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Sam Hocevar bd9dd9c195 video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 jaren geleden
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Makefile.am ui: add a Platform class to query information about the current platform. 13 jaren geleden
androidapp.cpp android: use GLES2 instead of GLES. 13 jaren geleden
audio.cpp Put everything in the "lol" namespace. Better late than never. 13 jaren geleden
audio.h core: fix include guard naming scheme. 13 jaren geleden
bitfield.h core: fix include guard naming scheme. 13 jaren geleden
core.h ui: add a Platform class to query information about the current platform. 13 jaren geleden
debugfps.cpp Put everything in the "lol" namespace. Better late than never. 13 jaren geleden
debugfps.h core: fix include guard naming scheme. 13 jaren geleden
debugquad.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 jaren geleden
debugquad.h core: fix include guard naming scheme. 13 jaren geleden
debugrecord.cpp core: get rid of now useless <cstdio> includes. 13 jaren geleden
debugrecord.h core: fix include guard naming scheme. 13 jaren geleden
debugsphere.cpp core: get rid of now useless <cstdio> includes. 13 jaren geleden
debugsphere.h core: fix include guard naming scheme. 13 jaren geleden
debugstats.cpp Put everything in the "lol" namespace. Better late than never. 13 jaren geleden
debugstats.h core: fix include guard naming scheme. 13 jaren geleden
dict.cpp core: get rid of now useless <cstdio> includes. 13 jaren geleden
dict.h core: fix include guard naming scheme. 13 jaren geleden
eglapp.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 jaren geleden
eglapp.h core: fix include guard naming scheme. 13 jaren geleden
emitter.cpp core: get rid of now useless <cstdio> includes. 13 jaren geleden
emitter.h core: fix include guard naming scheme. 13 jaren geleden
entity.cpp core: get rid of now useless <cstdio> includes. 13 jaren geleden
entity.h core: fix include guard naming scheme. 13 jaren geleden
font.cpp Put everything in the "lol" namespace. Better late than never. 13 jaren geleden
font.h core: fix include guard naming scheme. 13 jaren geleden
forge.cpp Put everything in the "lol" namespace. Better late than never. 13 jaren geleden
forge.h core: fix include guard naming scheme. 13 jaren geleden
hash.cpp Put everything in the "lol" namespace. Better late than never. 13 jaren geleden
hash.h core: fix include guard naming scheme. 13 jaren geleden
image.cpp core: get rid of now useless <cstdio> includes. 13 jaren geleden
image.h core: fix include guard naming scheme. 13 jaren geleden
input.cpp core: get rid of now useless <cstdio> includes. 13 jaren geleden
input.h core: fix include guard naming scheme. 13 jaren geleden
layer.cpp Put everything in the "lol" namespace. Better late than never. 13 jaren geleden
layer.h core: fix include guard naming scheme. 13 jaren geleden
log.cpp core: create a logger class to reduce printf usage. 13 jaren geleden
log.h core: fix include guard naming scheme. 13 jaren geleden
loldebug.h core: fix include guard naming scheme. 13 jaren geleden
lolgl.h core: fix include guard naming scheme. 13 jaren geleden
map.cpp core: create a logger class to reduce printf usage. 13 jaren geleden
map.h core: fix include guard naming scheme. 13 jaren geleden
matrix.cpp core: get rid of now useless <cstdio> includes. 13 jaren geleden
matrix.h core: fix include guard naming scheme. 13 jaren geleden
numeric.h core: fix include guard naming scheme. 13 jaren geleden
platform.cpp ui: add a Platform class to query information about the current platform. 13 jaren geleden
platform.h ui: add a Platform class to query information about the current platform. 13 jaren geleden
profiler.cpp core: get rid of now useless <cstdio> includes. 13 jaren geleden
profiler.h core: fix include guard naming scheme. 13 jaren geleden
sample.cpp core: create a logger class to reduce printf usage. 13 jaren geleden
sample.h core: fix include guard naming scheme. 13 jaren geleden
sampler.cpp Put everything in the "lol" namespace. Better late than never. 13 jaren geleden
sampler.h core: fix include guard naming scheme. 13 jaren geleden
scene.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 jaren geleden
scene.h core: fix include guard naming scheme. 13 jaren geleden
sdlapp.cpp core: create a logger class to reduce printf usage. 13 jaren geleden
sdlapp.h core: fix include guard naming scheme. 13 jaren geleden
sdlinput.cpp Put everything in the "lol" namespace. Better late than never. 13 jaren geleden
sdlinput.h core: fix include guard naming scheme. 13 jaren geleden
shader.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 jaren geleden
shader.h core: fix include guard naming scheme. 13 jaren geleden
text.cpp Put everything in the "lol" namespace. Better late than never. 13 jaren geleden
text.h core: fix include guard naming scheme. 13 jaren geleden
ticker.cpp core: get rid of now useless <cstdio> includes. 13 jaren geleden
ticker.h core: fix include guard naming scheme. 13 jaren geleden
tiler.cpp core: get rid of now useless <cstdio> includes. 13 jaren geleden
tiler.h core: fix include guard naming scheme. 13 jaren geleden
tileset.cpp gl: use glActiveTexture() instead of glClientActiveTexture() to match 13 jaren geleden
tileset.h core: fix include guard naming scheme. 13 jaren geleden
timer.cpp core: get rid of now useless <cstdio> includes. 13 jaren geleden
timer.h core: fix include guard naming scheme. 13 jaren geleden
video.cpp video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 jaren geleden
video.h video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 jaren geleden
world.cpp core: get rid of now useless <cstdio> includes. 13 jaren geleden
world.h core: fix include guard naming scheme. 13 jaren geleden
worldentity.cpp core: get rid of now useless <cstdio> includes. 13 jaren geleden
worldentity.h core: fix include guard naming scheme. 13 jaren geleden