..
3rdparty
Various compilation and warning fixes.
pirms 7 gadiem
application
Allow to build without SDL or ffmpeg.
pirms 7 gadiem
audio
Fix approximately 80 billion compilation warnings.
pirms 7 gadiem
base
Implement split() for std::string.
pirms 7 gadiem
data
build: refactor autotools files for out-of-tree builds.
pirms 8 gadiem
debug
Fix approximately 80 billion compilation warnings.
pirms 7 gadiem
easymesh
Fix approximately 80 billion compilation warnings.
pirms 7 gadiem
engine
Fix approximately 80 billion compilation warnings.
pirms 7 gadiem
gpu
Various compilation and warning fixes.
pirms 7 gadiem
image
Various compilation and warning fixes.
pirms 7 gadiem
input
input: fix uninitialised variable.
pirms 8 gadiem
lol
Refactor real numbers so that they can have a dynamic size.
pirms 7 gadiem
lolua
Fix approximately 80 billion compilation warnings.
pirms 7 gadiem
math
Fix issues in real::sqrt() and other methods.
pirms 7 gadiem
mesh
Fix approximately 80 billion compilation warnings.
pirms 7 gadiem
platform
Various compilation and warning fixes.
pirms 7 gadiem
sys
Fix approximately 80 billion compilation warnings.
pirms 7 gadiem
t
Refactor real numbers so that they can have a dynamic size.
pirms 7 gadiem
Makefile.am
Update EXTRA_DIST in several makefiles.
pirms 7 gadiem
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
pirms 8 gadiem
camera.h
engine: move some files around.
pirms 8 gadiem
commandstack.h
base: clean up and refactor containers.
pirms 8 gadiem
dict.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
pirms 8 gadiem
dict.h
engine: move some files around.
pirms 8 gadiem
eglapp.cpp
Fix approximately 80 billion compilation warnings.
pirms 7 gadiem
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
pirms 8 gadiem
emitter.cpp
Fix approximately 80 billion compilation warnings.
pirms 7 gadiem
emitter.h
engine: move some files around.
pirms 8 gadiem
font.cpp
Fix approximately 80 billion compilation warnings.
pirms 7 gadiem
font.h
engine: move some files around.
pirms 8 gadiem
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
pirms 8 gadiem
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
pirms 8 gadiem
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
pirms 8 gadiem
gradient.h
engine: move some files around.
pirms 8 gadiem
gradient.lolfx
Clean up a lot of shader crap
pirms 8 gadiem
light.cpp
Scene stuff is back to non-static logic with a few tricks
pirms 8 gadiem
light.h
engine: move some files around.
pirms 8 gadiem
lol-core.vcxproj
Exclude SDL source files from .vcxproj if enable_sdl is "no".
pirms 7 gadiem
lol-core.vcxproj.filter
build: fix Windows build and LolFx generation
pirms 8 gadiem
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
pirms 8 gadiem
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
pirms 7 gadiem
lolimgui.cpp
Fix approximately 80 billion compilation warnings.
pirms 7 gadiem
lolimgui.h
imgui extension + tileset
pirms 8 gadiem
messageservice.cpp
base: clean up and refactor containers.
pirms 8 gadiem
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
pirms 8 gadiem
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
pirms 8 gadiem
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
pirms 8 gadiem
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
pirms 8 gadiem
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
pirms 8 gadiem
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
pirms 8 gadiem
scene.cpp
Fix approximately 80 billion compilation warnings.
pirms 7 gadiem
scene.h
Fix approximately 80 billion compilation warnings.
pirms 7 gadiem
sprite.cpp
Fix approximately 80 billion compilation warnings.
pirms 7 gadiem
sprite.h
engine: move some files around.
pirms 8 gadiem
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
pirms 8 gadiem
text.h
engine: move some files around.
pirms 8 gadiem
textureimage-private.h
Split Tileset in TextureImage -> Tileset
pirms 8 gadiem
textureimage.cpp
image: more method renaming for consistency.
pirms 7 gadiem
textureimage.h
image: rename some stuff.
pirms 8 gadiem
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
pirms 8 gadiem
tiler.h
image: rename some stuff.
pirms 8 gadiem
tileset.cpp
Fix approximately 80 billion compilation warnings.
pirms 7 gadiem
tileset.h
image: rename some stuff.
pirms 8 gadiem
utils.h
Lolua refactor 2nd pass: New version is much simpler and practical
pirms 8 gadiem
video.cpp
Fix approximately 80 billion compilation warnings.
pirms 7 gadiem
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
pirms 8 gadiem