..
3rdparty
Various compilation and warning fixes.
пре 8 година
application
Allow to build without SDL or ffmpeg.
пре 8 година
audio
Fix approximately 80 billion compilation warnings.
пре 8 година
base
Implement split() for std::string.
пре 8 година
data
build: refactor autotools files for out-of-tree builds.
пре 9 година
debug
Fix approximately 80 billion compilation warnings.
пре 8 година
easymesh
Fix approximately 80 billion compilation warnings.
пре 8 година
engine
Fix approximately 80 billion compilation warnings.
пре 8 година
gpu
Various compilation and warning fixes.
пре 8 година
image
Various compilation and warning fixes.
пре 8 година
input
input: fix uninitialised variable.
пре 9 година
lol
Refactor real numbers so that they can have a dynamic size.
пре 8 година
lolua
Fix approximately 80 billion compilation warnings.
пре 8 година
math
Fix issues in real::sqrt() and other methods.
пре 8 година
mesh
Fix approximately 80 billion compilation warnings.
пре 8 година
platform
Various compilation and warning fixes.
пре 8 година
sys
Fix approximately 80 billion compilation warnings.
пре 8 година
t
Refactor real numbers so that they can have a dynamic size.
пре 8 година
Makefile.am
Update EXTRA_DIST in several makefiles.
пре 8 година
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
пре 9 година
camera.h
engine: move some files around.
пре 9 година
commandstack.h
base: clean up and refactor containers.
пре 9 година
dict.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
пре 9 година
dict.h
engine: move some files around.
пре 9 година
eglapp.cpp
Fix approximately 80 billion compilation warnings.
пре 8 година
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
emitter.cpp
Fix approximately 80 billion compilation warnings.
пре 8 година
emitter.h
engine: move some files around.
пре 9 година
font.cpp
Fix approximately 80 billion compilation warnings.
пре 8 година
font.h
engine: move some files around.
пре 9 година
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 9 година
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
пре 9 година
gradient.h
engine: move some files around.
пре 9 година
gradient.lolfx
Clean up a lot of shader crap
пре 9 година
light.cpp
Scene stuff is back to non-static logic with a few tricks
пре 9 година
light.h
engine: move some files around.
пре 9 година
lol-core.vcxproj
Exclude SDL source files from .vcxproj if enable_sdl is "no".
пре 8 година
lol-core.vcxproj.filter
build: fix Windows build and LolFx generation
пре 9 година
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
пре 8 година
lolimgui.cpp
Fix approximately 80 billion compilation warnings.
пре 8 година
lolimgui.h
imgui extension + tileset
пре 9 година
messageservice.cpp
base: clean up and refactor containers.
пре 9 година
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
пре 9 година
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 9 година
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 9 година
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
scene.cpp
Fix approximately 80 billion compilation warnings.
пре 8 година
scene.h
Fix approximately 80 billion compilation warnings.
пре 8 година
sprite.cpp
Fix approximately 80 billion compilation warnings.
пре 8 година
sprite.h
engine: move some files around.
пре 9 година
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
пре 9 година
text.h
engine: move some files around.
пре 9 година
textureimage-private.h
Split Tileset in TextureImage -> Tileset
пре 9 година
textureimage.cpp
image: more method renaming for consistency.
пре 8 година
textureimage.h
image: rename some stuff.
пре 9 година
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 9 година
tiler.h
image: rename some stuff.
пре 9 година
tileset.cpp
Fix approximately 80 billion compilation warnings.
пре 8 година
tileset.h
image: rename some stuff.
пре 9 година
utils.h
Lolua refactor 2nd pass: New version is much simpler and practical
пре 9 година
video.cpp
Fix approximately 80 billion compilation warnings.
пре 8 година
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година