選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Sam Hocevar 4e313aa810 Fix unused variable warnings in the polynomial code. 7年前
..
3rdparty Migrate to Visual Studio 2017. 7年前
application Allow to build without SDL or ffmpeg. 7年前
audio audio: do not free buffers that SDL may be using. 8年前
base Disable debug messages by default and downgrade a few messages. 7年前
data build: refactor autotools files for out-of-tree builds. 8年前
debug DebugDrawContext pass 8年前
easymesh Fix erratic indentation and file encoding. 7年前
engine Disable debug messages by default and downgrade a few messages. 7年前
gpu 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). 7年前
image Fix erratic indentation and file encoding. 7年前
input input: fix uninitialised variable. 8年前
lol Fix unused variable warnings in the polynomial code. 7年前
lolua Merge remote-tracking branch 'origin/lolperso_changes' into lolperso_changes 8年前
math math: tweak the real number printing routine. 7年前
mesh fixed 9 files out of 506: 8年前
platform Disable debug messages by default and downgrade a few messages. 7年前
sys getopt: fix an assert triggered in the Windows runtime. 7年前
t Migrate to Visual Studio 2017. 7年前
Makefile.am Allow to build without SDL or ffmpeg. 7年前
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 8年前
camera.h engine: move some files around. 8年前
commandstack.h base: clean up and refactor containers. 8年前
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 8年前
dict.h engine: move some files around. 8年前
eglapp.cpp audio: reorganise files 8年前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
emitter.h engine: move some files around. 8年前
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 8年前
font.h engine: move some files around. 8年前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
gradient.cpp Scene stuff is back to non-static logic with a few tricks 8年前
gradient.h engine: move some files around. 8年前
gradient.lolfx Clean up a lot of shader crap 8年前
light.cpp Scene stuff is back to non-static logic with a few tricks 8年前
light.h engine: move some files around. 8年前
lol-core.vcxproj Migrate to Visual Studio 2017. 7年前
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 8年前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 7年前
lolimgui.cpp imgui extension + tileset 8年前
lolimgui.h imgui extension + tileset 8年前
messageservice.cpp base: clean up and refactor containers. 8年前
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8年前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
scene.cpp imgui extension 8年前
scene.h DebugDrawContext pass 8年前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
sprite.h engine: move some files around. 8年前
text.cpp misc: some cleanup in files, including UTF-8 BOM. 8年前
text.h engine: move some files around. 8年前
textureimage-private.h Split Tileset in TextureImage -> Tileset 8年前
textureimage.cpp image: more method renaming for consistency. 7年前
textureimage.h image: rename some stuff. 8年前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
tiler.h image: rename some stuff. 8年前
tileset.cpp ResourceLoader + tileset tweaks 8年前
tileset.h image: rename some stuff. 8年前
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 8年前
video.cpp build: refactor autotools files for out-of-tree builds. 8年前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前