 vuotta sitten
video.cpp build: refactor autotools files for out-of-tree builds. 9 vuotta sitten
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 vuotta sitten