..
3rdparty
Various compilation and warning fixes.
8 роки тому
application
Allow to build without SDL or ffmpeg.
8 роки тому
audio
Fix approximately 80 billion compilation warnings.
8 роки тому
base
Implement split() for std::string.
8 роки тому
data
build: refactor autotools files for out-of-tree builds.
9 роки тому
debug
Fix approximately 80 billion compilation warnings.
8 роки тому
easymesh
Fix approximately 80 billion compilation warnings.
8 роки тому
engine
Fix approximately 80 billion compilation warnings.
8 роки тому
gpu
Various compilation and warning fixes.
8 роки тому
image
Various compilation and warning fixes.
8 роки тому
input
input: fix uninitialised variable.
9 роки тому
lol
Refactor real numbers so that they can have a dynamic size.
8 роки тому
lolua
Fix approximately 80 billion compilation warnings.
8 роки тому
math
Fix issues in real::sqrt() and other methods.
8 роки тому
mesh
Fix approximately 80 billion compilation warnings.
8 роки тому
platform
Various compilation and warning fixes.
8 роки тому
sys
Fix approximately 80 billion compilation warnings.
8 роки тому
t
Refactor real numbers so that they can have a dynamic size.
8 роки тому
Makefile.am
Update EXTRA_DIST in several makefiles.
8 роки тому
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
9 роки тому
camera.h
engine: move some files around.
9 роки тому
commandstack.h
base: clean up and refactor containers.
9 роки тому
dict.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
9 роки тому
dict.h
engine: move some files around.
9 роки тому
eglapp.cpp
Fix approximately 80 billion compilation warnings.
8 роки тому
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 роки тому
emitter.cpp
Fix approximately 80 billion compilation warnings.
8 роки тому
emitter.h
engine: move some files around.
9 роки тому
font.cpp
Fix approximately 80 billion compilation warnings.
8 роки тому
font.h
engine: move some files around.
9 роки тому
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
9 роки тому
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 роки тому
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
9 роки тому
gradient.h
engine: move some files around.
9 роки тому
gradient.lolfx
Clean up a lot of shader crap
9 роки тому
light.cpp
Scene stuff is back to non-static logic with a few tricks
9 роки тому
light.h
engine: move some files around.
9 роки тому
lol-core.vcxproj
Exclude SDL source files from .vcxproj if enable_sdl is "no".
8 роки тому
lol-core.vcxproj.filter
build: fix Windows build and LolFx generation
9 роки тому
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 роки тому
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
8 роки тому
lolimgui.cpp
Fix approximately 80 billion compilation warnings.
8 роки тому
lolimgui.h
imgui extension + tileset
9 роки тому
messageservice.cpp
base: clean up and refactor containers.
9 роки тому
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
9 роки тому
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 роки тому
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
9 роки тому
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 роки тому
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 роки тому
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 роки тому
scene.cpp
Fix approximately 80 billion compilation warnings.
8 роки тому
scene.h
Fix approximately 80 billion compilation warnings.
8 роки тому
sprite.cpp
Fix approximately 80 billion compilation warnings.
8 роки тому
sprite.h
engine: move some files around.
9 роки тому
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
9 роки тому
text.h
engine: move some files around.
9 роки тому
textureimage-private.h
Split Tileset in TextureImage -> Tileset
9 роки тому
textureimage.cpp
image: more method renaming for consistency.
8 роки тому
textureimage.h
image: rename some stuff.
9 роки тому
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 роки тому
tiler.h
image: rename some stuff.
9 роки тому
tileset.cpp
Fix approximately 80 billion compilation warnings.
8 роки тому
tileset.h
image: rename some stuff.
9 роки тому
utils.h
Lolua refactor 2nd pass: New version is much simpler and practical
9 роки тому
video.cpp
Fix approximately 80 billion compilation warnings.
8 роки тому
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 роки тому