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Sam Hocevar 4e313aa810 Fix unused variable warnings in the polynomial code. 8 anos atrás
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3rdparty Migrate to Visual Studio 2017. 8 anos atrás
application Allow to build without SDL or ffmpeg. 8 anos atrás
audio audio: do not free buffers that SDL may be using. 9 anos atrás
base Disable debug messages by default and downgrade a few messages. 8 anos atrás
data build: refactor autotools files for out-of-tree builds. 9 anos atrás
debug DebugDrawContext pass 9 anos atrás
easymesh Fix erratic indentation and file encoding. 8 anos atrás
engine Disable debug messages by default and downgrade a few messages. 8 anos atrás
gpu 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). 9 anos atrás
image Fix erratic indentation and file encoding. 8 anos atrás
input input: fix uninitialised variable. 9 anos atrás
lol Fix unused variable warnings in the polynomial code. 8 anos atrás
lolua Merge remote-tracking branch 'origin/lolperso_changes' into lolperso_changes 9 anos atrás
math math: tweak the real number printing routine. 9 anos atrás
mesh fixed 9 files out of 506: 9 anos atrás
platform Disable debug messages by default and downgrade a few messages. 8 anos atrás
sys getopt: fix an assert triggered in the Windows runtime. 9 anos atrás
t Migrate to Visual Studio 2017. 8 anos atrás
Makefile.am Allow to build without SDL or ffmpeg. 8 anos atrás
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 anos atrás
camera.h engine: move some files around. 9 anos atrás
commandstack.h base: clean up and refactor containers. 9 anos atrás
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 anos atrás
dict.h engine: move some files around. 9 anos atrás
eglapp.cpp audio: reorganise files 9 anos atrás
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anos atrás
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 9 anos atrás
emitter.h engine: move some files around. 9 anos atrás
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 anos atrás
font.h engine: move some files around. 9 anos atrás
forge.cpp build: reorganise includes so that we can use precompiled headers later. 9 anos atrás
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anos atrás
gradient.cpp Scene stuff is back to non-static logic with a few tricks 9 anos atrás
gradient.h engine: move some files around. 9 anos atrás
gradient.lolfx Clean up a lot of shader crap 9 anos atrás
light.cpp Scene stuff is back to non-static logic with a few tricks 9 anos atrás
light.h engine: move some files around. 9 anos atrás
lol-core.vcxproj Migrate to Visual Studio 2017. 8 anos atrás
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 9 anos atrás
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anos atrás
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 9 anos atrás
lolimgui.cpp imgui extension + tileset 9 anos atrás
lolimgui.h imgui extension + tileset 9 anos atrás
messageservice.cpp base: clean up and refactor containers. 9 anos atrás
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 anos atrás
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anos atrás
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 anos atrás
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anos atrás
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 anos atrás
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anos atrás
scene.cpp imgui extension 9 anos atrás
scene.h DebugDrawContext pass 9 anos atrás
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 9 anos atrás
sprite.h engine: move some files around. 9 anos atrás
text.cpp misc: some cleanup in files, including UTF-8 BOM. 9 anos atrás
text.h engine: move some files around. 9 anos atrás
textureimage-private.h Split Tileset in TextureImage -> Tileset 9 anos atrás
textureimage.cpp image: more method renaming for consistency. 9 anos atrás
textureimage.h image: rename some stuff. 9 anos atrás
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 anos atrás
tiler.h image: rename some stuff. 9 anos atrás
tileset.cpp ResourceLoader + tileset tweaks 9 anos atrás
tileset.h image: rename some stuff. 9 anos atrás
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 9 anos atrás
video.cpp build: refactor autotools files for out-of-tree builds. 9 anos atrás
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anos atrás