..
3rdparty
Various compilation and warning fixes.
9 yıl önce
application
Allow to build without SDL or ffmpeg.
9 yıl önce
audio
Fix approximately 80 billion compilation warnings.
9 yıl önce
base
Implement split() for std::string.
9 yıl önce
data
build: refactor autotools files for out-of-tree builds.
10 yıl önce
debug
Fix approximately 80 billion compilation warnings.
9 yıl önce
easymesh
Fix approximately 80 billion compilation warnings.
9 yıl önce
engine
Fix approximately 80 billion compilation warnings.
9 yıl önce
gpu
Various compilation and warning fixes.
9 yıl önce
image
Various compilation and warning fixes.
9 yıl önce
input
input: fix uninitialised variable.
9 yıl önce
lol
Refactor real numbers so that they can have a dynamic size.
9 yıl önce
lolua
Fix approximately 80 billion compilation warnings.
9 yıl önce
math
Fix issues in real::sqrt() and other methods.
9 yıl önce
mesh
Fix approximately 80 billion compilation warnings.
9 yıl önce
platform
Various compilation and warning fixes.
9 yıl önce
sys
Fix approximately 80 billion compilation warnings.
9 yıl önce
t
Refactor real numbers so that they can have a dynamic size.
9 yıl önce
Makefile.am
Update EXTRA_DIST in several makefiles.
9 yıl önce
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
10 yıl önce
camera.h
engine: move some files around.
10 yıl önce
commandstack.h
base: clean up and refactor containers.
10 yıl önce
dict.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
10 yıl önce
dict.h
engine: move some files around.
10 yıl önce
eglapp.cpp
Fix approximately 80 billion compilation warnings.
9 yıl önce
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 yıl önce
emitter.cpp
Fix approximately 80 billion compilation warnings.
9 yıl önce
emitter.h
engine: move some files around.
10 yıl önce
font.cpp
Fix approximately 80 billion compilation warnings.
9 yıl önce
font.h
engine: move some files around.
10 yıl önce
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
10 yıl önce
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 yıl önce
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
10 yıl önce
gradient.h
engine: move some files around.
10 yıl önce
gradient.lolfx
Clean up a lot of shader crap
10 yıl önce
light.cpp
Scene stuff is back to non-static logic with a few tricks
10 yıl önce
light.h
engine: move some files around.
10 yıl önce
lol-core.vcxproj
Exclude SDL source files from .vcxproj if enable_sdl is "no".
9 yıl önce
lol-core.vcxproj.filter
build: fix Windows build and LolFx generation
10 yıl önce
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 yıl önce
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
9 yıl önce
lolimgui.cpp
Fix approximately 80 billion compilation warnings.
9 yıl önce
lolimgui.h
imgui extension + tileset
9 yıl önce
messageservice.cpp
base: clean up and refactor containers.
10 yıl önce
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
10 yıl önce
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 yıl önce
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
10 yıl önce
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 yıl önce
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 yıl önce
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 yıl önce
scene.cpp
Fix approximately 80 billion compilation warnings.
9 yıl önce
scene.h
Fix approximately 80 billion compilation warnings.
9 yıl önce
sprite.cpp
Fix approximately 80 billion compilation warnings.
9 yıl önce
sprite.h
engine: move some files around.
10 yıl önce
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
10 yıl önce
text.h
engine: move some files around.
10 yıl önce
textureimage-private.h
Split Tileset in TextureImage -> Tileset
10 yıl önce
textureimage.cpp
image: more method renaming for consistency.
9 yıl önce
textureimage.h
image: rename some stuff.
9 yıl önce
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 yıl önce
tiler.h
image: rename some stuff.
9 yıl önce
tileset.cpp
Fix approximately 80 billion compilation warnings.
9 yıl önce
tileset.h
image: rename some stuff.
9 yıl önce
utils.h
Lolua refactor 2nd pass: New version is much simpler and practical
10 yıl önce
video.cpp
Fix approximately 80 billion compilation warnings.
9 yıl önce
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 yıl önce