..
Makefile.am
ui: add a Platform class to query information about the current platform.
il y a 13 ans
androidapp.cpp
android: use GLES2 instead of GLES.
il y a 13 ans
audio.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
audio.h
core: fix include guard naming scheme.
il y a 13 ans
bitfield.h
core: fix include guard naming scheme.
il y a 13 ans
core.h
ui: add a Platform class to query information about the current platform.
il y a 13 ans
debugfps.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
debugfps.h
core: fix include guard naming scheme.
il y a 13 ans
debugquad.cpp
video: enforce shader-enabled GL implementations, getting rid of a lot
il y a 13 ans
debugquad.h
core: fix include guard naming scheme.
il y a 13 ans
debugrecord.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
debugrecord.h
core: fix include guard naming scheme.
il y a 13 ans
debugsphere.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
debugsphere.h
core: fix include guard naming scheme.
il y a 13 ans
debugstats.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
debugstats.h
core: fix include guard naming scheme.
il y a 13 ans
dict.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
dict.h
core: fix include guard naming scheme.
il y a 13 ans
eglapp.cpp
video: enforce shader-enabled GL implementations, getting rid of a lot
il y a 13 ans
eglapp.h
core: fix include guard naming scheme.
il y a 13 ans
emitter.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
emitter.h
core: fix include guard naming scheme.
il y a 13 ans
entity.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
entity.h
core: fix include guard naming scheme.
il y a 13 ans
font.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
font.h
core: fix include guard naming scheme.
il y a 13 ans
forge.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
forge.h
core: fix include guard naming scheme.
il y a 13 ans
hash.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
hash.h
core: fix include guard naming scheme.
il y a 13 ans
image.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
image.h
core: fix include guard naming scheme.
il y a 13 ans
input.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
input.h
core: fix include guard naming scheme.
il y a 13 ans
layer.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
layer.h
core: fix include guard naming scheme.
il y a 13 ans
log.cpp
core: create a logger class to reduce printf usage.
il y a 13 ans
log.h
core: fix include guard naming scheme.
il y a 13 ans
loldebug.h
core: fix include guard naming scheme.
il y a 13 ans
lolgl.h
core: fix include guard naming scheme.
il y a 13 ans
map.cpp
core: create a logger class to reduce printf usage.
il y a 13 ans
map.h
core: fix include guard naming scheme.
il y a 13 ans
matrix.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
matrix.h
core: fix include guard naming scheme.
il y a 13 ans
numeric.h
core: fix include guard naming scheme.
il y a 13 ans
platform.cpp
ui: add a Platform class to query information about the current platform.
il y a 13 ans
platform.h
ui: add a Platform class to query information about the current platform.
il y a 13 ans
profiler.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
profiler.h
core: fix include guard naming scheme.
il y a 13 ans
sample.cpp
core: create a logger class to reduce printf usage.
il y a 13 ans
sample.h
core: fix include guard naming scheme.
il y a 13 ans
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
sampler.h
core: fix include guard naming scheme.
il y a 13 ans
scene.cpp
video: enforce shader-enabled GL implementations, getting rid of a lot
il y a 13 ans
scene.h
core: fix include guard naming scheme.
il y a 13 ans
sdlapp.cpp
core: create a logger class to reduce printf usage.
il y a 13 ans
sdlapp.h
core: fix include guard naming scheme.
il y a 13 ans
sdlinput.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
sdlinput.h
core: fix include guard naming scheme.
il y a 13 ans
shader.cpp
video: enforce shader-enabled GL implementations, getting rid of a lot
il y a 13 ans
shader.h
core: fix include guard naming scheme.
il y a 13 ans
text.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
text.h
core: fix include guard naming scheme.
il y a 13 ans
ticker.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
ticker.h
core: fix include guard naming scheme.
il y a 13 ans
tiler.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
tiler.h
core: fix include guard naming scheme.
il y a 13 ans
tileset.cpp
gl: use glActiveTexture() instead of glClientActiveTexture() to match
il y a 13 ans
tileset.h
core: fix include guard naming scheme.
il y a 13 ans
timer.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
timer.h
core: fix include guard naming scheme.
il y a 13 ans
video.cpp
video: implement Video::GetSize() in addition to GetWidth() and GetHeight().
il y a 13 ans
video.h
video: implement Video::GetSize() in addition to GetWidth() and GetHeight().
il y a 13 ans
world.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
world.h
core: fix include guard naming scheme.
il y a 13 ans
worldentity.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
worldentity.h
core: fix include guard naming scheme.
il y a 13 ans