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Sam Hocevar bd9dd9c195 video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 år sedan
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Makefile.am ui: add a Platform class to query information about the current platform. 13 år sedan
androidapp.cpp android: use GLES2 instead of GLES. 13 år sedan
audio.cpp Put everything in the "lol" namespace. Better late than never. 13 år sedan
audio.h core: fix include guard naming scheme. 13 år sedan
bitfield.h core: fix include guard naming scheme. 13 år sedan
core.h ui: add a Platform class to query information about the current platform. 13 år sedan
debugfps.cpp Put everything in the "lol" namespace. Better late than never. 13 år sedan
debugfps.h core: fix include guard naming scheme. 13 år sedan
debugquad.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 år sedan
debugquad.h core: fix include guard naming scheme. 13 år sedan
debugrecord.cpp core: get rid of now useless <cstdio> includes. 13 år sedan
debugrecord.h core: fix include guard naming scheme. 13 år sedan
debugsphere.cpp core: get rid of now useless <cstdio> includes. 13 år sedan
debugsphere.h core: fix include guard naming scheme. 13 år sedan
debugstats.cpp Put everything in the "lol" namespace. Better late than never. 13 år sedan
debugstats.h core: fix include guard naming scheme. 13 år sedan
dict.cpp core: get rid of now useless <cstdio> includes. 13 år sedan
dict.h core: fix include guard naming scheme. 13 år sedan
eglapp.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 år sedan
eglapp.h core: fix include guard naming scheme. 13 år sedan
emitter.cpp core: get rid of now useless <cstdio> includes. 13 år sedan
emitter.h core: fix include guard naming scheme. 13 år sedan
entity.cpp core: get rid of now useless <cstdio> includes. 13 år sedan
entity.h core: fix include guard naming scheme. 13 år sedan
font.cpp Put everything in the "lol" namespace. Better late than never. 13 år sedan
font.h core: fix include guard naming scheme. 13 år sedan
forge.cpp Put everything in the "lol" namespace. Better late than never. 13 år sedan
forge.h core: fix include guard naming scheme. 13 år sedan
hash.cpp Put everything in the "lol" namespace. Better late than never. 13 år sedan
hash.h core: fix include guard naming scheme. 13 år sedan
image.cpp core: get rid of now useless <cstdio> includes. 13 år sedan
image.h core: fix include guard naming scheme. 13 år sedan
input.cpp core: get rid of now useless <cstdio> includes. 13 år sedan
input.h core: fix include guard naming scheme. 13 år sedan
layer.cpp Put everything in the "lol" namespace. Better late than never. 13 år sedan
layer.h core: fix include guard naming scheme. 13 år sedan
log.cpp core: create a logger class to reduce printf usage. 13 år sedan
log.h core: fix include guard naming scheme. 13 år sedan
loldebug.h core: fix include guard naming scheme. 13 år sedan
lolgl.h core: fix include guard naming scheme. 13 år sedan
map.cpp core: create a logger class to reduce printf usage. 13 år sedan
map.h core: fix include guard naming scheme. 13 år sedan
matrix.cpp core: get rid of now useless <cstdio> includes. 13 år sedan
matrix.h core: fix include guard naming scheme. 13 år sedan
numeric.h core: fix include guard naming scheme. 13 år sedan
platform.cpp ui: add a Platform class to query information about the current platform. 13 år sedan
platform.h ui: add a Platform class to query information about the current platform. 13 år sedan
profiler.cpp core: get rid of now useless <cstdio> includes. 13 år sedan
profiler.h core: fix include guard naming scheme. 13 år sedan
sample.cpp core: create a logger class to reduce printf usage. 13 år sedan
sample.h core: fix include guard naming scheme. 13 år sedan
sampler.cpp Put everything in the "lol" namespace. Better late than never. 13 år sedan
sampler.h core: fix include guard naming scheme. 13 år sedan
scene.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 år sedan
scene.h core: fix include guard naming scheme. 13 år sedan
sdlapp.cpp core: create a logger class to reduce printf usage. 13 år sedan
sdlapp.h core: fix include guard naming scheme. 13 år sedan
sdlinput.cpp Put everything in the "lol" namespace. Better late than never. 13 år sedan
sdlinput.h core: fix include guard naming scheme. 13 år sedan
shader.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 år sedan
shader.h core: fix include guard naming scheme. 13 år sedan
text.cpp Put everything in the "lol" namespace. Better late than never. 13 år sedan
text.h core: fix include guard naming scheme. 13 år sedan
ticker.cpp core: get rid of now useless <cstdio> includes. 13 år sedan
ticker.h core: fix include guard naming scheme. 13 år sedan
tiler.cpp core: get rid of now useless <cstdio> includes. 13 år sedan
tiler.h core: fix include guard naming scheme. 13 år sedan
tileset.cpp gl: use glActiveTexture() instead of glClientActiveTexture() to match 13 år sedan
tileset.h core: fix include guard naming scheme. 13 år sedan
timer.cpp core: get rid of now useless <cstdio> includes. 13 år sedan
timer.h core: fix include guard naming scheme. 13 år sedan
video.cpp video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 år sedan
video.h video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 år sedan
world.cpp core: get rid of now useless <cstdio> includes. 13 år sedan
world.h core: fix include guard naming scheme. 13 år sedan
worldentity.cpp core: get rid of now useless <cstdio> includes. 13 år sedan
worldentity.h core: fix include guard naming scheme. 13 år sedan