..
3rdparty
Migrate to Visual Studio 2017.
9 anos atrás
application
Allow to build without SDL or ffmpeg.
9 anos atrás
audio
audio: do not free buffers that SDL may be using.
9 anos atrás
base
Disable debug messages by default and downgrade a few messages.
9 anos atrás
data
build: refactor autotools files for out-of-tree builds.
10 anos atrás
debug
DebugDrawContext pass
10 anos atrás
easymesh
Fix erratic indentation and file encoding.
9 anos atrás
engine
Disable debug messages by default and downgrade a few messages.
9 anos atrás
gpu
3rdparty: upgrade PEGTL to its latest version (2.1.4 or something).
9 anos atrás
image
Fix erratic indentation and file encoding.
9 anos atrás
input
input: fix uninitialised variable.
9 anos atrás
lol
Fix unused variable warnings in the polynomial code.
9 anos atrás
lolua
Merge remote-tracking branch 'origin/lolperso_changes' into lolperso_changes
9 anos atrás
math
math: tweak the real number printing routine.
9 anos atrás
mesh
fixed 9 files out of 506:
10 anos atrás
platform
Disable debug messages by default and downgrade a few messages.
9 anos atrás
sys
getopt: fix an assert triggered in the Windows runtime.
9 anos atrás
t
Migrate to Visual Studio 2017.
9 anos atrás
Makefile.am
Allow to build without SDL or ffmpeg.
9 anos atrás
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
10 anos atrás
camera.h
engine: move some files around.
10 anos atrás
commandstack.h
base: clean up and refactor containers.
10 anos atrás
dict.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
10 anos atrás
dict.h
engine: move some files around.
10 anos atrás
eglapp.cpp
audio: reorganise files
10 anos atrás
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
emitter.h
engine: move some files around.
10 anos atrás
font.cpp
MultiScene: Phase 1: g_scene removal and conversion to Scene::
10 anos atrás
font.h
engine: move some files around.
10 anos atrás
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
10 anos atrás
gradient.h
engine: move some files around.
10 anos atrás
gradient.lolfx
Clean up a lot of shader crap
10 anos atrás
light.cpp
Scene stuff is back to non-static logic with a few tricks
10 anos atrás
light.h
engine: move some files around.
10 anos atrás
lol-core.vcxproj
Migrate to Visual Studio 2017.
9 anos atrás
lol-core.vcxproj.filter
build: fix Windows build and LolFx generation
10 anos atrás
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
9 anos atrás
lolimgui.cpp
imgui extension + tileset
9 anos atrás
lolimgui.h
imgui extension + tileset
9 anos atrás
messageservice.cpp
base: clean up and refactor containers.
10 anos atrás
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
10 anos atrás
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
scene.cpp
imgui extension
9 anos atrás
scene.h
DebugDrawContext pass
10 anos atrás
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
sprite.h
engine: move some files around.
10 anos atrás
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
10 anos atrás
text.h
engine: move some files around.
10 anos atrás
textureimage-private.h
Split Tileset in TextureImage -> Tileset
10 anos atrás
textureimage.cpp
image: more method renaming for consistency.
9 anos atrás
textureimage.h
image: rename some stuff.
9 anos atrás
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
tiler.h
image: rename some stuff.
9 anos atrás
tileset.cpp
ResourceLoader + tileset tweaks
9 anos atrás
tileset.h
image: rename some stuff.
9 anos atrás
utils.h
Lolua refactor 2nd pass: New version is much simpler and practical
10 anos atrás
video.cpp
build: refactor autotools files for out-of-tree builds.
10 anos atrás
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás