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Sam Hocevar 4e313aa810 Fix unused variable warnings in the polynomial code. пре 7 година
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3rdparty Migrate to Visual Studio 2017. пре 7 година
application Allow to build without SDL or ffmpeg. пре 7 година
audio audio: do not free buffers that SDL may be using. пре 8 година
base Disable debug messages by default and downgrade a few messages. пре 7 година
data build: refactor autotools files for out-of-tree builds. пре 8 година
debug DebugDrawContext pass пре 8 година
easymesh Fix erratic indentation and file encoding. пре 7 година
engine Disable debug messages by default and downgrade a few messages. пре 7 година
gpu 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). пре 7 година
image Fix erratic indentation and file encoding. пре 7 година
input input: fix uninitialised variable. пре 8 година
lol Fix unused variable warnings in the polynomial code. пре 7 година
lolua Merge remote-tracking branch 'origin/lolperso_changes' into lolperso_changes пре 8 година
math math: tweak the real number printing routine. пре 7 година
mesh fixed 9 files out of 506: пре 8 година
platform Disable debug messages by default and downgrade a few messages. пре 7 година
sys getopt: fix an assert triggered in the Windows runtime. пре 7 година
t Migrate to Visual Studio 2017. пре 7 година
Makefile.am Allow to build without SDL or ffmpeg. пре 7 година
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. пре 8 година
camera.h engine: move some files around. пре 8 година
commandstack.h base: clean up and refactor containers. пре 8 година
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. пре 8 година
dict.h engine: move some files around. пре 8 година
eglapp.cpp audio: reorganise files пре 8 година
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
emitter.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
emitter.h engine: move some files around. пре 8 година
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: пре 8 година
font.h engine: move some files around. пре 8 година
forge.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
gradient.cpp Scene stuff is back to non-static logic with a few tricks пре 8 година
gradient.h engine: move some files around. пре 8 година
gradient.lolfx Clean up a lot of shader crap пре 8 година
light.cpp Scene stuff is back to non-static logic with a few tricks пре 8 година
light.h engine: move some files around. пре 8 година
lol-core.vcxproj Migrate to Visual Studio 2017. пре 7 година
lol-core.vcxproj.filter build: fix Windows build and LolFx generation пре 8 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. пре 7 година
lolimgui.cpp imgui extension + tileset пре 8 година
lolimgui.h imgui extension + tileset пре 8 година
messageservice.cpp base: clean up and refactor containers. пре 8 година
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 8 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
profiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
scene.cpp imgui extension пре 8 година
scene.h DebugDrawContext pass пре 8 година
sprite.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
sprite.h engine: move some files around. пре 8 година
text.cpp misc: some cleanup in files, including UTF-8 BOM. пре 8 година
text.h engine: move some files around. пре 8 година
textureimage-private.h Split Tileset in TextureImage -> Tileset пре 8 година
textureimage.cpp image: more method renaming for consistency. пре 7 година
textureimage.h image: rename some stuff. пре 8 година
tiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
tiler.h image: rename some stuff. пре 8 година
tileset.cpp ResourceLoader + tileset tweaks пре 8 година
tileset.h image: rename some stuff. пре 8 година
utils.h Lolua refactor 2nd pass: New version is much simpler and practical пре 8 година
video.cpp build: refactor autotools files for out-of-tree builds. пре 8 година
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година