..
3rdparty
Various compilation and warning fixes.
7 vuotta sitten
application
Allow to build without SDL or ffmpeg.
7 vuotta sitten
audio
Fix approximately 80 billion compilation warnings.
7 vuotta sitten
base
Implement split() for std::string.
7 vuotta sitten
data
build: refactor autotools files for out-of-tree builds.
8 vuotta sitten
debug
Fix approximately 80 billion compilation warnings.
7 vuotta sitten
easymesh
Fix approximately 80 billion compilation warnings.
7 vuotta sitten
engine
Fix approximately 80 billion compilation warnings.
7 vuotta sitten
gpu
Various compilation and warning fixes.
7 vuotta sitten
image
Various compilation and warning fixes.
7 vuotta sitten
input
input: fix uninitialised variable.
8 vuotta sitten
lol
Refactor real numbers so that they can have a dynamic size.
7 vuotta sitten
lolua
Fix approximately 80 billion compilation warnings.
7 vuotta sitten
math
Fix issues in real::sqrt() and other methods.
7 vuotta sitten
mesh
Fix approximately 80 billion compilation warnings.
7 vuotta sitten
platform
Various compilation and warning fixes.
7 vuotta sitten
sys
Fix approximately 80 billion compilation warnings.
7 vuotta sitten
t
Refactor real numbers so that they can have a dynamic size.
7 vuotta sitten
Makefile.am
Update EXTRA_DIST in several makefiles.
7 vuotta sitten
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
8 vuotta sitten
camera.h
engine: move some files around.
8 vuotta sitten
commandstack.h
base: clean up and refactor containers.
8 vuotta sitten
dict.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
8 vuotta sitten
dict.h
engine: move some files around.
8 vuotta sitten
eglapp.cpp
Fix approximately 80 billion compilation warnings.
7 vuotta sitten
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 vuotta sitten
emitter.cpp
Fix approximately 80 billion compilation warnings.
7 vuotta sitten
emitter.h
engine: move some files around.
8 vuotta sitten
font.cpp
Fix approximately 80 billion compilation warnings.
7 vuotta sitten
font.h
engine: move some files around.
8 vuotta sitten
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
8 vuotta sitten
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 vuotta sitten
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
8 vuotta sitten
gradient.h
engine: move some files around.
8 vuotta sitten
gradient.lolfx
Clean up a lot of shader crap
8 vuotta sitten
light.cpp
Scene stuff is back to non-static logic with a few tricks
8 vuotta sitten
light.h
engine: move some files around.
8 vuotta sitten
lol-core.vcxproj
Exclude SDL source files from .vcxproj if enable_sdl is "no".
7 vuotta sitten
lol-core.vcxproj.filter
build: fix Windows build and LolFx generation
8 vuotta sitten
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 vuotta sitten
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
7 vuotta sitten
lolimgui.cpp
Fix approximately 80 billion compilation warnings.
7 vuotta sitten
lolimgui.h
imgui extension + tileset
8 vuotta sitten
messageservice.cpp
base: clean up and refactor containers.
8 vuotta sitten
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
8 vuotta sitten
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 vuotta sitten
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
8 vuotta sitten
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 vuotta sitten
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 vuotta sitten
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 vuotta sitten
scene.cpp
Fix approximately 80 billion compilation warnings.
7 vuotta sitten
scene.h
Fix approximately 80 billion compilation warnings.
7 vuotta sitten
sprite.cpp
Fix approximately 80 billion compilation warnings.
7 vuotta sitten
sprite.h
engine: move some files around.
8 vuotta sitten
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
8 vuotta sitten
text.h
engine: move some files around.
8 vuotta sitten
textureimage-private.h
Split Tileset in TextureImage -> Tileset
8 vuotta sitten
textureimage.cpp
image: more method renaming for consistency.
7 vuotta sitten
textureimage.h
image: rename some stuff.
8 vuotta sitten
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 vuotta sitten
tiler.h
image: rename some stuff.
8 vuotta sitten
tileset.cpp
Fix approximately 80 billion compilation warnings.
7 vuotta sitten
tileset.h
image: rename some stuff.
8 vuotta sitten
utils.h
Lolua refactor 2nd pass: New version is much simpler and practical
8 vuotta sitten
video.cpp
Fix approximately 80 billion compilation warnings.
7 vuotta sitten
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 vuotta sitten