..
Makefile.am
ui: add a Platform class to query information about the current platform.
vor 13 Jahren
androidapp.cpp
android: use GLES2 instead of GLES.
vor 13 Jahren
audio.cpp
Put everything in the "lol" namespace. Better late than never.
vor 13 Jahren
audio.h
core: fix include guard naming scheme.
vor 13 Jahren
bitfield.h
core: fix include guard naming scheme.
vor 13 Jahren
core.h
ui: add a Platform class to query information about the current platform.
vor 13 Jahren
debugfps.cpp
Put everything in the "lol" namespace. Better late than never.
vor 13 Jahren
debugfps.h
core: fix include guard naming scheme.
vor 13 Jahren
debugquad.cpp
video: enforce shader-enabled GL implementations, getting rid of a lot
vor 13 Jahren
debugquad.h
core: fix include guard naming scheme.
vor 13 Jahren
debugrecord.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
debugrecord.h
core: fix include guard naming scheme.
vor 13 Jahren
debugsphere.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
debugsphere.h
core: fix include guard naming scheme.
vor 13 Jahren
debugstats.cpp
Put everything in the "lol" namespace. Better late than never.
vor 13 Jahren
debugstats.h
core: fix include guard naming scheme.
vor 13 Jahren
dict.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
dict.h
core: fix include guard naming scheme.
vor 13 Jahren
eglapp.cpp
video: enforce shader-enabled GL implementations, getting rid of a lot
vor 13 Jahren
eglapp.h
core: fix include guard naming scheme.
vor 13 Jahren
emitter.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
emitter.h
core: fix include guard naming scheme.
vor 13 Jahren
entity.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
entity.h
core: fix include guard naming scheme.
vor 13 Jahren
font.cpp
Put everything in the "lol" namespace. Better late than never.
vor 13 Jahren
font.h
core: fix include guard naming scheme.
vor 13 Jahren
forge.cpp
Put everything in the "lol" namespace. Better late than never.
vor 13 Jahren
forge.h
core: fix include guard naming scheme.
vor 13 Jahren
hash.cpp
Put everything in the "lol" namespace. Better late than never.
vor 13 Jahren
hash.h
core: fix include guard naming scheme.
vor 13 Jahren
image.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
image.h
core: fix include guard naming scheme.
vor 13 Jahren
input.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
input.h
core: fix include guard naming scheme.
vor 13 Jahren
layer.cpp
Put everything in the "lol" namespace. Better late than never.
vor 13 Jahren
layer.h
core: fix include guard naming scheme.
vor 13 Jahren
log.cpp
core: create a logger class to reduce printf usage.
vor 13 Jahren
log.h
core: fix include guard naming scheme.
vor 13 Jahren
loldebug.h
core: fix include guard naming scheme.
vor 13 Jahren
lolgl.h
core: fix include guard naming scheme.
vor 13 Jahren
map.cpp
core: create a logger class to reduce printf usage.
vor 13 Jahren
map.h
core: fix include guard naming scheme.
vor 13 Jahren
matrix.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
matrix.h
core: fix include guard naming scheme.
vor 13 Jahren
numeric.h
core: fix include guard naming scheme.
vor 13 Jahren
platform.cpp
ui: add a Platform class to query information about the current platform.
vor 13 Jahren
platform.h
ui: add a Platform class to query information about the current platform.
vor 13 Jahren
profiler.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
profiler.h
core: fix include guard naming scheme.
vor 13 Jahren
sample.cpp
core: create a logger class to reduce printf usage.
vor 13 Jahren
sample.h
core: fix include guard naming scheme.
vor 13 Jahren
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
vor 13 Jahren
sampler.h
core: fix include guard naming scheme.
vor 13 Jahren
scene.cpp
video: enforce shader-enabled GL implementations, getting rid of a lot
vor 13 Jahren
scene.h
core: fix include guard naming scheme.
vor 13 Jahren
sdlapp.cpp
core: create a logger class to reduce printf usage.
vor 13 Jahren
sdlapp.h
core: fix include guard naming scheme.
vor 13 Jahren
sdlinput.cpp
Put everything in the "lol" namespace. Better late than never.
vor 13 Jahren
sdlinput.h
core: fix include guard naming scheme.
vor 13 Jahren
shader.cpp
video: enforce shader-enabled GL implementations, getting rid of a lot
vor 13 Jahren
shader.h
core: fix include guard naming scheme.
vor 13 Jahren
text.cpp
Put everything in the "lol" namespace. Better late than never.
vor 13 Jahren
text.h
core: fix include guard naming scheme.
vor 13 Jahren
ticker.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
ticker.h
core: fix include guard naming scheme.
vor 13 Jahren
tiler.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
tiler.h
core: fix include guard naming scheme.
vor 13 Jahren
tileset.cpp
gl: use glActiveTexture() instead of glClientActiveTexture() to match
vor 13 Jahren
tileset.h
core: fix include guard naming scheme.
vor 13 Jahren
timer.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
timer.h
core: fix include guard naming scheme.
vor 13 Jahren
video.cpp
video: implement Video::GetSize() in addition to GetWidth() and GetHeight().
vor 13 Jahren
video.h
video: implement Video::GetSize() in addition to GetWidth() and GetHeight().
vor 13 Jahren
world.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
world.h
core: fix include guard naming scheme.
vor 13 Jahren
worldentity.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
worldentity.h
core: fix include guard naming scheme.
vor 13 Jahren