..
3rdparty
Various compilation and warning fixes.
7 anos atrás
application
Allow to build without SDL or ffmpeg.
7 anos atrás
audio
Fix approximately 80 billion compilation warnings.
7 anos atrás
base
Implement split() for std::string.
7 anos atrás
data
build: refactor autotools files for out-of-tree builds.
8 anos atrás
debug
Fix approximately 80 billion compilation warnings.
7 anos atrás
easymesh
Fix approximately 80 billion compilation warnings.
7 anos atrás
engine
Fix approximately 80 billion compilation warnings.
7 anos atrás
gpu
Various compilation and warning fixes.
7 anos atrás
image
Various compilation and warning fixes.
7 anos atrás
input
input: fix uninitialised variable.
8 anos atrás
lol
Refactor real numbers so that they can have a dynamic size.
7 anos atrás
lolua
Fix approximately 80 billion compilation warnings.
7 anos atrás
math
Fix issues in real::sqrt() and other methods.
7 anos atrás
mesh
Fix approximately 80 billion compilation warnings.
7 anos atrás
platform
Various compilation and warning fixes.
7 anos atrás
sys
Fix approximately 80 billion compilation warnings.
7 anos atrás
t
Refactor real numbers so that they can have a dynamic size.
7 anos atrás
Makefile.am
Update EXTRA_DIST in several makefiles.
7 anos atrás
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
8 anos atrás
camera.h
engine: move some files around.
8 anos atrás
commandstack.h
base: clean up and refactor containers.
8 anos atrás
dict.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
8 anos atrás
dict.h
engine: move some files around.
8 anos atrás
eglapp.cpp
Fix approximately 80 billion compilation warnings.
7 anos atrás
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
emitter.cpp
Fix approximately 80 billion compilation warnings.
7 anos atrás
emitter.h
engine: move some files around.
8 anos atrás
font.cpp
Fix approximately 80 billion compilation warnings.
7 anos atrás
font.h
engine: move some files around.
8 anos atrás
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
8 anos atrás
gradient.h
engine: move some files around.
8 anos atrás
gradient.lolfx
Clean up a lot of shader crap
8 anos atrás
light.cpp
Scene stuff is back to non-static logic with a few tricks
8 anos atrás
light.h
engine: move some files around.
8 anos atrás
lol-core.vcxproj
Exclude SDL source files from .vcxproj if enable_sdl is "no".
7 anos atrás
lol-core.vcxproj.filter
build: fix Windows build and LolFx generation
8 anos atrás
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
7 anos atrás
lolimgui.cpp
Fix approximately 80 billion compilation warnings.
7 anos atrás
lolimgui.h
imgui extension + tileset
8 anos atrás
messageservice.cpp
base: clean up and refactor containers.
8 anos atrás
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
8 anos atrás
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
scene.cpp
Fix approximately 80 billion compilation warnings.
7 anos atrás
scene.h
Fix approximately 80 billion compilation warnings.
7 anos atrás
sprite.cpp
Fix approximately 80 billion compilation warnings.
7 anos atrás
sprite.h
engine: move some files around.
8 anos atrás
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
8 anos atrás
text.h
engine: move some files around.
8 anos atrás
textureimage-private.h
Split Tileset in TextureImage -> Tileset
8 anos atrás
textureimage.cpp
image: more method renaming for consistency.
7 anos atrás
textureimage.h
image: rename some stuff.
7 anos atrás
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
tiler.h
image: rename some stuff.
7 anos atrás
tileset.cpp
Fix approximately 80 billion compilation warnings.
7 anos atrás
tileset.h
image: rename some stuff.
7 anos atrás
utils.h
Lolua refactor 2nd pass: New version is much simpler and practical
8 anos atrás
video.cpp
Fix approximately 80 billion compilation warnings.
7 anos atrás
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás