25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.
 
 
 
Sam Hocevar 8ffc3ccae2 Fix issues in real::sqrt() and other methods. 9 yıl önce
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3rdparty Various compilation and warning fixes. 9 yıl önce
application Allow to build without SDL or ffmpeg. 9 yıl önce
audio Fix approximately 80 billion compilation warnings. 9 yıl önce
base Implement split() for std::string. 9 yıl önce
data build: refactor autotools files for out-of-tree builds. 10 yıl önce
debug Fix approximately 80 billion compilation warnings. 9 yıl önce
easymesh Fix approximately 80 billion compilation warnings. 9 yıl önce
engine Fix approximately 80 billion compilation warnings. 9 yıl önce
gpu Various compilation and warning fixes. 9 yıl önce
image Various compilation and warning fixes. 9 yıl önce
input input: fix uninitialised variable. 9 yıl önce
lol Refactor real numbers so that they can have a dynamic size. 9 yıl önce
lolua Fix approximately 80 billion compilation warnings. 9 yıl önce
math Fix issues in real::sqrt() and other methods. 9 yıl önce
mesh Fix approximately 80 billion compilation warnings. 9 yıl önce
platform Various compilation and warning fixes. 9 yıl önce
sys Fix approximately 80 billion compilation warnings. 9 yıl önce
t Refactor real numbers so that they can have a dynamic size. 9 yıl önce
Makefile.am Update EXTRA_DIST in several makefiles. 9 yıl önce
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 yıl önce
camera.h engine: move some files around. 10 yıl önce
commandstack.h base: clean up and refactor containers. 10 yıl önce
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 yıl önce
dict.h engine: move some files around. 10 yıl önce
eglapp.cpp Fix approximately 80 billion compilation warnings. 9 yıl önce
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 yıl önce
emitter.cpp Fix approximately 80 billion compilation warnings. 9 yıl önce
emitter.h engine: move some files around. 10 yıl önce
font.cpp Fix approximately 80 billion compilation warnings. 9 yıl önce
font.h engine: move some files around. 10 yıl önce
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 yıl önce
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 yıl önce
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 yıl önce
gradient.h engine: move some files around. 10 yıl önce
gradient.lolfx Clean up a lot of shader crap 10 yıl önce
light.cpp Scene stuff is back to non-static logic with a few tricks 10 yıl önce
light.h engine: move some files around. 10 yıl önce
lol-core.vcxproj Exclude SDL source files from .vcxproj if enable_sdl is "no". 9 yıl önce
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 10 yıl önce
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 yıl önce
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 9 yıl önce
lolimgui.cpp Fix approximately 80 billion compilation warnings. 9 yıl önce
lolimgui.h imgui extension + tileset 9 yıl önce
messageservice.cpp base: clean up and refactor containers. 10 yıl önce
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 yıl önce
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 yıl önce
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 yıl önce
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 yıl önce
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 yıl önce
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 yıl önce
scene.cpp Fix approximately 80 billion compilation warnings. 9 yıl önce
scene.h Fix approximately 80 billion compilation warnings. 9 yıl önce
sprite.cpp Fix approximately 80 billion compilation warnings. 9 yıl önce
sprite.h engine: move some files around. 10 yıl önce
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 yıl önce
text.h engine: move some files around. 10 yıl önce
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 yıl önce
textureimage.cpp image: more method renaming for consistency. 9 yıl önce
textureimage.h image: rename some stuff. 9 yıl önce
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 yıl önce
tiler.h image: rename some stuff. 9 yıl önce
tileset.cpp Fix approximately 80 billion compilation warnings. 9 yıl önce
tileset.h image: rename some stuff. 9 yıl önce
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 10 yıl önce
video.cpp Fix approximately 80 billion compilation warnings. 9 yıl önce
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 yıl önce