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Sam Hocevar bd9dd9c195 video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 лет назад
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Makefile.am ui: add a Platform class to query information about the current platform. 13 лет назад
androidapp.cpp android: use GLES2 instead of GLES. 13 лет назад
audio.cpp Put everything in the "lol" namespace. Better late than never. 13 лет назад
audio.h core: fix include guard naming scheme. 13 лет назад
bitfield.h core: fix include guard naming scheme. 13 лет назад
core.h ui: add a Platform class to query information about the current platform. 13 лет назад
debugfps.cpp Put everything in the "lol" namespace. Better late than never. 13 лет назад
debugfps.h core: fix include guard naming scheme. 13 лет назад
debugquad.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 лет назад
debugquad.h core: fix include guard naming scheme. 13 лет назад
debugrecord.cpp core: get rid of now useless <cstdio> includes. 13 лет назад
debugrecord.h core: fix include guard naming scheme. 13 лет назад
debugsphere.cpp core: get rid of now useless <cstdio> includes. 13 лет назад
debugsphere.h core: fix include guard naming scheme. 13 лет назад
debugstats.cpp Put everything in the "lol" namespace. Better late than never. 13 лет назад
debugstats.h core: fix include guard naming scheme. 13 лет назад
dict.cpp core: get rid of now useless <cstdio> includes. 13 лет назад
dict.h core: fix include guard naming scheme. 13 лет назад
eglapp.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 лет назад
eglapp.h core: fix include guard naming scheme. 13 лет назад
emitter.cpp core: get rid of now useless <cstdio> includes. 13 лет назад
emitter.h core: fix include guard naming scheme. 13 лет назад
entity.cpp core: get rid of now useless <cstdio> includes. 13 лет назад
entity.h core: fix include guard naming scheme. 13 лет назад
font.cpp Put everything in the "lol" namespace. Better late than never. 13 лет назад
font.h core: fix include guard naming scheme. 13 лет назад
forge.cpp Put everything in the "lol" namespace. Better late than never. 13 лет назад
forge.h core: fix include guard naming scheme. 13 лет назад
hash.cpp Put everything in the "lol" namespace. Better late than never. 13 лет назад
hash.h core: fix include guard naming scheme. 13 лет назад
image.cpp core: get rid of now useless <cstdio> includes. 13 лет назад
image.h core: fix include guard naming scheme. 13 лет назад
input.cpp core: get rid of now useless <cstdio> includes. 13 лет назад
input.h core: fix include guard naming scheme. 13 лет назад
layer.cpp Put everything in the "lol" namespace. Better late than never. 13 лет назад
layer.h core: fix include guard naming scheme. 13 лет назад
log.cpp core: create a logger class to reduce printf usage. 13 лет назад
log.h core: fix include guard naming scheme. 13 лет назад
loldebug.h core: fix include guard naming scheme. 13 лет назад
lolgl.h core: fix include guard naming scheme. 13 лет назад
map.cpp core: create a logger class to reduce printf usage. 13 лет назад
map.h core: fix include guard naming scheme. 13 лет назад
matrix.cpp core: get rid of now useless <cstdio> includes. 13 лет назад
matrix.h core: fix include guard naming scheme. 13 лет назад
numeric.h core: fix include guard naming scheme. 13 лет назад
platform.cpp ui: add a Platform class to query information about the current platform. 13 лет назад
platform.h ui: add a Platform class to query information about the current platform. 13 лет назад
profiler.cpp core: get rid of now useless <cstdio> includes. 13 лет назад
profiler.h core: fix include guard naming scheme. 13 лет назад
sample.cpp core: create a logger class to reduce printf usage. 13 лет назад
sample.h core: fix include guard naming scheme. 13 лет назад
sampler.cpp Put everything in the "lol" namespace. Better late than never. 13 лет назад
sampler.h core: fix include guard naming scheme. 13 лет назад
scene.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 лет назад
scene.h core: fix include guard naming scheme. 13 лет назад
sdlapp.cpp core: create a logger class to reduce printf usage. 13 лет назад
sdlapp.h core: fix include guard naming scheme. 13 лет назад
sdlinput.cpp Put everything in the "lol" namespace. Better late than never. 13 лет назад
sdlinput.h core: fix include guard naming scheme. 13 лет назад
shader.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 лет назад
shader.h core: fix include guard naming scheme. 13 лет назад
text.cpp Put everything in the "lol" namespace. Better late than never. 13 лет назад
text.h core: fix include guard naming scheme. 13 лет назад
ticker.cpp core: get rid of now useless <cstdio> includes. 13 лет назад
ticker.h core: fix include guard naming scheme. 13 лет назад
tiler.cpp core: get rid of now useless <cstdio> includes. 13 лет назад
tiler.h core: fix include guard naming scheme. 13 лет назад
tileset.cpp gl: use glActiveTexture() instead of glClientActiveTexture() to match 13 лет назад
tileset.h core: fix include guard naming scheme. 13 лет назад
timer.cpp core: get rid of now useless <cstdio> includes. 13 лет назад
timer.h core: fix include guard naming scheme. 13 лет назад
video.cpp video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 лет назад
video.h video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 лет назад
world.cpp core: get rid of now useless <cstdio> includes. 13 лет назад
world.h core: fix include guard naming scheme. 13 лет назад
worldentity.cpp core: get rid of now useless <cstdio> includes. 13 лет назад
worldentity.h core: fix include guard naming scheme. 13 лет назад