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Sam Hocevar 8ffc3ccae2 Fix issues in real::sqrt() and other methods. vor 7 Jahren
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3rdparty Various compilation and warning fixes. vor 7 Jahren
application Allow to build without SDL or ffmpeg. vor 7 Jahren
audio Fix approximately 80 billion compilation warnings. vor 7 Jahren
base Implement split() for std::string. vor 7 Jahren
data build: refactor autotools files for out-of-tree builds. vor 8 Jahren
debug Fix approximately 80 billion compilation warnings. vor 7 Jahren
easymesh Fix approximately 80 billion compilation warnings. vor 7 Jahren
engine Fix approximately 80 billion compilation warnings. vor 7 Jahren
gpu Various compilation and warning fixes. vor 7 Jahren
image Various compilation and warning fixes. vor 7 Jahren
input input: fix uninitialised variable. vor 8 Jahren
lol Refactor real numbers so that they can have a dynamic size. vor 7 Jahren
lolua Fix approximately 80 billion compilation warnings. vor 7 Jahren
math Fix issues in real::sqrt() and other methods. vor 7 Jahren
mesh Fix approximately 80 billion compilation warnings. vor 7 Jahren
platform Various compilation and warning fixes. vor 7 Jahren
sys Fix approximately 80 billion compilation warnings. vor 7 Jahren
t Refactor real numbers so that they can have a dynamic size. vor 7 Jahren
Makefile.am Update EXTRA_DIST in several makefiles. vor 7 Jahren
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. vor 8 Jahren
camera.h engine: move some files around. vor 8 Jahren
commandstack.h base: clean up and refactor containers. vor 8 Jahren
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. vor 8 Jahren
dict.h engine: move some files around. vor 8 Jahren
eglapp.cpp Fix approximately 80 billion compilation warnings. vor 7 Jahren
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
emitter.cpp Fix approximately 80 billion compilation warnings. vor 7 Jahren
emitter.h engine: move some files around. vor 8 Jahren
font.cpp Fix approximately 80 billion compilation warnings. vor 7 Jahren
font.h engine: move some files around. vor 8 Jahren
forge.cpp build: reorganise includes so that we can use precompiled headers later. vor 8 Jahren
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
gradient.cpp Scene stuff is back to non-static logic with a few tricks vor 8 Jahren
gradient.h engine: move some files around. vor 8 Jahren
gradient.lolfx Clean up a lot of shader crap vor 8 Jahren
light.cpp Scene stuff is back to non-static logic with a few tricks vor 8 Jahren
light.h engine: move some files around. vor 8 Jahren
lol-core.vcxproj Exclude SDL source files from .vcxproj if enable_sdl is "no". vor 7 Jahren
lol-core.vcxproj.filter build: fix Windows build and LolFx generation vor 8 Jahren
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. vor 7 Jahren
lolimgui.cpp Fix approximately 80 billion compilation warnings. vor 7 Jahren
lolimgui.h imgui extension + tileset vor 8 Jahren
messageservice.cpp base: clean up and refactor containers. vor 8 Jahren
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. vor 8 Jahren
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
platform.cpp build: reorganise includes so that we can use precompiled headers later. vor 8 Jahren
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
profiler.cpp build: reorganise includes so that we can use precompiled headers later. vor 8 Jahren
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
scene.cpp Fix approximately 80 billion compilation warnings. vor 7 Jahren
scene.h Fix approximately 80 billion compilation warnings. vor 7 Jahren
sprite.cpp Fix approximately 80 billion compilation warnings. vor 7 Jahren
sprite.h engine: move some files around. vor 8 Jahren
text.cpp misc: some cleanup in files, including UTF-8 BOM. vor 8 Jahren
text.h engine: move some files around. vor 8 Jahren
textureimage-private.h Split Tileset in TextureImage -> Tileset vor 8 Jahren
textureimage.cpp image: more method renaming for consistency. vor 7 Jahren
textureimage.h image: rename some stuff. vor 8 Jahren
tiler.cpp build: reorganise includes so that we can use precompiled headers later. vor 8 Jahren
tiler.h image: rename some stuff. vor 8 Jahren
tileset.cpp Fix approximately 80 billion compilation warnings. vor 7 Jahren
tileset.h image: rename some stuff. vor 8 Jahren
utils.h Lolua refactor 2nd pass: New version is much simpler and practical vor 8 Jahren
video.cpp Fix approximately 80 billion compilation warnings. vor 7 Jahren
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren