..
3rdparty
Various compilation and warning fixes.
9 years ago
application
Allow to build without SDL or ffmpeg.
9 years ago
audio
Fix approximately 80 billion compilation warnings.
9 years ago
base
Implement split() for std::string.
9 years ago
data
build: refactor autotools files for out-of-tree builds.
10 years ago
debug
Fix approximately 80 billion compilation warnings.
9 years ago
easymesh
Fix approximately 80 billion compilation warnings.
9 years ago
engine
Fix approximately 80 billion compilation warnings.
9 years ago
gpu
Various compilation and warning fixes.
9 years ago
image
Various compilation and warning fixes.
9 years ago
input
input: fix uninitialised variable.
9 years ago
lol
Refactor real numbers so that they can have a dynamic size.
9 years ago
lolua
Fix approximately 80 billion compilation warnings.
9 years ago
math
Fix issues in real::sqrt() and other methods.
9 years ago
mesh
Fix approximately 80 billion compilation warnings.
9 years ago
platform
Various compilation and warning fixes.
9 years ago
sys
Fix approximately 80 billion compilation warnings.
9 years ago
t
Refactor real numbers so that they can have a dynamic size.
9 years ago
Makefile.am
Update EXTRA_DIST in several makefiles.
9 years ago
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
10 years ago
camera.h
engine: move some files around.
10 years ago
commandstack.h
base: clean up and refactor containers.
10 years ago
dict.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
10 years ago
dict.h
engine: move some files around.
10 years ago
eglapp.cpp
Fix approximately 80 billion compilation warnings.
9 years ago
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 years ago
emitter.cpp
Fix approximately 80 billion compilation warnings.
9 years ago
emitter.h
engine: move some files around.
10 years ago
font.cpp
Fix approximately 80 billion compilation warnings.
9 years ago
font.h
engine: move some files around.
10 years ago
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
10 years ago
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 years ago
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
10 years ago
gradient.h
engine: move some files around.
10 years ago
gradient.lolfx
Clean up a lot of shader crap
10 years ago
light.cpp
Scene stuff is back to non-static logic with a few tricks
10 years ago
light.h
engine: move some files around.
10 years ago
lol-core.vcxproj
Exclude SDL source files from .vcxproj if enable_sdl is "no".
9 years ago
lol-core.vcxproj.filter
build: fix Windows build and LolFx generation
10 years ago
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 years ago
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
9 years ago
lolimgui.cpp
Fix approximately 80 billion compilation warnings.
9 years ago
lolimgui.h
imgui extension + tileset
9 years ago
messageservice.cpp
base: clean up and refactor containers.
10 years ago
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
10 years ago
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 years ago
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
10 years ago
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 years ago
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 years ago
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 years ago
scene.cpp
Fix approximately 80 billion compilation warnings.
9 years ago
scene.h
Fix approximately 80 billion compilation warnings.
9 years ago
sprite.cpp
Fix approximately 80 billion compilation warnings.
9 years ago
sprite.h
engine: move some files around.
10 years ago
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
10 years ago
text.h
engine: move some files around.
10 years ago
textureimage-private.h
Split Tileset in TextureImage -> Tileset
10 years ago
textureimage.cpp
image: more method renaming for consistency.
9 years ago
textureimage.h
image: rename some stuff.
9 years ago
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 years ago
tiler.h
image: rename some stuff.
9 years ago
tileset.cpp
Fix approximately 80 billion compilation warnings.
9 years ago
tileset.h
image: rename some stuff.
9 years ago
utils.h
Lolua refactor 2nd pass: New version is much simpler and practical
10 years ago
video.cpp
Fix approximately 80 billion compilation warnings.
9 years ago
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 years ago