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3rdparty
Various compilation and warning fixes.
7 år sedan
application
Allow to build without SDL or ffmpeg.
7 år sedan
audio
Fix approximately 80 billion compilation warnings.
7 år sedan
base
Implement split() for std::string.
7 år sedan
data
build: refactor autotools files for out-of-tree builds.
8 år sedan
debug
Fix approximately 80 billion compilation warnings.
7 år sedan
easymesh
Fix approximately 80 billion compilation warnings.
7 år sedan
engine
Fix approximately 80 billion compilation warnings.
7 år sedan
gpu
Various compilation and warning fixes.
7 år sedan
image
Various compilation and warning fixes.
7 år sedan
input
input: fix uninitialised variable.
8 år sedan
lol
Refactor real numbers so that they can have a dynamic size.
7 år sedan
lolua
Fix approximately 80 billion compilation warnings.
7 år sedan
math
Fix issues in real::sqrt() and other methods.
7 år sedan
mesh
Fix approximately 80 billion compilation warnings.
7 år sedan
platform
Various compilation and warning fixes.
7 år sedan
sys
Fix approximately 80 billion compilation warnings.
7 år sedan
t
Refactor real numbers so that they can have a dynamic size.
7 år sedan
Makefile.am
Update EXTRA_DIST in several makefiles.
7 år sedan
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
8 år sedan
camera.h
engine: move some files around.
8 år sedan
commandstack.h
base: clean up and refactor containers.
8 år sedan
dict.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
8 år sedan
dict.h
engine: move some files around.
8 år sedan
eglapp.cpp
Fix approximately 80 billion compilation warnings.
7 år sedan
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 år sedan
emitter.cpp
Fix approximately 80 billion compilation warnings.
7 år sedan
emitter.h
engine: move some files around.
8 år sedan
font.cpp
Fix approximately 80 billion compilation warnings.
7 år sedan
font.h
engine: move some files around.
8 år sedan
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
8 år sedan
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 år sedan
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
8 år sedan
gradient.h
engine: move some files around.
8 år sedan
gradient.lolfx
Clean up a lot of shader crap
8 år sedan
light.cpp
Scene stuff is back to non-static logic with a few tricks
8 år sedan
light.h
engine: move some files around.
8 år sedan
lol-core.vcxproj
Exclude SDL source files from .vcxproj if enable_sdl is "no".
7 år sedan
lol-core.vcxproj.filter
build: fix Windows build and LolFx generation
8 år sedan
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 år sedan
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
7 år sedan
lolimgui.cpp
Fix approximately 80 billion compilation warnings.
7 år sedan
lolimgui.h
imgui extension + tileset
8 år sedan
messageservice.cpp
base: clean up and refactor containers.
8 år sedan
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
8 år sedan
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 år sedan
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
8 år sedan
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 år sedan
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 år sedan
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 år sedan
scene.cpp
Fix approximately 80 billion compilation warnings.
7 år sedan
scene.h
Fix approximately 80 billion compilation warnings.
7 år sedan
sprite.cpp
Fix approximately 80 billion compilation warnings.
7 år sedan
sprite.h
engine: move some files around.
8 år sedan
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
8 år sedan
text.h
engine: move some files around.
8 år sedan
textureimage-private.h
Split Tileset in TextureImage -> Tileset
8 år sedan
textureimage.cpp
image: more method renaming for consistency.
7 år sedan
textureimage.h
image: rename some stuff.
8 år sedan
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 år sedan
tiler.h
image: rename some stuff.
8 år sedan
tileset.cpp
Fix approximately 80 billion compilation warnings.
7 år sedan
tileset.h
image: rename some stuff.
8 år sedan
utils.h
Lolua refactor 2nd pass: New version is much simpler and practical
8 år sedan
video.cpp
Fix approximately 80 billion compilation warnings.
7 år sedan
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 år sedan