..
3rdparty
Various compilation and warning fixes.
vor 7 Jahren
application
Allow to build without SDL or ffmpeg.
vor 7 Jahren
audio
Fix approximately 80 billion compilation warnings.
vor 7 Jahren
base
Implement split() for std::string.
vor 7 Jahren
data
build: refactor autotools files for out-of-tree builds.
vor 8 Jahren
debug
Fix approximately 80 billion compilation warnings.
vor 7 Jahren
easymesh
Fix approximately 80 billion compilation warnings.
vor 7 Jahren
engine
Fix approximately 80 billion compilation warnings.
vor 7 Jahren
gpu
Various compilation and warning fixes.
vor 7 Jahren
image
Various compilation and warning fixes.
vor 7 Jahren
input
input: fix uninitialised variable.
vor 8 Jahren
lol
Refactor real numbers so that they can have a dynamic size.
vor 7 Jahren
lolua
Fix approximately 80 billion compilation warnings.
vor 7 Jahren
math
Fix issues in real::sqrt() and other methods.
vor 7 Jahren
mesh
Fix approximately 80 billion compilation warnings.
vor 7 Jahren
platform
Various compilation and warning fixes.
vor 7 Jahren
sys
Fix approximately 80 billion compilation warnings.
vor 7 Jahren
t
Refactor real numbers so that they can have a dynamic size.
vor 7 Jahren
Makefile.am
Update EXTRA_DIST in several makefiles.
vor 7 Jahren
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
vor 8 Jahren
camera.h
engine: move some files around.
vor 8 Jahren
commandstack.h
base: clean up and refactor containers.
vor 8 Jahren
dict.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
vor 8 Jahren
dict.h
engine: move some files around.
vor 8 Jahren
eglapp.cpp
Fix approximately 80 billion compilation warnings.
vor 7 Jahren
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
emitter.cpp
Fix approximately 80 billion compilation warnings.
vor 7 Jahren
emitter.h
engine: move some files around.
vor 8 Jahren
font.cpp
Fix approximately 80 billion compilation warnings.
vor 7 Jahren
font.h
engine: move some files around.
vor 8 Jahren
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
vor 8 Jahren
gradient.h
engine: move some files around.
vor 8 Jahren
gradient.lolfx
Clean up a lot of shader crap
vor 8 Jahren
light.cpp
Scene stuff is back to non-static logic with a few tricks
vor 8 Jahren
light.h
engine: move some files around.
vor 8 Jahren
lol-core.vcxproj
Exclude SDL source files from .vcxproj if enable_sdl is "no".
vor 7 Jahren
lol-core.vcxproj.filter
build: fix Windows build and LolFx generation
vor 8 Jahren
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
vor 7 Jahren
lolimgui.cpp
Fix approximately 80 billion compilation warnings.
vor 7 Jahren
lolimgui.h
imgui extension + tileset
vor 8 Jahren
messageservice.cpp
base: clean up and refactor containers.
vor 8 Jahren
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
vor 8 Jahren
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
scene.cpp
Fix approximately 80 billion compilation warnings.
vor 7 Jahren
scene.h
Fix approximately 80 billion compilation warnings.
vor 7 Jahren
sprite.cpp
Fix approximately 80 billion compilation warnings.
vor 7 Jahren
sprite.h
engine: move some files around.
vor 8 Jahren
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
vor 8 Jahren
text.h
engine: move some files around.
vor 8 Jahren
textureimage-private.h
Split Tileset in TextureImage -> Tileset
vor 8 Jahren
textureimage.cpp
image: more method renaming for consistency.
vor 7 Jahren
textureimage.h
image: rename some stuff.
vor 8 Jahren
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
tiler.h
image: rename some stuff.
vor 8 Jahren
tileset.cpp
Fix approximately 80 billion compilation warnings.
vor 7 Jahren
tileset.h
image: rename some stuff.
vor 8 Jahren
utils.h
Lolua refactor 2nd pass: New version is much simpler and practical
vor 8 Jahren
video.cpp
Fix approximately 80 billion compilation warnings.
vor 7 Jahren
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren