您最多选择25个主题 主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
Sam Hocevar bd9dd9c195 video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 年前
..
Makefile.am ui: add a Platform class to query information about the current platform. 13 年前
androidapp.cpp android: use GLES2 instead of GLES. 13 年前
audio.cpp Put everything in the "lol" namespace. Better late than never. 13 年前
audio.h core: fix include guard naming scheme. 13 年前
bitfield.h core: fix include guard naming scheme. 13 年前
core.h ui: add a Platform class to query information about the current platform. 13 年前
debugfps.cpp Put everything in the "lol" namespace. Better late than never. 13 年前
debugfps.h core: fix include guard naming scheme. 13 年前
debugquad.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 年前
debugquad.h core: fix include guard naming scheme. 13 年前
debugrecord.cpp core: get rid of now useless <cstdio> includes. 13 年前
debugrecord.h core: fix include guard naming scheme. 13 年前
debugsphere.cpp core: get rid of now useless <cstdio> includes. 13 年前
debugsphere.h core: fix include guard naming scheme. 13 年前
debugstats.cpp Put everything in the "lol" namespace. Better late than never. 13 年前
debugstats.h core: fix include guard naming scheme. 13 年前
dict.cpp core: get rid of now useless <cstdio> includes. 13 年前
dict.h core: fix include guard naming scheme. 13 年前
eglapp.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 年前
eglapp.h core: fix include guard naming scheme. 13 年前
emitter.cpp core: get rid of now useless <cstdio> includes. 13 年前
emitter.h core: fix include guard naming scheme. 13 年前
entity.cpp core: get rid of now useless <cstdio> includes. 13 年前
entity.h core: fix include guard naming scheme. 13 年前
font.cpp Put everything in the "lol" namespace. Better late than never. 13 年前
font.h core: fix include guard naming scheme. 13 年前
forge.cpp Put everything in the "lol" namespace. Better late than never. 13 年前
forge.h core: fix include guard naming scheme. 13 年前
hash.cpp Put everything in the "lol" namespace. Better late than never. 13 年前
hash.h core: fix include guard naming scheme. 13 年前
image.cpp core: get rid of now useless <cstdio> includes. 13 年前
image.h core: fix include guard naming scheme. 13 年前
input.cpp core: get rid of now useless <cstdio> includes. 13 年前
input.h core: fix include guard naming scheme. 13 年前
layer.cpp Put everything in the "lol" namespace. Better late than never. 13 年前
layer.h core: fix include guard naming scheme. 13 年前
log.cpp core: create a logger class to reduce printf usage. 13 年前
log.h core: fix include guard naming scheme. 13 年前
loldebug.h core: fix include guard naming scheme. 13 年前
lolgl.h core: fix include guard naming scheme. 13 年前
map.cpp core: create a logger class to reduce printf usage. 13 年前
map.h core: fix include guard naming scheme. 13 年前
matrix.cpp core: get rid of now useless <cstdio> includes. 13 年前
matrix.h core: fix include guard naming scheme. 13 年前
numeric.h core: fix include guard naming scheme. 13 年前
platform.cpp ui: add a Platform class to query information about the current platform. 13 年前
platform.h ui: add a Platform class to query information about the current platform. 13 年前
profiler.cpp core: get rid of now useless <cstdio> includes. 13 年前
profiler.h core: fix include guard naming scheme. 13 年前
sample.cpp core: create a logger class to reduce printf usage. 13 年前
sample.h core: fix include guard naming scheme. 13 年前
sampler.cpp Put everything in the "lol" namespace. Better late than never. 13 年前
sampler.h core: fix include guard naming scheme. 13 年前
scene.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 年前
scene.h core: fix include guard naming scheme. 13 年前
sdlapp.cpp core: create a logger class to reduce printf usage. 13 年前
sdlapp.h core: fix include guard naming scheme. 13 年前
sdlinput.cpp Put everything in the "lol" namespace. Better late than never. 13 年前
sdlinput.h core: fix include guard naming scheme. 13 年前
shader.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 年前
shader.h core: fix include guard naming scheme. 13 年前
text.cpp Put everything in the "lol" namespace. Better late than never. 13 年前
text.h core: fix include guard naming scheme. 13 年前
ticker.cpp core: get rid of now useless <cstdio> includes. 13 年前
ticker.h core: fix include guard naming scheme. 13 年前
tiler.cpp core: get rid of now useless <cstdio> includes. 13 年前
tiler.h core: fix include guard naming scheme. 13 年前
tileset.cpp gl: use glActiveTexture() instead of glClientActiveTexture() to match 13 年前
tileset.h core: fix include guard naming scheme. 13 年前
timer.cpp core: get rid of now useless <cstdio> includes. 13 年前
timer.h core: fix include guard naming scheme. 13 年前
video.cpp video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 年前
video.h video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 年前
world.cpp core: get rid of now useless <cstdio> includes. 13 年前
world.h core: fix include guard naming scheme. 13 年前
worldentity.cpp core: get rid of now useless <cstdio> includes. 13 年前
worldentity.h core: fix include guard naming scheme. 13 年前