..
3rdparty
Various compilation and warning fixes.
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application
Allow to build without SDL or ffmpeg.
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audio
Fix approximately 80 billion compilation warnings.
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base
Implement split() for std::string.
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data
build: refactor autotools files for out-of-tree builds.
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debug
Fix approximately 80 billion compilation warnings.
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easymesh
Fix approximately 80 billion compilation warnings.
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engine
Fix approximately 80 billion compilation warnings.
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gpu
Various compilation and warning fixes.
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image
Various compilation and warning fixes.
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input
input: fix uninitialised variable.
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lol
Refactor real numbers so that they can have a dynamic size.
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lolua
Fix approximately 80 billion compilation warnings.
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math
Fix issues in real::sqrt() and other methods.
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mesh
Fix approximately 80 billion compilation warnings.
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platform
Various compilation and warning fixes.
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sys
Fix approximately 80 billion compilation warnings.
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t
Refactor real numbers so that they can have a dynamic size.
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Makefile.am
Update EXTRA_DIST in several makefiles.
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camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
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camera.h
engine: move some files around.
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commandstack.h
base: clean up and refactor containers.
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dict.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
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dict.h
engine: move some files around.
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eglapp.cpp
Fix approximately 80 billion compilation warnings.
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eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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emitter.cpp
Fix approximately 80 billion compilation warnings.
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emitter.h
engine: move some files around.
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font.cpp
Fix approximately 80 billion compilation warnings.
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font.h
engine: move some files around.
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forge.cpp
build: reorganise includes so that we can use precompiled headers later.
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forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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gradient.cpp
Scene stuff is back to non-static logic with a few tricks
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gradient.h
engine: move some files around.
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gradient.lolfx
Clean up a lot of shader crap
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light.cpp
Scene stuff is back to non-static logic with a few tricks
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light.h
engine: move some files around.
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lol-core.vcxproj
Exclude SDL source files from .vcxproj if enable_sdl is "no".
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lol-core.vcxproj.filter
build: fix Windows build and LolFx generation
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loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
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lolimgui.cpp
Fix approximately 80 billion compilation warnings.
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lolimgui.h
imgui extension + tileset
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messageservice.cpp
base: clean up and refactor containers.
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messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
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numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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platform.cpp
build: reorganise includes so that we can use precompiled headers later.
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platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
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profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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scene.cpp
Fix approximately 80 billion compilation warnings.
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scene.h
Fix approximately 80 billion compilation warnings.
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sprite.cpp
Fix approximately 80 billion compilation warnings.
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sprite.h
engine: move some files around.
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text.cpp
misc: some cleanup in files, including UTF-8 BOM.
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text.h
engine: move some files around.
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textureimage-private.h
Split Tileset in TextureImage -> Tileset
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textureimage.cpp
image: more method renaming for consistency.
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textureimage.h
image: rename some stuff.
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tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
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tiler.h
image: rename some stuff.
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tileset.cpp
Fix approximately 80 billion compilation warnings.
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tileset.h
image: rename some stuff.
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utils.h
Lolua refactor 2nd pass: New version is much simpler and practical
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video.cpp
Fix approximately 80 billion compilation warnings.
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video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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