Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
Sam Hocevar bd9dd9c195 video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). il y a 13 ans
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Makefile.am ui: add a Platform class to query information about the current platform. il y a 13 ans
androidapp.cpp android: use GLES2 instead of GLES. il y a 13 ans
audio.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
audio.h core: fix include guard naming scheme. il y a 13 ans
bitfield.h core: fix include guard naming scheme. il y a 13 ans
core.h ui: add a Platform class to query information about the current platform. il y a 13 ans
debugfps.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
debugfps.h core: fix include guard naming scheme. il y a 13 ans
debugquad.cpp video: enforce shader-enabled GL implementations, getting rid of a lot il y a 13 ans
debugquad.h core: fix include guard naming scheme. il y a 13 ans
debugrecord.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
debugrecord.h core: fix include guard naming scheme. il y a 13 ans
debugsphere.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
debugsphere.h core: fix include guard naming scheme. il y a 13 ans
debugstats.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
debugstats.h core: fix include guard naming scheme. il y a 13 ans
dict.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
dict.h core: fix include guard naming scheme. il y a 13 ans
eglapp.cpp video: enforce shader-enabled GL implementations, getting rid of a lot il y a 13 ans
eglapp.h core: fix include guard naming scheme. il y a 13 ans
emitter.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
emitter.h core: fix include guard naming scheme. il y a 13 ans
entity.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
entity.h core: fix include guard naming scheme. il y a 13 ans
font.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
font.h core: fix include guard naming scheme. il y a 13 ans
forge.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
forge.h core: fix include guard naming scheme. il y a 13 ans
hash.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
hash.h core: fix include guard naming scheme. il y a 13 ans
image.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
image.h core: fix include guard naming scheme. il y a 13 ans
input.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
input.h core: fix include guard naming scheme. il y a 13 ans
layer.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
layer.h core: fix include guard naming scheme. il y a 13 ans
log.cpp core: create a logger class to reduce printf usage. il y a 13 ans
log.h core: fix include guard naming scheme. il y a 13 ans
loldebug.h core: fix include guard naming scheme. il y a 13 ans
lolgl.h core: fix include guard naming scheme. il y a 13 ans
map.cpp core: create a logger class to reduce printf usage. il y a 13 ans
map.h core: fix include guard naming scheme. il y a 13 ans
matrix.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
matrix.h core: fix include guard naming scheme. il y a 13 ans
numeric.h core: fix include guard naming scheme. il y a 13 ans
platform.cpp ui: add a Platform class to query information about the current platform. il y a 13 ans
platform.h ui: add a Platform class to query information about the current platform. il y a 13 ans
profiler.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
profiler.h core: fix include guard naming scheme. il y a 13 ans
sample.cpp core: create a logger class to reduce printf usage. il y a 13 ans
sample.h core: fix include guard naming scheme. il y a 13 ans
sampler.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
sampler.h core: fix include guard naming scheme. il y a 13 ans
scene.cpp video: enforce shader-enabled GL implementations, getting rid of a lot il y a 13 ans
scene.h core: fix include guard naming scheme. il y a 13 ans
sdlapp.cpp core: create a logger class to reduce printf usage. il y a 13 ans
sdlapp.h core: fix include guard naming scheme. il y a 13 ans
sdlinput.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
sdlinput.h core: fix include guard naming scheme. il y a 13 ans
shader.cpp video: enforce shader-enabled GL implementations, getting rid of a lot il y a 13 ans
shader.h core: fix include guard naming scheme. il y a 13 ans
text.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
text.h core: fix include guard naming scheme. il y a 13 ans
ticker.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
ticker.h core: fix include guard naming scheme. il y a 13 ans
tiler.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
tiler.h core: fix include guard naming scheme. il y a 13 ans
tileset.cpp gl: use glActiveTexture() instead of glClientActiveTexture() to match il y a 13 ans
tileset.h core: fix include guard naming scheme. il y a 13 ans
timer.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
timer.h core: fix include guard naming scheme. il y a 13 ans
video.cpp video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). il y a 13 ans
video.h video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). il y a 13 ans
world.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
world.h core: fix include guard naming scheme. il y a 13 ans
worldentity.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
worldentity.h core: fix include guard naming scheme. il y a 13 ans