..
3rdparty
Various compilation and warning fixes.
9 jaren geleden
application
Allow to build without SDL or ffmpeg.
9 jaren geleden
audio
Fix approximately 80 billion compilation warnings.
9 jaren geleden
base
Implement split() for std::string.
9 jaren geleden
data
build: refactor autotools files for out-of-tree builds.
10 jaren geleden
debug
Fix approximately 80 billion compilation warnings.
9 jaren geleden
easymesh
Fix approximately 80 billion compilation warnings.
9 jaren geleden
engine
Fix approximately 80 billion compilation warnings.
9 jaren geleden
gpu
Various compilation and warning fixes.
9 jaren geleden
image
Various compilation and warning fixes.
9 jaren geleden
input
input: fix uninitialised variable.
9 jaren geleden
lol
Refactor real numbers so that they can have a dynamic size.
9 jaren geleden
lolua
Fix approximately 80 billion compilation warnings.
9 jaren geleden
math
Fix issues in real::sqrt() and other methods.
9 jaren geleden
mesh
Fix approximately 80 billion compilation warnings.
9 jaren geleden
platform
Various compilation and warning fixes.
9 jaren geleden
sys
Fix approximately 80 billion compilation warnings.
9 jaren geleden
t
Refactor real numbers so that they can have a dynamic size.
9 jaren geleden
Makefile.am
Update EXTRA_DIST in several makefiles.
9 jaren geleden
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
10 jaren geleden
camera.h
engine: move some files around.
10 jaren geleden
commandstack.h
base: clean up and refactor containers.
10 jaren geleden
dict.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
10 jaren geleden
dict.h
engine: move some files around.
10 jaren geleden
eglapp.cpp
Fix approximately 80 billion compilation warnings.
9 jaren geleden
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 jaren geleden
emitter.cpp
Fix approximately 80 billion compilation warnings.
9 jaren geleden
emitter.h
engine: move some files around.
10 jaren geleden
font.cpp
Fix approximately 80 billion compilation warnings.
9 jaren geleden
font.h
engine: move some files around.
10 jaren geleden
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
10 jaren geleden
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 jaren geleden
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
10 jaren geleden
gradient.h
engine: move some files around.
10 jaren geleden
gradient.lolfx
Clean up a lot of shader crap
10 jaren geleden
light.cpp
Scene stuff is back to non-static logic with a few tricks
10 jaren geleden
light.h
engine: move some files around.
10 jaren geleden
lol-core.vcxproj
Exclude SDL source files from .vcxproj if enable_sdl is "no".
9 jaren geleden
lol-core.vcxproj.filter
build: fix Windows build and LolFx generation
10 jaren geleden
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 jaren geleden
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
9 jaren geleden
lolimgui.cpp
Fix approximately 80 billion compilation warnings.
9 jaren geleden
lolimgui.h
imgui extension + tileset
9 jaren geleden
messageservice.cpp
base: clean up and refactor containers.
10 jaren geleden
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
10 jaren geleden
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 jaren geleden
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
10 jaren geleden
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 jaren geleden
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 jaren geleden
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 jaren geleden
scene.cpp
Fix approximately 80 billion compilation warnings.
9 jaren geleden
scene.h
Fix approximately 80 billion compilation warnings.
9 jaren geleden
sprite.cpp
Fix approximately 80 billion compilation warnings.
9 jaren geleden
sprite.h
engine: move some files around.
10 jaren geleden
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
10 jaren geleden
text.h
engine: move some files around.
10 jaren geleden
textureimage-private.h
Split Tileset in TextureImage -> Tileset
10 jaren geleden
textureimage.cpp
image: more method renaming for consistency.
9 jaren geleden
textureimage.h
image: rename some stuff.
9 jaren geleden
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 jaren geleden
tiler.h
image: rename some stuff.
9 jaren geleden
tileset.cpp
Fix approximately 80 billion compilation warnings.
9 jaren geleden
tileset.h
image: rename some stuff.
9 jaren geleden
utils.h
Lolua refactor 2nd pass: New version is much simpler and practical
10 jaren geleden
video.cpp
Fix approximately 80 billion compilation warnings.
9 jaren geleden
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 jaren geleden