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Sam Hocevar 8ffc3ccae2 Fix issues in real::sqrt() and other methods. 7 years ago
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3rdparty Various compilation and warning fixes. 7 years ago
application Allow to build without SDL or ffmpeg. 7 years ago
audio Fix approximately 80 billion compilation warnings. 7 years ago
base Implement split() for std::string. 7 years ago
data build: refactor autotools files for out-of-tree builds. 8 years ago
debug Fix approximately 80 billion compilation warnings. 7 years ago
easymesh Fix approximately 80 billion compilation warnings. 7 years ago
engine Fix approximately 80 billion compilation warnings. 7 years ago
gpu Various compilation and warning fixes. 7 years ago
image Various compilation and warning fixes. 7 years ago
input input: fix uninitialised variable. 8 years ago
lol Refactor real numbers so that they can have a dynamic size. 7 years ago
lolua Fix approximately 80 billion compilation warnings. 7 years ago
math Fix issues in real::sqrt() and other methods. 7 years ago
mesh Fix approximately 80 billion compilation warnings. 7 years ago
platform Various compilation and warning fixes. 7 years ago
sys Fix approximately 80 billion compilation warnings. 7 years ago
t Refactor real numbers so that they can have a dynamic size. 7 years ago
Makefile.am Update EXTRA_DIST in several makefiles. 7 years ago
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 8 years ago
camera.h engine: move some files around. 8 years ago
commandstack.h base: clean up and refactor containers. 8 years ago
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 8 years ago
dict.h engine: move some files around. 8 years ago
eglapp.cpp Fix approximately 80 billion compilation warnings. 7 years ago
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
emitter.cpp Fix approximately 80 billion compilation warnings. 7 years ago
emitter.h engine: move some files around. 8 years ago
font.cpp Fix approximately 80 billion compilation warnings. 7 years ago
font.h engine: move some files around. 8 years ago
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
gradient.cpp Scene stuff is back to non-static logic with a few tricks 8 years ago
gradient.h engine: move some files around. 8 years ago
gradient.lolfx Clean up a lot of shader crap 8 years ago
light.cpp Scene stuff is back to non-static logic with a few tricks 8 years ago
light.h engine: move some files around. 8 years ago
lol-core.vcxproj Exclude SDL source files from .vcxproj if enable_sdl is "no". 7 years ago
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 8 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 7 years ago
lolimgui.cpp Fix approximately 80 billion compilation warnings. 7 years ago
lolimgui.h imgui extension + tileset 8 years ago
messageservice.cpp base: clean up and refactor containers. 8 years ago
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 years ago
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
scene.cpp Fix approximately 80 billion compilation warnings. 7 years ago
scene.h Fix approximately 80 billion compilation warnings. 7 years ago
sprite.cpp Fix approximately 80 billion compilation warnings. 7 years ago
sprite.h engine: move some files around. 8 years ago
text.cpp misc: some cleanup in files, including UTF-8 BOM. 8 years ago
text.h engine: move some files around. 8 years ago
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 years ago
textureimage.cpp image: more method renaming for consistency. 7 years ago
textureimage.h image: rename some stuff. 7 years ago
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
tiler.h image: rename some stuff. 7 years ago
tileset.cpp Fix approximately 80 billion compilation warnings. 7 years ago
tileset.h image: rename some stuff. 7 years ago
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 8 years ago
video.cpp Fix approximately 80 billion compilation warnings. 7 years ago
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago