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Sam Hocevar 4e313aa810 Fix unused variable warnings in the polynomial code. 7 лет назад
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3rdparty Migrate to Visual Studio 2017. 7 лет назад
application Allow to build without SDL or ffmpeg. 7 лет назад
audio audio: do not free buffers that SDL may be using. 8 лет назад
base Disable debug messages by default and downgrade a few messages. 7 лет назад
data build: refactor autotools files for out-of-tree builds. 8 лет назад
debug DebugDrawContext pass 8 лет назад
easymesh Fix erratic indentation and file encoding. 7 лет назад
engine Disable debug messages by default and downgrade a few messages. 7 лет назад
gpu 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). 7 лет назад
image Fix erratic indentation and file encoding. 7 лет назад
input input: fix uninitialised variable. 8 лет назад
lol Fix unused variable warnings in the polynomial code. 7 лет назад
lolua Merge remote-tracking branch 'origin/lolperso_changes' into lolperso_changes 8 лет назад
math math: tweak the real number printing routine. 7 лет назад
mesh fixed 9 files out of 506: 8 лет назад
platform Disable debug messages by default and downgrade a few messages. 7 лет назад
sys getopt: fix an assert triggered in the Windows runtime. 7 лет назад
t Migrate to Visual Studio 2017. 7 лет назад
Makefile.am Allow to build without SDL or ffmpeg. 7 лет назад
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 8 лет назад
camera.h engine: move some files around. 8 лет назад
commandstack.h base: clean up and refactor containers. 8 лет назад
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 8 лет назад
dict.h engine: move some files around. 8 лет назад
eglapp.cpp audio: reorganise files 8 лет назад
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
emitter.h engine: move some files around. 8 лет назад
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 8 лет назад
font.h engine: move some files around. 8 лет назад
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
gradient.cpp Scene stuff is back to non-static logic with a few tricks 8 лет назад
gradient.h engine: move some files around. 8 лет назад
gradient.lolfx Clean up a lot of shader crap 8 лет назад
light.cpp Scene stuff is back to non-static logic with a few tricks 8 лет назад
light.h engine: move some files around. 8 лет назад
lol-core.vcxproj Migrate to Visual Studio 2017. 7 лет назад
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 8 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 7 лет назад
lolimgui.cpp imgui extension + tileset 8 лет назад
lolimgui.h imgui extension + tileset 8 лет назад
messageservice.cpp base: clean up and refactor containers. 8 лет назад
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 лет назад
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
scene.cpp imgui extension 8 лет назад
scene.h DebugDrawContext pass 8 лет назад
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
sprite.h engine: move some files around. 8 лет назад
text.cpp misc: some cleanup in files, including UTF-8 BOM. 8 лет назад
text.h engine: move some files around. 8 лет назад
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 лет назад
textureimage.cpp image: more method renaming for consistency. 7 лет назад
textureimage.h image: rename some stuff. 8 лет назад
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
tiler.h image: rename some stuff. 8 лет назад
tileset.cpp ResourceLoader + tileset tweaks 8 лет назад
tileset.h image: rename some stuff. 8 лет назад
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 8 лет назад
video.cpp build: refactor autotools files for out-of-tree builds. 8 лет назад
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад