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Sam Hocevar bd9dd9c195 video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). vor 13 Jahren
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Makefile.am ui: add a Platform class to query information about the current platform. vor 13 Jahren
androidapp.cpp android: use GLES2 instead of GLES. vor 13 Jahren
audio.cpp Put everything in the "lol" namespace. Better late than never. vor 13 Jahren
audio.h core: fix include guard naming scheme. vor 13 Jahren
bitfield.h core: fix include guard naming scheme. vor 13 Jahren
core.h ui: add a Platform class to query information about the current platform. vor 13 Jahren
debugfps.cpp Put everything in the "lol" namespace. Better late than never. vor 13 Jahren
debugfps.h core: fix include guard naming scheme. vor 13 Jahren
debugquad.cpp video: enforce shader-enabled GL implementations, getting rid of a lot vor 13 Jahren
debugquad.h core: fix include guard naming scheme. vor 13 Jahren
debugrecord.cpp core: get rid of now useless <cstdio> includes. vor 13 Jahren
debugrecord.h core: fix include guard naming scheme. vor 13 Jahren
debugsphere.cpp core: get rid of now useless <cstdio> includes. vor 13 Jahren
debugsphere.h core: fix include guard naming scheme. vor 13 Jahren
debugstats.cpp Put everything in the "lol" namespace. Better late than never. vor 13 Jahren
debugstats.h core: fix include guard naming scheme. vor 13 Jahren
dict.cpp core: get rid of now useless <cstdio> includes. vor 13 Jahren
dict.h core: fix include guard naming scheme. vor 13 Jahren
eglapp.cpp video: enforce shader-enabled GL implementations, getting rid of a lot vor 13 Jahren
eglapp.h core: fix include guard naming scheme. vor 13 Jahren
emitter.cpp core: get rid of now useless <cstdio> includes. vor 13 Jahren
emitter.h core: fix include guard naming scheme. vor 13 Jahren
entity.cpp core: get rid of now useless <cstdio> includes. vor 13 Jahren
entity.h core: fix include guard naming scheme. vor 13 Jahren
font.cpp Put everything in the "lol" namespace. Better late than never. vor 13 Jahren
font.h core: fix include guard naming scheme. vor 13 Jahren
forge.cpp Put everything in the "lol" namespace. Better late than never. vor 13 Jahren
forge.h core: fix include guard naming scheme. vor 13 Jahren
hash.cpp Put everything in the "lol" namespace. Better late than never. vor 13 Jahren
hash.h core: fix include guard naming scheme. vor 13 Jahren
image.cpp core: get rid of now useless <cstdio> includes. vor 13 Jahren
image.h core: fix include guard naming scheme. vor 13 Jahren
input.cpp core: get rid of now useless <cstdio> includes. vor 13 Jahren
input.h core: fix include guard naming scheme. vor 13 Jahren
layer.cpp Put everything in the "lol" namespace. Better late than never. vor 13 Jahren
layer.h core: fix include guard naming scheme. vor 13 Jahren
log.cpp core: create a logger class to reduce printf usage. vor 13 Jahren
log.h core: fix include guard naming scheme. vor 13 Jahren
loldebug.h core: fix include guard naming scheme. vor 13 Jahren
lolgl.h core: fix include guard naming scheme. vor 13 Jahren
map.cpp core: create a logger class to reduce printf usage. vor 13 Jahren
map.h core: fix include guard naming scheme. vor 13 Jahren
matrix.cpp core: get rid of now useless <cstdio> includes. vor 13 Jahren
matrix.h core: fix include guard naming scheme. vor 13 Jahren
numeric.h core: fix include guard naming scheme. vor 13 Jahren
platform.cpp ui: add a Platform class to query information about the current platform. vor 13 Jahren
platform.h ui: add a Platform class to query information about the current platform. vor 13 Jahren
profiler.cpp core: get rid of now useless <cstdio> includes. vor 13 Jahren
profiler.h core: fix include guard naming scheme. vor 13 Jahren
sample.cpp core: create a logger class to reduce printf usage. vor 13 Jahren
sample.h core: fix include guard naming scheme. vor 13 Jahren
sampler.cpp Put everything in the "lol" namespace. Better late than never. vor 13 Jahren
sampler.h core: fix include guard naming scheme. vor 13 Jahren
scene.cpp video: enforce shader-enabled GL implementations, getting rid of a lot vor 13 Jahren
scene.h core: fix include guard naming scheme. vor 13 Jahren
sdlapp.cpp core: create a logger class to reduce printf usage. vor 13 Jahren
sdlapp.h core: fix include guard naming scheme. vor 13 Jahren
sdlinput.cpp Put everything in the "lol" namespace. Better late than never. vor 13 Jahren
sdlinput.h core: fix include guard naming scheme. vor 13 Jahren
shader.cpp video: enforce shader-enabled GL implementations, getting rid of a lot vor 13 Jahren
shader.h core: fix include guard naming scheme. vor 13 Jahren
text.cpp Put everything in the "lol" namespace. Better late than never. vor 13 Jahren
text.h core: fix include guard naming scheme. vor 13 Jahren
ticker.cpp core: get rid of now useless <cstdio> includes. vor 13 Jahren
ticker.h core: fix include guard naming scheme. vor 13 Jahren
tiler.cpp core: get rid of now useless <cstdio> includes. vor 13 Jahren
tiler.h core: fix include guard naming scheme. vor 13 Jahren
tileset.cpp gl: use glActiveTexture() instead of glClientActiveTexture() to match vor 13 Jahren
tileset.h core: fix include guard naming scheme. vor 13 Jahren
timer.cpp core: get rid of now useless <cstdio> includes. vor 13 Jahren
timer.h core: fix include guard naming scheme. vor 13 Jahren
video.cpp video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). vor 13 Jahren
video.h video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). vor 13 Jahren
world.cpp core: get rid of now useless <cstdio> includes. vor 13 Jahren
world.h core: fix include guard naming scheme. vor 13 Jahren
worldentity.cpp core: get rid of now useless <cstdio> includes. vor 13 Jahren
worldentity.h core: fix include guard naming scheme. vor 13 Jahren