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Sam Hocevar 8ffc3ccae2 Fix issues in real::sqrt() and other methods. 9 lat temu
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3rdparty Various compilation and warning fixes. 9 lat temu
application Allow to build without SDL or ffmpeg. 9 lat temu
audio Fix approximately 80 billion compilation warnings. 9 lat temu
base Implement split() for std::string. 9 lat temu
data build: refactor autotools files for out-of-tree builds. 10 lat temu
debug Fix approximately 80 billion compilation warnings. 9 lat temu
easymesh Fix approximately 80 billion compilation warnings. 9 lat temu
engine Fix approximately 80 billion compilation warnings. 9 lat temu
gpu Various compilation and warning fixes. 9 lat temu
image Various compilation and warning fixes. 9 lat temu
input input: fix uninitialised variable. 9 lat temu
lol Refactor real numbers so that they can have a dynamic size. 9 lat temu
lolua Fix approximately 80 billion compilation warnings. 9 lat temu
math Fix issues in real::sqrt() and other methods. 9 lat temu
mesh Fix approximately 80 billion compilation warnings. 9 lat temu
platform Various compilation and warning fixes. 9 lat temu
sys Fix approximately 80 billion compilation warnings. 9 lat temu
t Refactor real numbers so that they can have a dynamic size. 9 lat temu
Makefile.am Update EXTRA_DIST in several makefiles. 9 lat temu
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 lat temu
camera.h engine: move some files around. 10 lat temu
commandstack.h base: clean up and refactor containers. 10 lat temu
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 lat temu
dict.h engine: move some files around. 10 lat temu
eglapp.cpp Fix approximately 80 billion compilation warnings. 9 lat temu
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
emitter.cpp Fix approximately 80 billion compilation warnings. 9 lat temu
emitter.h engine: move some files around. 10 lat temu
font.cpp Fix approximately 80 billion compilation warnings. 9 lat temu
font.h engine: move some files around. 10 lat temu
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 lat temu
gradient.h engine: move some files around. 10 lat temu
gradient.lolfx Clean up a lot of shader crap 10 lat temu
light.cpp Scene stuff is back to non-static logic with a few tricks 10 lat temu
light.h engine: move some files around. 10 lat temu
lol-core.vcxproj Exclude SDL source files from .vcxproj if enable_sdl is "no". 9 lat temu
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 10 lat temu
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 9 lat temu
lolimgui.cpp Fix approximately 80 billion compilation warnings. 9 lat temu
lolimgui.h imgui extension + tileset 9 lat temu
messageservice.cpp base: clean up and refactor containers. 10 lat temu
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 lat temu
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
scene.cpp Fix approximately 80 billion compilation warnings. 9 lat temu
scene.h Fix approximately 80 billion compilation warnings. 9 lat temu
sprite.cpp Fix approximately 80 billion compilation warnings. 9 lat temu
sprite.h engine: move some files around. 10 lat temu
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
text.h engine: move some files around. 10 lat temu
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 lat temu
textureimage.cpp image: more method renaming for consistency. 9 lat temu
textureimage.h image: rename some stuff. 9 lat temu
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
tiler.h image: rename some stuff. 9 lat temu
tileset.cpp Fix approximately 80 billion compilation warnings. 9 lat temu
tileset.h image: rename some stuff. 9 lat temu
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 10 lat temu
video.cpp Fix approximately 80 billion compilation warnings. 9 lat temu
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu