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Sam Hocevar 8ffc3ccae2 Fix issues in real::sqrt() and other methods. пре 8 година
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3rdparty Various compilation and warning fixes. пре 8 година
application Allow to build without SDL or ffmpeg. пре 8 година
audio Fix approximately 80 billion compilation warnings. пре 8 година
base Implement split() for std::string. пре 8 година
data build: refactor autotools files for out-of-tree builds. пре 9 година
debug Fix approximately 80 billion compilation warnings. пре 8 година
easymesh Fix approximately 80 billion compilation warnings. пре 8 година
engine Fix approximately 80 billion compilation warnings. пре 8 година
gpu Various compilation and warning fixes. пре 8 година
image Various compilation and warning fixes. пре 8 година
input input: fix uninitialised variable. пре 9 година
lol Refactor real numbers so that they can have a dynamic size. пре 8 година
lolua Fix approximately 80 billion compilation warnings. пре 8 година
math Fix issues in real::sqrt() and other methods. пре 8 година
mesh Fix approximately 80 billion compilation warnings. пре 8 година
platform Various compilation and warning fixes. пре 8 година
sys Fix approximately 80 billion compilation warnings. пре 8 година
t Refactor real numbers so that they can have a dynamic size. пре 8 година
Makefile.am Update EXTRA_DIST in several makefiles. пре 8 година
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. пре 9 година
camera.h engine: move some files around. пре 9 година
commandstack.h base: clean up and refactor containers. пре 9 година
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. пре 9 година
dict.h engine: move some files around. пре 9 година
eglapp.cpp Fix approximately 80 billion compilation warnings. пре 8 година
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
emitter.cpp Fix approximately 80 billion compilation warnings. пре 8 година
emitter.h engine: move some files around. пре 9 година
font.cpp Fix approximately 80 billion compilation warnings. пре 8 година
font.h engine: move some files around. пре 9 година
forge.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
gradient.cpp Scene stuff is back to non-static logic with a few tricks пре 9 година
gradient.h engine: move some files around. пре 9 година
gradient.lolfx Clean up a lot of shader crap пре 9 година
light.cpp Scene stuff is back to non-static logic with a few tricks пре 9 година
light.h engine: move some files around. пре 9 година
lol-core.vcxproj Exclude SDL source files from .vcxproj if enable_sdl is "no". пре 8 година
lol-core.vcxproj.filter build: fix Windows build and LolFx generation пре 9 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. пре 8 година
lolimgui.cpp Fix approximately 80 billion compilation warnings. пре 8 година
lolimgui.h imgui extension + tileset пре 9 година
messageservice.cpp base: clean up and refactor containers. пре 9 година
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 9 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
profiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
scene.cpp Fix approximately 80 billion compilation warnings. пре 8 година
scene.h Fix approximately 80 billion compilation warnings. пре 8 година
sprite.cpp Fix approximately 80 billion compilation warnings. пре 8 година
sprite.h engine: move some files around. пре 9 година
text.cpp misc: some cleanup in files, including UTF-8 BOM. пре 9 година
text.h engine: move some files around. пре 9 година
textureimage-private.h Split Tileset in TextureImage -> Tileset пре 9 година
textureimage.cpp image: more method renaming for consistency. пре 8 година
textureimage.h image: rename some stuff. пре 9 година
tiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
tiler.h image: rename some stuff. пре 9 година
tileset.cpp Fix approximately 80 billion compilation warnings. пре 8 година
tileset.h image: rename some stuff. пре 9 година
utils.h Lolua refactor 2nd pass: New version is much simpler and practical пре 9 година
video.cpp Fix approximately 80 billion compilation warnings. пре 8 година
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година