..
3rdparty
Various compilation and warning fixes.
7年前
application
Allow to build without SDL or ffmpeg.
7年前
audio
Fix approximately 80 billion compilation warnings.
7年前
base
Implement split() for std::string.
7年前
data
build: refactor autotools files for out-of-tree builds.
8年前
debug
Fix approximately 80 billion compilation warnings.
7年前
easymesh
Fix approximately 80 billion compilation warnings.
7年前
engine
Fix approximately 80 billion compilation warnings.
7年前
gpu
Various compilation and warning fixes.
7年前
image
Various compilation and warning fixes.
7年前
input
input: fix uninitialised variable.
8年前
lol
Refactor real numbers so that they can have a dynamic size.
7年前
lolua
Fix approximately 80 billion compilation warnings.
7年前
math
Fix issues in real::sqrt() and other methods.
7年前
mesh
Fix approximately 80 billion compilation warnings.
7年前
platform
Various compilation and warning fixes.
7年前
sys
Fix approximately 80 billion compilation warnings.
7年前
t
Refactor real numbers so that they can have a dynamic size.
7年前
Makefile.am
Update EXTRA_DIST in several makefiles.
7年前
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
8年前
camera.h
engine: move some files around.
8年前
commandstack.h
base: clean up and refactor containers.
8年前
dict.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
8年前
dict.h
engine: move some files around.
8年前
eglapp.cpp
Fix approximately 80 billion compilation warnings.
7年前
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8年前
emitter.cpp
Fix approximately 80 billion compilation warnings.
7年前
emitter.h
engine: move some files around.
8年前
font.cpp
Fix approximately 80 billion compilation warnings.
7年前
font.h
engine: move some files around.
8年前
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
8年前
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8年前
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
8年前
gradient.h
engine: move some files around.
8年前
gradient.lolfx
Clean up a lot of shader crap
8年前
light.cpp
Scene stuff is back to non-static logic with a few tricks
8年前
light.h
engine: move some files around.
8年前
lol-core.vcxproj
Exclude SDL source files from .vcxproj if enable_sdl is "no".
7年前
lol-core.vcxproj.filter
build: fix Windows build and LolFx generation
8年前
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8年前
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
7年前
lolimgui.cpp
Fix approximately 80 billion compilation warnings.
7年前
lolimgui.h
imgui extension + tileset
8年前
messageservice.cpp
base: clean up and refactor containers.
8年前
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
8年前
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8年前
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
8年前
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8年前
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
8年前
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8年前
scene.cpp
Fix approximately 80 billion compilation warnings.
7年前
scene.h
Fix approximately 80 billion compilation warnings.
7年前
sprite.cpp
Fix approximately 80 billion compilation warnings.
7年前
sprite.h
engine: move some files around.
8年前
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
8年前
text.h
engine: move some files around.
8年前
textureimage-private.h
Split Tileset in TextureImage -> Tileset
8年前
textureimage.cpp
image: more method renaming for consistency.
7年前
textureimage.h
image: rename some stuff.
7年前
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
8年前
tiler.h
image: rename some stuff.
7年前
tileset.cpp
Fix approximately 80 billion compilation warnings.
7年前
tileset.h
image: rename some stuff.
7年前
utils.h
Lolua refactor 2nd pass: New version is much simpler and practical
8年前
video.cpp
Fix approximately 80 billion compilation warnings.
7年前
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8年前