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Sam Hocevar 8ffc3ccae2 Fix issues in real::sqrt() and other methods. 7 år sedan
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3rdparty Various compilation and warning fixes. 7 år sedan
application Allow to build without SDL or ffmpeg. 7 år sedan
audio Fix approximately 80 billion compilation warnings. 7 år sedan
base Implement split() for std::string. 7 år sedan
data build: refactor autotools files for out-of-tree builds. 8 år sedan
debug Fix approximately 80 billion compilation warnings. 7 år sedan
easymesh Fix approximately 80 billion compilation warnings. 7 år sedan
engine Fix approximately 80 billion compilation warnings. 7 år sedan
gpu Various compilation and warning fixes. 7 år sedan
image Various compilation and warning fixes. 7 år sedan
input input: fix uninitialised variable. 8 år sedan
lol Refactor real numbers so that they can have a dynamic size. 7 år sedan
lolua Fix approximately 80 billion compilation warnings. 7 år sedan
math Fix issues in real::sqrt() and other methods. 7 år sedan
mesh Fix approximately 80 billion compilation warnings. 7 år sedan
platform Various compilation and warning fixes. 7 år sedan
sys Fix approximately 80 billion compilation warnings. 7 år sedan
t Refactor real numbers so that they can have a dynamic size. 7 år sedan
Makefile.am Update EXTRA_DIST in several makefiles. 7 år sedan
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 8 år sedan
camera.h engine: move some files around. 8 år sedan
commandstack.h base: clean up and refactor containers. 8 år sedan
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 8 år sedan
dict.h engine: move some files around. 8 år sedan
eglapp.cpp Fix approximately 80 billion compilation warnings. 7 år sedan
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
emitter.cpp Fix approximately 80 billion compilation warnings. 7 år sedan
emitter.h engine: move some files around. 8 år sedan
font.cpp Fix approximately 80 billion compilation warnings. 7 år sedan
font.h engine: move some files around. 8 år sedan
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
gradient.cpp Scene stuff is back to non-static logic with a few tricks 8 år sedan
gradient.h engine: move some files around. 8 år sedan
gradient.lolfx Clean up a lot of shader crap 8 år sedan
light.cpp Scene stuff is back to non-static logic with a few tricks 8 år sedan
light.h engine: move some files around. 8 år sedan
lol-core.vcxproj Exclude SDL source files from .vcxproj if enable_sdl is "no". 7 år sedan
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 8 år sedan
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 7 år sedan
lolimgui.cpp Fix approximately 80 billion compilation warnings. 7 år sedan
lolimgui.h imgui extension + tileset 8 år sedan
messageservice.cpp base: clean up and refactor containers. 8 år sedan
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 år sedan
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
scene.cpp Fix approximately 80 billion compilation warnings. 7 år sedan
scene.h Fix approximately 80 billion compilation warnings. 7 år sedan
sprite.cpp Fix approximately 80 billion compilation warnings. 7 år sedan
sprite.h engine: move some files around. 8 år sedan
text.cpp misc: some cleanup in files, including UTF-8 BOM. 8 år sedan
text.h engine: move some files around. 8 år sedan
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 år sedan
textureimage.cpp image: more method renaming for consistency. 7 år sedan
textureimage.h image: rename some stuff. 8 år sedan
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
tiler.h image: rename some stuff. 8 år sedan
tileset.cpp Fix approximately 80 billion compilation warnings. 7 år sedan
tileset.h image: rename some stuff. 8 år sedan
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 8 år sedan
video.cpp Fix approximately 80 billion compilation warnings. 7 år sedan
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan