Nie możesz wybrać więcej, niż 25 tematów Tematy muszą się zaczynać od litery lub cyfry, mogą zawierać myślniki ('-') i mogą mieć do 35 znaków.
 
 
 
Sam Hocevar 8ffc3ccae2 Fix issues in real::sqrt() and other methods. 7 lat temu
..
3rdparty Various compilation and warning fixes. 7 lat temu
application Allow to build without SDL or ffmpeg. 7 lat temu
audio Fix approximately 80 billion compilation warnings. 7 lat temu
base Implement split() for std::string. 7 lat temu
data build: refactor autotools files for out-of-tree builds. 8 lat temu
debug Fix approximately 80 billion compilation warnings. 7 lat temu
easymesh Fix approximately 80 billion compilation warnings. 7 lat temu
engine Fix approximately 80 billion compilation warnings. 7 lat temu
gpu Various compilation and warning fixes. 7 lat temu
image Various compilation and warning fixes. 7 lat temu
input input: fix uninitialised variable. 8 lat temu
lol Refactor real numbers so that they can have a dynamic size. 7 lat temu
lolua Fix approximately 80 billion compilation warnings. 7 lat temu
math Fix issues in real::sqrt() and other methods. 7 lat temu
mesh Fix approximately 80 billion compilation warnings. 7 lat temu
platform Various compilation and warning fixes. 7 lat temu
sys Fix approximately 80 billion compilation warnings. 7 lat temu
t Refactor real numbers so that they can have a dynamic size. 7 lat temu
Makefile.am Update EXTRA_DIST in several makefiles. 7 lat temu
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 8 lat temu
camera.h engine: move some files around. 8 lat temu
commandstack.h base: clean up and refactor containers. 8 lat temu
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 8 lat temu
dict.h engine: move some files around. 8 lat temu
eglapp.cpp Fix approximately 80 billion compilation warnings. 7 lat temu
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 lat temu
emitter.cpp Fix approximately 80 billion compilation warnings. 7 lat temu
emitter.h engine: move some files around. 8 lat temu
font.cpp Fix approximately 80 billion compilation warnings. 7 lat temu
font.h engine: move some files around. 8 lat temu
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 lat temu
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 lat temu
gradient.cpp Scene stuff is back to non-static logic with a few tricks 8 lat temu
gradient.h engine: move some files around. 8 lat temu
gradient.lolfx Clean up a lot of shader crap 8 lat temu
light.cpp Scene stuff is back to non-static logic with a few tricks 8 lat temu
light.h engine: move some files around. 8 lat temu
lol-core.vcxproj Exclude SDL source files from .vcxproj if enable_sdl is "no". 7 lat temu
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 8 lat temu
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 lat temu
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 7 lat temu
lolimgui.cpp Fix approximately 80 billion compilation warnings. 7 lat temu
lolimgui.h imgui extension + tileset 8 lat temu
messageservice.cpp base: clean up and refactor containers. 8 lat temu
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 lat temu
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 lat temu
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 lat temu
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 lat temu
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 lat temu
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 lat temu
scene.cpp Fix approximately 80 billion compilation warnings. 7 lat temu
scene.h Fix approximately 80 billion compilation warnings. 7 lat temu
sprite.cpp Fix approximately 80 billion compilation warnings. 7 lat temu
sprite.h engine: move some files around. 8 lat temu
text.cpp misc: some cleanup in files, including UTF-8 BOM. 8 lat temu
text.h engine: move some files around. 8 lat temu
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 lat temu
textureimage.cpp image: more method renaming for consistency. 7 lat temu
textureimage.h image: rename some stuff. 7 lat temu
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 lat temu
tiler.h image: rename some stuff. 7 lat temu
tileset.cpp Fix approximately 80 billion compilation warnings. 7 lat temu
tileset.h image: rename some stuff. 7 lat temu
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 8 lat temu
video.cpp Fix approximately 80 billion compilation warnings. 7 lat temu
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 lat temu