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Sam Hocevar 8ffc3ccae2 Fix issues in real::sqrt() and other methods. 9 jaren geleden
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3rdparty Various compilation and warning fixes. 9 jaren geleden
application Allow to build without SDL or ffmpeg. 9 jaren geleden
audio Fix approximately 80 billion compilation warnings. 9 jaren geleden
base Implement split() for std::string. 9 jaren geleden
data build: refactor autotools files for out-of-tree builds. 10 jaren geleden
debug Fix approximately 80 billion compilation warnings. 9 jaren geleden
easymesh Fix approximately 80 billion compilation warnings. 9 jaren geleden
engine Fix approximately 80 billion compilation warnings. 9 jaren geleden
gpu Various compilation and warning fixes. 9 jaren geleden
image Various compilation and warning fixes. 9 jaren geleden
input input: fix uninitialised variable. 9 jaren geleden
lol Refactor real numbers so that they can have a dynamic size. 9 jaren geleden
lolua Fix approximately 80 billion compilation warnings. 9 jaren geleden
math Fix issues in real::sqrt() and other methods. 9 jaren geleden
mesh Fix approximately 80 billion compilation warnings. 9 jaren geleden
platform Various compilation and warning fixes. 9 jaren geleden
sys Fix approximately 80 billion compilation warnings. 9 jaren geleden
t Refactor real numbers so that they can have a dynamic size. 9 jaren geleden
Makefile.am Update EXTRA_DIST in several makefiles. 9 jaren geleden
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 jaren geleden
camera.h engine: move some files around. 10 jaren geleden
commandstack.h base: clean up and refactor containers. 10 jaren geleden
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 jaren geleden
dict.h engine: move some files around. 10 jaren geleden
eglapp.cpp Fix approximately 80 billion compilation warnings. 9 jaren geleden
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
emitter.cpp Fix approximately 80 billion compilation warnings. 9 jaren geleden
emitter.h engine: move some files around. 10 jaren geleden
font.cpp Fix approximately 80 billion compilation warnings. 9 jaren geleden
font.h engine: move some files around. 10 jaren geleden
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 jaren geleden
gradient.h engine: move some files around. 10 jaren geleden
gradient.lolfx Clean up a lot of shader crap 10 jaren geleden
light.cpp Scene stuff is back to non-static logic with a few tricks 10 jaren geleden
light.h engine: move some files around. 10 jaren geleden
lol-core.vcxproj Exclude SDL source files from .vcxproj if enable_sdl is "no". 9 jaren geleden
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 10 jaren geleden
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 9 jaren geleden
lolimgui.cpp Fix approximately 80 billion compilation warnings. 9 jaren geleden
lolimgui.h imgui extension + tileset 9 jaren geleden
messageservice.cpp base: clean up and refactor containers. 10 jaren geleden
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 jaren geleden
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
scene.cpp Fix approximately 80 billion compilation warnings. 9 jaren geleden
scene.h Fix approximately 80 billion compilation warnings. 9 jaren geleden
sprite.cpp Fix approximately 80 billion compilation warnings. 9 jaren geleden
sprite.h engine: move some files around. 10 jaren geleden
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 jaren geleden
text.h engine: move some files around. 10 jaren geleden
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 jaren geleden
textureimage.cpp image: more method renaming for consistency. 9 jaren geleden
textureimage.h image: rename some stuff. 9 jaren geleden
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
tiler.h image: rename some stuff. 9 jaren geleden
tileset.cpp Fix approximately 80 billion compilation warnings. 9 jaren geleden
tileset.h image: rename some stuff. 9 jaren geleden
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 10 jaren geleden
video.cpp Fix approximately 80 billion compilation warnings. 9 jaren geleden
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden