..
3rdparty
Various compilation and warning fixes.
8 лет назад
application
Allow to build without SDL or ffmpeg.
8 лет назад
audio
Fix approximately 80 billion compilation warnings.
8 лет назад
base
Implement split() for std::string.
8 лет назад
data
build: refactor autotools files for out-of-tree builds.
9 лет назад
debug
Fix approximately 80 billion compilation warnings.
8 лет назад
easymesh
Fix approximately 80 billion compilation warnings.
8 лет назад
engine
Fix approximately 80 billion compilation warnings.
8 лет назад
gpu
Various compilation and warning fixes.
8 лет назад
image
Various compilation and warning fixes.
8 лет назад
input
input: fix uninitialised variable.
9 лет назад
lol
Refactor real numbers so that they can have a dynamic size.
8 лет назад
lolua
Fix approximately 80 billion compilation warnings.
8 лет назад
math
Fix issues in real::sqrt() and other methods.
8 лет назад
mesh
Fix approximately 80 billion compilation warnings.
8 лет назад
platform
Various compilation and warning fixes.
8 лет назад
sys
Fix approximately 80 billion compilation warnings.
8 лет назад
t
Refactor real numbers so that they can have a dynamic size.
8 лет назад
Makefile.am
Update EXTRA_DIST in several makefiles.
8 лет назад
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
9 лет назад
camera.h
engine: move some files around.
9 лет назад
commandstack.h
base: clean up and refactor containers.
9 лет назад
dict.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
9 лет назад
dict.h
engine: move some files around.
9 лет назад
eglapp.cpp
Fix approximately 80 billion compilation warnings.
8 лет назад
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
emitter.cpp
Fix approximately 80 billion compilation warnings.
8 лет назад
emitter.h
engine: move some files around.
9 лет назад
font.cpp
Fix approximately 80 billion compilation warnings.
8 лет назад
font.h
engine: move some files around.
9 лет назад
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
9 лет назад
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
9 лет назад
gradient.h
engine: move some files around.
9 лет назад
gradient.lolfx
Clean up a lot of shader crap
9 лет назад
light.cpp
Scene stuff is back to non-static logic with a few tricks
9 лет назад
light.h
engine: move some files around.
9 лет назад
lol-core.vcxproj
Exclude SDL source files from .vcxproj if enable_sdl is "no".
8 лет назад
lol-core.vcxproj.filter
build: fix Windows build and LolFx generation
9 лет назад
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
9 лет назад
lolimgui.cpp
Fix approximately 80 billion compilation warnings.
8 лет назад
lolimgui.h
imgui extension + tileset
9 лет назад
messageservice.cpp
base: clean up and refactor containers.
9 лет назад
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
9 лет назад
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
9 лет назад
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 лет назад
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад
scene.cpp
Fix approximately 80 billion compilation warnings.
8 лет назад
scene.h
Fix approximately 80 billion compilation warnings.
8 лет назад
sprite.cpp
Fix approximately 80 billion compilation warnings.
8 лет назад
sprite.h
engine: move some files around.
9 лет назад
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
9 лет назад
text.h
engine: move some files around.
9 лет назад
textureimage-private.h
Split Tileset in TextureImage -> Tileset
9 лет назад
textureimage.cpp
image: more method renaming for consistency.
9 лет назад
textureimage.h
image: rename some stuff.
9 лет назад
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 лет назад
tiler.h
image: rename some stuff.
9 лет назад
tileset.cpp
Fix approximately 80 billion compilation warnings.
8 лет назад
tileset.h
image: rename some stuff.
9 лет назад
utils.h
Lolua refactor 2nd pass: New version is much simpler and practical
9 лет назад
video.cpp
Fix approximately 80 billion compilation warnings.
8 лет назад
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 лет назад