Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 
Sam Hocevar 4e313aa810 Fix unused variable warnings in the polynomial code. pirms 7 gadiem
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3rdparty Migrate to Visual Studio 2017. pirms 7 gadiem
application Allow to build without SDL or ffmpeg. pirms 7 gadiem
audio audio: do not free buffers that SDL may be using. pirms 8 gadiem
base Disable debug messages by default and downgrade a few messages. pirms 7 gadiem
data build: refactor autotools files for out-of-tree builds. pirms 8 gadiem
debug DebugDrawContext pass pirms 8 gadiem
easymesh Fix erratic indentation and file encoding. pirms 7 gadiem
engine Disable debug messages by default and downgrade a few messages. pirms 7 gadiem
gpu 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). pirms 7 gadiem
image Fix erratic indentation and file encoding. pirms 7 gadiem
input input: fix uninitialised variable. pirms 8 gadiem
lol Fix unused variable warnings in the polynomial code. pirms 7 gadiem
lolua Merge remote-tracking branch 'origin/lolperso_changes' into lolperso_changes pirms 8 gadiem
math math: tweak the real number printing routine. pirms 7 gadiem
mesh fixed 9 files out of 506: pirms 8 gadiem
platform Disable debug messages by default and downgrade a few messages. pirms 7 gadiem
sys getopt: fix an assert triggered in the Windows runtime. pirms 7 gadiem
t Migrate to Visual Studio 2017. pirms 7 gadiem
Makefile.am Allow to build without SDL or ffmpeg. pirms 7 gadiem
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. pirms 8 gadiem
camera.h engine: move some files around. pirms 8 gadiem
commandstack.h base: clean up and refactor containers. pirms 8 gadiem
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. pirms 8 gadiem
dict.h engine: move some files around. pirms 8 gadiem
eglapp.cpp audio: reorganise files pirms 8 gadiem
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
emitter.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
emitter.h engine: move some files around. pirms 8 gadiem
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: pirms 8 gadiem
font.h engine: move some files around. pirms 8 gadiem
forge.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
gradient.cpp Scene stuff is back to non-static logic with a few tricks pirms 8 gadiem
gradient.h engine: move some files around. pirms 8 gadiem
gradient.lolfx Clean up a lot of shader crap pirms 8 gadiem
light.cpp Scene stuff is back to non-static logic with a few tricks pirms 8 gadiem
light.h engine: move some files around. pirms 8 gadiem
lol-core.vcxproj Migrate to Visual Studio 2017. pirms 7 gadiem
lol-core.vcxproj.filter build: fix Windows build and LolFx generation pirms 8 gadiem
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. pirms 7 gadiem
lolimgui.cpp imgui extension + tileset pirms 8 gadiem
lolimgui.h imgui extension + tileset pirms 8 gadiem
messageservice.cpp base: clean up and refactor containers. pirms 8 gadiem
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. pirms 8 gadiem
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
platform.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
profiler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
scene.cpp imgui extension pirms 8 gadiem
scene.h DebugDrawContext pass pirms 8 gadiem
sprite.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
sprite.h engine: move some files around. pirms 8 gadiem
text.cpp misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
text.h engine: move some files around. pirms 8 gadiem
textureimage-private.h Split Tileset in TextureImage -> Tileset pirms 8 gadiem
textureimage.cpp image: more method renaming for consistency. pirms 7 gadiem
textureimage.h image: rename some stuff. pirms 8 gadiem
tiler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
tiler.h image: rename some stuff. pirms 8 gadiem
tileset.cpp ResourceLoader + tileset tweaks pirms 8 gadiem
tileset.h image: rename some stuff. pirms 8 gadiem
utils.h Lolua refactor 2nd pass: New version is much simpler and practical pirms 8 gadiem
video.cpp build: refactor autotools files for out-of-tree builds. pirms 8 gadiem
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem