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Sam Hocevar 4e313aa810 Fix unused variable warnings in the polynomial code. 9 anos atrás
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3rdparty Migrate to Visual Studio 2017. 9 anos atrás
application Allow to build without SDL or ffmpeg. 9 anos atrás
audio audio: do not free buffers that SDL may be using. 9 anos atrás
base Disable debug messages by default and downgrade a few messages. 9 anos atrás
data build: refactor autotools files for out-of-tree builds. 10 anos atrás
debug DebugDrawContext pass 10 anos atrás
easymesh Fix erratic indentation and file encoding. 9 anos atrás
engine Disable debug messages by default and downgrade a few messages. 9 anos atrás
gpu 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). 9 anos atrás
image Fix erratic indentation and file encoding. 9 anos atrás
input input: fix uninitialised variable. 9 anos atrás
lol Fix unused variable warnings in the polynomial code. 9 anos atrás
lolua Merge remote-tracking branch 'origin/lolperso_changes' into lolperso_changes 9 anos atrás
math math: tweak the real number printing routine. 9 anos atrás
mesh fixed 9 files out of 506: 10 anos atrás
platform Disable debug messages by default and downgrade a few messages. 9 anos atrás
sys getopt: fix an assert triggered in the Windows runtime. 9 anos atrás
t Migrate to Visual Studio 2017. 9 anos atrás
Makefile.am Allow to build without SDL or ffmpeg. 9 anos atrás
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 anos atrás
camera.h engine: move some files around. 10 anos atrás
commandstack.h base: clean up and refactor containers. 10 anos atrás
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 anos atrás
dict.h engine: move some files around. 10 anos atrás
eglapp.cpp audio: reorganise files 10 anos atrás
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anos atrás
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 anos atrás
emitter.h engine: move some files around. 10 anos atrás
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 anos atrás
font.h engine: move some files around. 10 anos atrás
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 anos atrás
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anos atrás
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 anos atrás
gradient.h engine: move some files around. 10 anos atrás
gradient.lolfx Clean up a lot of shader crap 10 anos atrás
light.cpp Scene stuff is back to non-static logic with a few tricks 10 anos atrás
light.h engine: move some files around. 10 anos atrás
lol-core.vcxproj Migrate to Visual Studio 2017. 9 anos atrás
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 10 anos atrás
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anos atrás
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 9 anos atrás
lolimgui.cpp imgui extension + tileset 9 anos atrás
lolimgui.h imgui extension + tileset 9 anos atrás
messageservice.cpp base: clean up and refactor containers. 10 anos atrás
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 anos atrás
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anos atrás
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 anos atrás
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anos atrás
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 anos atrás
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anos atrás
scene.cpp imgui extension 9 anos atrás
scene.h DebugDrawContext pass 10 anos atrás
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 anos atrás
sprite.h engine: move some files around. 10 anos atrás
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 anos atrás
text.h engine: move some files around. 10 anos atrás
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 anos atrás
textureimage.cpp image: more method renaming for consistency. 9 anos atrás
textureimage.h image: rename some stuff. 9 anos atrás
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 anos atrás
tiler.h image: rename some stuff. 9 anos atrás
tileset.cpp ResourceLoader + tileset tweaks 9 anos atrás
tileset.h image: rename some stuff. 9 anos atrás
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 10 anos atrás
video.cpp build: refactor autotools files for out-of-tree builds. 10 anos atrás
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anos atrás