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Sam Hocevar 4e313aa810 Fix unused variable warnings in the polynomial code. 7 år sedan
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3rdparty Migrate to Visual Studio 2017. 7 år sedan
application Allow to build without SDL or ffmpeg. 7 år sedan
audio audio: do not free buffers that SDL may be using. 8 år sedan
base Disable debug messages by default and downgrade a few messages. 7 år sedan
data build: refactor autotools files for out-of-tree builds. 8 år sedan
debug DebugDrawContext pass 8 år sedan
easymesh Fix erratic indentation and file encoding. 7 år sedan
engine Disable debug messages by default and downgrade a few messages. 7 år sedan
gpu 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). 7 år sedan
image Fix erratic indentation and file encoding. 7 år sedan
input input: fix uninitialised variable. 8 år sedan
lol Fix unused variable warnings in the polynomial code. 7 år sedan
lolua Merge remote-tracking branch 'origin/lolperso_changes' into lolperso_changes 8 år sedan
math math: tweak the real number printing routine. 7 år sedan
mesh fixed 9 files out of 506: 8 år sedan
platform Disable debug messages by default and downgrade a few messages. 7 år sedan
sys getopt: fix an assert triggered in the Windows runtime. 7 år sedan
t Migrate to Visual Studio 2017. 7 år sedan
Makefile.am Allow to build without SDL or ffmpeg. 7 år sedan
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 8 år sedan
camera.h engine: move some files around. 8 år sedan
commandstack.h base: clean up and refactor containers. 8 år sedan
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 8 år sedan
dict.h engine: move some files around. 8 år sedan
eglapp.cpp audio: reorganise files 8 år sedan
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
emitter.h engine: move some files around. 8 år sedan
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 8 år sedan
font.h engine: move some files around. 8 år sedan
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
gradient.cpp Scene stuff is back to non-static logic with a few tricks 8 år sedan
gradient.h engine: move some files around. 8 år sedan
gradient.lolfx Clean up a lot of shader crap 8 år sedan
light.cpp Scene stuff is back to non-static logic with a few tricks 8 år sedan
light.h engine: move some files around. 8 år sedan
lol-core.vcxproj Migrate to Visual Studio 2017. 7 år sedan
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 8 år sedan
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 7 år sedan
lolimgui.cpp imgui extension + tileset 8 år sedan
lolimgui.h imgui extension + tileset 8 år sedan
messageservice.cpp base: clean up and refactor containers. 8 år sedan
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 år sedan
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
scene.cpp imgui extension 8 år sedan
scene.h DebugDrawContext pass 8 år sedan
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
sprite.h engine: move some files around. 8 år sedan
text.cpp misc: some cleanup in files, including UTF-8 BOM. 8 år sedan
text.h engine: move some files around. 8 år sedan
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 år sedan
textureimage.cpp image: more method renaming for consistency. 7 år sedan
textureimage.h image: rename some stuff. 8 år sedan
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
tiler.h image: rename some stuff. 8 år sedan
tileset.cpp ResourceLoader + tileset tweaks 8 år sedan
tileset.h image: rename some stuff. 8 år sedan
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 8 år sedan
video.cpp build: refactor autotools files for out-of-tree builds. 8 år sedan
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan