Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
Sam Hocevar 4e313aa810 Fix unused variable warnings in the polynomial code. il y a 7 ans
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3rdparty Migrate to Visual Studio 2017. il y a 7 ans
application Allow to build without SDL or ffmpeg. il y a 7 ans
audio audio: do not free buffers that SDL may be using. il y a 8 ans
base Disable debug messages by default and downgrade a few messages. il y a 7 ans
data build: refactor autotools files for out-of-tree builds. il y a 8 ans
debug DebugDrawContext pass il y a 8 ans
easymesh Fix erratic indentation and file encoding. il y a 7 ans
engine Disable debug messages by default and downgrade a few messages. il y a 7 ans
gpu 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). il y a 7 ans
image Fix erratic indentation and file encoding. il y a 7 ans
input input: fix uninitialised variable. il y a 8 ans
lol Fix unused variable warnings in the polynomial code. il y a 7 ans
lolua Merge remote-tracking branch 'origin/lolperso_changes' into lolperso_changes il y a 8 ans
math math: tweak the real number printing routine. il y a 7 ans
mesh fixed 9 files out of 506: il y a 8 ans
platform Disable debug messages by default and downgrade a few messages. il y a 7 ans
sys getopt: fix an assert triggered in the Windows runtime. il y a 7 ans
t Migrate to Visual Studio 2017. il y a 7 ans
Makefile.am Allow to build without SDL or ffmpeg. il y a 7 ans
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. il y a 8 ans
camera.h engine: move some files around. il y a 8 ans
commandstack.h base: clean up and refactor containers. il y a 8 ans
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. il y a 8 ans
dict.h engine: move some files around. il y a 8 ans
eglapp.cpp audio: reorganise files il y a 8 ans
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
emitter.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
emitter.h engine: move some files around. il y a 8 ans
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: il y a 8 ans
font.h engine: move some files around. il y a 8 ans
forge.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
gradient.cpp Scene stuff is back to non-static logic with a few tricks il y a 8 ans
gradient.h engine: move some files around. il y a 8 ans
gradient.lolfx Clean up a lot of shader crap il y a 8 ans
light.cpp Scene stuff is back to non-static logic with a few tricks il y a 8 ans
light.h engine: move some files around. il y a 8 ans
lol-core.vcxproj Migrate to Visual Studio 2017. il y a 7 ans
lol-core.vcxproj.filter build: fix Windows build and LolFx generation il y a 8 ans
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. il y a 7 ans
lolimgui.cpp imgui extension + tileset il y a 8 ans
lolimgui.h imgui extension + tileset il y a 8 ans
messageservice.cpp base: clean up and refactor containers. il y a 8 ans
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. il y a 8 ans
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
platform.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
profiler.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
scene.cpp imgui extension il y a 8 ans
scene.h DebugDrawContext pass il y a 8 ans
sprite.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
sprite.h engine: move some files around. il y a 8 ans
text.cpp misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
text.h engine: move some files around. il y a 8 ans
textureimage-private.h Split Tileset in TextureImage -> Tileset il y a 8 ans
textureimage.cpp image: more method renaming for consistency. il y a 7 ans
textureimage.h image: rename some stuff. il y a 8 ans
tiler.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
tiler.h image: rename some stuff. il y a 8 ans
tileset.cpp ResourceLoader + tileset tweaks il y a 8 ans
tileset.h image: rename some stuff. il y a 8 ans
utils.h Lolua refactor 2nd pass: New version is much simpler and practical il y a 8 ans
video.cpp build: refactor autotools files for out-of-tree builds. il y a 8 ans
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans