..
3rdparty
Various compilation and warning fixes.
9 лет назад
application
Allow to build without SDL or ffmpeg.
9 лет назад
audio
Fix approximately 80 billion compilation warnings.
9 лет назад
base
Implement split() for std::string.
9 лет назад
data
build: refactor autotools files for out-of-tree builds.
10 лет назад
debug
Fix approximately 80 billion compilation warnings.
9 лет назад
easymesh
Fix approximately 80 billion compilation warnings.
9 лет назад
engine
Fix approximately 80 billion compilation warnings.
9 лет назад
gpu
Various compilation and warning fixes.
9 лет назад
image
Various compilation and warning fixes.
9 лет назад
input
input: fix uninitialised variable.
10 лет назад
lol
Refactor real numbers so that they can have a dynamic size.
9 лет назад
lolua
Fix approximately 80 billion compilation warnings.
9 лет назад
math
Fix issues in real::sqrt() and other methods.
9 лет назад
mesh
Fix approximately 80 billion compilation warnings.
9 лет назад
platform
Various compilation and warning fixes.
9 лет назад
sys
Fix approximately 80 billion compilation warnings.
9 лет назад
t
Refactor real numbers so that they can have a dynamic size.
9 лет назад
Makefile.am
Update EXTRA_DIST in several makefiles.
9 лет назад
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
10 лет назад
camera.h
engine: move some files around.
10 лет назад
commandstack.h
base: clean up and refactor containers.
10 лет назад
dict.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
10 лет назад
dict.h
engine: move some files around.
10 лет назад
eglapp.cpp
Fix approximately 80 billion compilation warnings.
9 лет назад
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
emitter.cpp
Fix approximately 80 billion compilation warnings.
9 лет назад
emitter.h
engine: move some files around.
10 лет назад
font.cpp
Fix approximately 80 billion compilation warnings.
9 лет назад
font.h
engine: move some files around.
10 лет назад
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
10 лет назад
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
10 лет назад
gradient.h
engine: move some files around.
10 лет назад
gradient.lolfx
Clean up a lot of shader crap
10 лет назад
light.cpp
Scene stuff is back to non-static logic with a few tricks
10 лет назад
light.h
engine: move some files around.
10 лет назад
lol-core.vcxproj
Exclude SDL source files from .vcxproj if enable_sdl is "no".
9 лет назад
lol-core.vcxproj.filter
build: fix Windows build and LolFx generation
10 лет назад
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
9 лет назад
lolimgui.cpp
Fix approximately 80 billion compilation warnings.
9 лет назад
lolimgui.h
imgui extension + tileset
10 лет назад
messageservice.cpp
base: clean up and refactor containers.
10 лет назад
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
10 лет назад
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
10 лет назад
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 лет назад
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад
scene.cpp
Fix approximately 80 billion compilation warnings.
9 лет назад
scene.h
Fix approximately 80 billion compilation warnings.
9 лет назад
sprite.cpp
Fix approximately 80 billion compilation warnings.
9 лет назад
sprite.h
engine: move some files around.
10 лет назад
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
10 лет назад
text.h
engine: move some files around.
10 лет назад
textureimage-private.h
Split Tileset in TextureImage -> Tileset
10 лет назад
textureimage.cpp
image: more method renaming for consistency.
9 лет назад
textureimage.h
image: rename some stuff.
9 лет назад
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 лет назад
tiler.h
image: rename some stuff.
9 лет назад
tileset.cpp
Fix approximately 80 billion compilation warnings.
9 лет назад
tileset.h
image: rename some stuff.
9 лет назад
utils.h
Lolua refactor 2nd pass: New version is much simpler and practical
10 лет назад
video.cpp
Fix approximately 80 billion compilation warnings.
9 лет назад
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 лет назад